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Top eSports Companies

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Whether you’re new to eSports or involved with it for years, many competitions are vying for your attention. There’s a lot at stake in money and fame just like what you get with NBA odds, so knowing which companies are top dogs in eSports can help you decide who to root for.

They are kings in the field, leading the way and pioneers who have made it big. Below are some of the top eSports Companies:

Cloud9 (C9)

Cloud 9 was founded in 2013 by Jack Etienne when he was still a teenager. As an avid gamer, he started selling computer hardware and software through his website, which soon became one of the largest eSports platforms.

He founded Cloud 9, an organization dedicated to supporting professional teams and casual gamers alike through coaching and training programs and other services such as travel arrangements and equipment rentals.

Today, Cloud 9 has become one of the biggest names in eSports, with over 20 million followers across social media channels like Facebook, Instagram, and Twitter — not to mention their website.

Activision Blizzard (ATVI)

Activision Blizzard is the largest video game publisher globally, and it also owns several major esports teams, including Team Liquid and Cloud9. The company entered the esports space in 2015 by acquiring Major League Gaming (MLG).

At that time, MLG had been hosting events for almost a decade, but it was still considered an upstart compared to its competitors like ESL or MLG Pro. MLG eventually changed its name to Activision Blizzard Media Networks (ABMN), which operates under its umbrella. 

ABMN now oversees all esports activities for ATVI, including the Overwatch League and Call of Duty World League (CWL).

Twitch

Twitch was founded in 2011 as a live streaming platform for video games. Amazon acquired the company in 2014 for $970 million and now employs over 1,000 people. 

In 2017 alone, Twitch had more than 2 million active streamers broadcasting more than 15 billion minutes of content. BetUs players also credit Twitch for its simplicity.

Electronic Arts (EA)

Electronic Arts was founded in 1982 as California Pacific Computer Company before being renamed Electronic Arts Incorporated (EAI) in 1985. 

EA is known for developing popular sports games like FIFA Soccer and Madden NFL, among others, as well as first-person shooters like Battlefield V: Battle Royale Edition.

Riot Games

Riot Games is a game publisher and developer. The firm was started in 2006 by passionate gamers who think that the player experience defines a great game. Riot’s League of Legends was released to widespread acclaim.

Over 100 million individuals play the game monthly, making it the most widely known PC game globally. Players are the cornerstone of our community, and it is for them that the League of Legends gameplay continues to expand and improve.

Valve Corporation

This is a video game publisher, development, and electronic distribution organization. Portal, Left 4 Dead, and Team Fortress are among the company’s best-selling game series. Valve also creates video games (Source Filmmaker) and hardware gadgets (such as Steam Machines).

Valve is best known for developing Half-Life 2 (2004), a science fiction first-person shooter with a highly lauded plot and gameplay. Between 1998 and 2004, Half-Life garnered over 50 Games of the Year honors from major gaming publications.

Tencent Holdings

Tencent Holdings is a Chinese investment holding conglomerate among the world’s largest technology companies by revenue. 

It offers a variety of internet and mobile products and services, including social networks, online advertising, entertainment, and payment services. 

Tencent’s online retail services are integrated with its gaming ecosystem.

Epic Games

This is an American game and Software Company based in Cary, North Carolina, founded in 1991, Ltd. Epic Games was established as a video game developer in 1995. 

The company has 300+ employees in North Carolina, Europe, and Asia, including its headquarters in Cary, North Carolina.

Nintendo

Nintendo is the largest game firm by revenue. It develops, markets, and distributes video games for its popular Nintendo Switch, Wii U, Wii video game systems, and the Nintendo 3DS handheld system. 

Nintendo has created legendary characters such as Mario, Link, Donkey Kong, and Pikachu.

Nintendo also owns a majority stake in The Pokémon Company, which manages the Pokémon brand outside Asia. The company has also been involved with theme parks and other entertainment ventures.

Verdict

Here we’ve listed some of the largest and most prominent eSports companies to provide an accessible database for anyone interested in entering the field. Hopefully, these sites and the BetUs guide can help you on your journey.

eSports

DATA.BET Launches Esports Bet Builder

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DATA.BET Launches Esports Bet Builder
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The company advances the betting experience for esports fans

DATA.BET, a leading esports betting provider, releases Bet Builder, designed to create highly customized compound bets within a single match, offering a thrilling experience for professional bettors and avid esports enthusiasts.

Unlike traditional express bets, which span across multiple events, Bet Builder operates within a single event. It allows players to tailor their bets with flexibility, making it ideal for skillful users who deeply understand the game and seek a more personalized and strategic betting experience. With Bet Builder, users can bet on a wide range of markets within a single event, freely combining their selections without any restrictions.

