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Cloud gaming industry overview: Which industry giant has the edge?

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The tech industry faces some tough challenges in 2021. The worldwide shortage has impacted many highly regarded industry players. 2022 doesn’t really differ in terms of important supply chain concerns. There are things going wrong in the world. Technology companies and gaming are known for adaptability in particular. The cloud gaming industry has been led by several major companies with various model such as Microsoft, Google, Facebook and Microsoft.

What is cloud gaming?

Cloud Gaming offers exceptional graphics performance without costly hardware upgrades. Unlike PC gaming consoles, cloud gaming systems run software in remote datacentres. Google has been betting on the growth of cloud games as the next major industry to be the next big game.

Technology: hardware shifts from local game processing to cloud services and local interaction devices

Cloud gaming ecosystem has profound impact on games hardware as well. In addition, huge technological advances have impacted the market. In this game hardware is changing and game processing hardware will be moved to the cloud and becomes a business service. Although the console industry dominates today, these kinds of hardware will most likely lose their importance when technology is moved to the Cloud. The model derived from these changes is therefore shifting between product and service.

Content: a high-end game portfolio will make cloud gaming relevant; scale will make it dominant

Likewise with OTT providers such as Amazon Prime, Netflix is crucial to attract and retain clients and to keep its growth a constant. The cloud gaming platform may also experience similar changes. Game selection is regarded as a vital aspect of any platform value proposition and will ultimately be either the driver of growth or the block for growth for the platform itself. The research also showed that the gaming portfolio, especially blockbuster AAA games, is the key buy-by-buy criteria for cloud games.

Monetization: cloud gaming will introduce new ways of generating value

Cloud gaming is expected to increase gaming services in an overall way extending a particular franchise’s lifecycle. We also anticipate an overall increase in gamers with the increase in the accessibility provided by the cloud. However, if ARPU average sales drop across industries, the longer-term strategy will shift its emphasis to gaming lifetime values. The rise of subscription models shows how unique and conventional sales combined with traditional purchases could eventually become much less important.

Gaming platforms

It requires an installable game CD or files on the PC/ console for running an X-Box game. Cloud gaming is an online gaming platform that enables gamers to play games directly from your device or computer like 10 euro no deposit casinos. This concept resembles Netflix – and OCS – platforms. We could already visualize a world without computers or console hardware! It offers many more options than playing games on an online platform, Video Editing – 3D renderings – Video streaming and more.

Microsoft: Xbox Game Pass (xCloud)

Microsoft will launch the Xbox Game Pass Ultimate offer on November 29, 2020. It also used games from third-party companies such as Forza Halo, Gear of War or independent game developers. XCloud is constantly updated with new games, and this helps to ensure strong user participation across platforms.

PS Now – Sony

Sony’s PlayStation Online platform offers more than 700 games for free to view and stream. Having an extensive userbase and Sony’s expertise on gaming has helped the company make a successful move to Cloud Games in a seamless way allowing the cloud to be used as a platform for games. A service that has more than 200,000 registered users, the company provides the catalogue of PS4 games as a free Download on Xbox 360 consoles.

Nvidia GeForce Now

Nvidia didn’t let the chance go without launching streaming platforms. GeForce Now’s first beta version was released in February 2020. GeForce now isn’t a platform with a game catalogue like Luna, but rather offers a range of compatible games at a range in Steam, Epic Games, Gog’s and Uplay. Steam now integrates GeForce Now directly into its platform, which allows players to play on Nvidia servers from their Steam account via one click.

Is cloud gaming at the tipping point

Cloud games have increased in popularity and the cloud gaming industry will soon become mainstream. Over a period of time, the gaming industry enjoyed a period of significant growth with an additional boost following the COVID-19 pandemic. Although consumers will gradually transition back into the usual routine, they should be interested in and engaged in these services for the foreseeable future.

The biggest shift in cloud gaming?

Cloud Gaming is an innovative technological innovation, letting users play directly in the cloud without downloading a gaming device. Currently most video games require physical media to be purchased or downloaded on devices such as smartphones and tablets. Cloud Gaming combines cloud computing and mobile gaming with a cloud computing system. Players can play games through a variety of formats — similar to Netflix, Disney and other streaming services.

Gaming segments and the state of play

In order understand the video gaming industry we need to look at four gaming sectors that cloud gaming services and the larger video gaming industry have tried to address. Each industry segment requires technology, as well as businesses for video game technology and operations.

Esports enthusiasts: Fast-paced, massive multiplayer, spectator gaming

Some of us understand the growth of online game competitions involving players competing for rank and prize. With an estimated market value of over 1 billion, esports is growing in popularity. While professional eSports players count thousands of amateur fans participating equally and playing Party Games, battle royale, multiplayer online battle arenas, shooter, fighter and digital version of traditional games. In essence, eSport games involve social contact, friends chatting and utilizing chat and audio headsets. Top esports games remain popular amid a wave of hype and confusion among fans.

Immersive gamers: Realistic game worlds, big narratives, and online services

Immersive game play has the most realistic graphics, and players enjoy physics and atmospheres that are often augmented by weather systems and dynamic lights. This game has sophisticated AI animating non-player characters—Gameworld full-time residents—and these characters interact frequently producing unexpected emerging behaviour. A major AAA franchise title will require years for development as competition will increase and demand will increase. They’re attracting celebrities looking for new ways to communicate stories—and new ways for them to reach millions.

Mobile gamers: The largest audience, the simplest games (for now)

Mobile gaming currently accounts for more than half of the 139 billion video games worldwide and has grown 10 percentage points. Mobile gaming is the biggest driver of growth in the game industry, with over a billion users playing mobile apps. According to Deloitte Digital Media Trends survey 2019, mobile gaming is the most widely distributed game across all the generations. Mobile gaming accounted for nearly 70 % of smartphone spending 14. The vast and fragmented market of mobile games have shown a high quality of play that remains popular for years.

The nonplayer: The vanishing slice beyond a mature global market

The challenge in this segment boils back to convincing existing gamers to believe streaming is able to beat downloads on console, laptop, and tablet devices with better capability. Despite this, the cloud services will help to increase player participation by removing barriers to entry. This could explain why mobile gaming has increased in importance as people are increasingly interested in playing videos and apps regardless of their global smartphone use. We believe our gaming segment should consider utilizing cloud games.

Zoltán is a self-taught publisher and events organizer who has developed several brands and services that have increased the notoriety of his company within multi-billion dollar industries. In 2018, he has become a TEDx speaker and talked about reputation management in the digital era. As Co-Founder of HIPTHER Agency, Zoltan has helped develop highly respected online news portals, virtual and in-person conferences that cater to multiple industries on 5 continents. Among the developed brands and services you can find online news portals that cover several tech industries, gaming, blockchain, fintech, artificial intelligence, and more. In parallel, the company has built a portfolio of annually organized boutique-style conferences in Europe and North America. All the events organized by his company focus on bringing a wealth of information about the latest innovation in several industries such as Entertainment, Technology, Gaming and Gambling, Blockchain, Artificial Intelligence, Fintech, Quantum Technology, Legal Cannabis, Health and Lifestyle, VR/AR, eSports and many more. Zoltan enjoys writing articles on all portals owned by the HIPTHER Agency, talking at conferences, hosting the weekly HIPTHER Talks Podcast, and loves spending time with his family. Zoltan is a duathlete who enjoys training for different international competitions which include running and cycling.

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