In addition to its powerful functionality, this product is versatile in its integration. It can be seamlessly connected to any platform via API, allowing operators to offer this premium feature without technical limitations.

The novelty is already available for Counter-Strike 2 and will soon expand to cover other popular esports titles such as Valorant,  League of Legends, and other disciplines.

“Our Bet Builder is a game-changer in the esports betting landscape,” said Rostyslav Likhtin, Head of Product at DATA.BET. “We’ve developed a sophisticated mathematical model that allows us to offer this feature on compound events without compromising on profitability. Beyond providing a unique experience that boosts engagement rates, loyalty, and expands the user base, it also significantly increases the operator’s turnover from the existing audience. Additionally, Bet Builder helps attract new players who are eager to explore combined bets on popular sports, allowing them to become more familiar with these disciplines.”

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eSports

BETBY EXPANDS ESPORTS PORTFOLIO WITH LAUNCH OF eSTREETBALL

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BETBY EXPANDS ESPORTS PORTFOLIO WITH LAUNCH OF eSTREETBALL
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BETBY, a leading provider of premium sportsbook solutions, has announced the addition of eStreetball to its BETBY Games esports content portfolio, further enhancing its impressive lineup of e-simulator sports. BETBY Games now features nine different sports, hosting over 50 tournaments across various disciplines.

The newly introduced eStreetball title brings players the excitement of three unique tournaments: NBA All-Star, NBA All-Classic, and CBA All-Star. Combining state-of-the-art graphics with extensive betting options, the game delivers an exhilarating and immersive experience for esports enthusiasts.

Each eStreetball match offers rapid gameplay, with games concluding in just seven minutes. For an enhanced betting experience, the game provides more than 10 betting markets, including options like winner, total points, home total, away total, handicap, odd/even, and race to points. This latest addition follows a series of recent updates to BETBY Games’ esports portfolio, showcasing the company’s commitment to delivering innovative and engaging content for its partners.

Kirill Nekrasov, Head of BETBY Games, commented: “We were thrilled with the success of our recent Classic eBasketball release, which motivated us to accelerate the launch of new content for this game. We’ve now introduced another basketball-based sport, and I’m confident it will resonate with both casual players who enjoy quick bets and instant outcomes, as well as esports enthusiasts who are always eager for new disciplines.

He added that: “We are continually striving to innovate and enhance our offerings, aiming to provide the best possible esports experience for our partners and their players. The introduction of Streetball to BETBY Games’ e-simulator portfolio reflects our dedication to the esports sector. By delivering top-tier content, we empower our partners to differentiate themselves in the market while keeping players engaged, particularly during periods when live sports events may be limited.”

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eSports

SIS goes live with Superbet to strengthen esports product profile in Romania

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SIS goes live with Superbet to strengthen esports product profile in Romania
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Operator adds 24/7 sport simulation content to offering

SIS (Sports Information Services), the leading content supplier of 24/7 live betting services, has launched its Competitive Gaming product with Superbet in Europe and South America through the Genius Sports platform.

The complete suite of H2H Global Gaming League™ eSoccer and eBasketball matches, numbering over 150,000 events per year, is now live with the Romanian operator. Superbet will benefit from the increase in wagering opportunities provided by the event-based product, which is proven to maximise engagement and margin for operators.

Since its launch in 2008, Superbet has established a strong presence across the Central and Eastern Europe (CEE) region, becoming a leading operator in Romania, Belgium, Poland and Serbia. The operator offers a diverse sportsbook, presenting constantly evolving sports betting opportunities to its customers.

Competitive Gaming’s H2H Global Gaming League™ sees highly skilled professional gamers take part in short-form eBasketball and eSoccer matches. The contests are produced entirely in-house in the UK and include tools and features to enhance the customer experience.

It is the only esports product available on the market to have been awarded the Esports Integrity Commission’s (ESIC) Gold Standards, the highest possible accreditation created to set unmatched levels of integrity and safety in the industry, with trained referees overseeing every contest.

Launching Competitive Gaming with Superbet reaffirms SIS’ reputation as a global supplier of value-adding, round-the-clock content.

Andrew Kelly, Head of Commercial Partnerships at SIS, said: “The partnership with Superbet is the latest operator agreement as we strive to widen the reach of our Competitive Gaming portfolio, leveraging our recent platform partnership with Genius Sports.

“Superbet has an impressive footprint and we look forward to bringing our revolutionary product to bettors throughout this entire region.”

Ivan Gojic, Head of Trading Product at Superbet Group, added: “Superbet has established a reputation of being a champion of the sports betting industry across the CEE region, due to the unique and immersive experience that we offer to our customers. We are always looking at ways to improve the quality of this experience and enhance the array of wagering opportunities that we provide.

“SIS’ Competitive Gaming is a proven product with increased quality and variety in terms of content, and we are excited to add it to our offering.”

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