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Chopmania – revealed!!

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Chopmania – revealed!!
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What mysteries might be hidden in those woods?? Drive your harvester, chop some trees, and find out in this relaxing adventure RPG game!

Publisher and Developer Gamex Studio revealed their new upcoming game, a fresh take on all those digging & mining games. Inspired by the legendary Motherload, Chopmania now promises a fresh take on the genre by switching up the mining with chopping trees, which opens up a whole new dimension & interesting mechanics for players to explore.

About the game:
After the world has cut away too many forests, something happened… it appeared as if Earth fought back and started accelerating the growth of trees at exponential rates. Within a few years, thousands of cities became engulfed in trees and started eroding back humanity’s land. Humanity put monumental efforts into trying to keep the spread back, but it’s barely holding on.

Rumors spread that there were supernatural forces at work, fueling this exponential growth, but all efforts thus far to uncover the truth have failed…

In the last effort to save humanity, several outposts were deployed deep in the woods in an attempt to liberate the remaining cities and uncover something that would give hope back to humanity… You are in charge of one of these outposts with your trusted harvester… Go now, chop chop!

The citizens of various cities have been radioed and made aware that you have the biggest and meanest harvester around, so they count on you to reconnect them with the rest of civilization!
So, you almost got the role of a hero, but will you justify it?

Chop your way into the forest, while returning as many logs as you can back to your base to sell for profits. Don’t let your capitalist mind fool you though, instead use this only to fund your selfless efforts as you upgrade your harvester to move deeper into the woods. Remember, you are here to save humanity, not to reap profits for yourself!

As you dive deeper into the forest, you will encounter various challenges and missions, such as liberating cities from the overgrowth, finding ways to overcome impassable terrain like rivers, and more! The forest will get thicker and harder to cut through, as well as riddled with various dangers and obstacles, so you will have to make sure to keep upgrading your harvester to be able to cut your way deeper.

There are a lot of cities to liberate, far from your base, so you’ll have to keep an eye on your fuel levels as well. Cut strategic paths to allow you faster refueling and reaching further than ever before.

But don’t worry – there are certain technologies you can uncover and builds towards, such as the recently discovered teleport device, which will allow you to cover massive distances in the blink of an eye!

Can you venture deep enough by getting tips from the locals, and uncover the mysteries of the overgrowth and how to stop it? Well – humanity’s future depends on it, so we certainly hope so!

The directors of Gamex Studio, Rok Jesenicnik, and Andraz Vene said:

”Chopmania was designed to be a relaxing and fun game to play where players would enjoy exploring the places around the main base trying to get deeper into the woods when playing optimally on various levels. The chopping mechanics are designed to be satisfying to a player, and we’re adding new elements progressively, so the players always have something new to uncover. And the world is built procedurally, so no two playthroughs will be the same!

Players who played the games like Motherload, should surely enjoy Chopmania as well!”

Chopmania is set to be released in 2023 for Windows and Linux. Visit the newly established official Steam page to wishlist the game and stay updated.

Gaming

THE BATTLE OF POLYTOPIA RELEASES NEW AQUARION SPECIAL SKIN IN LATEST UPDATE

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Midjiwan, the award-winning independent studio behind The Battle of Polytopia has today released a new Aquarion Special Skin, additional language options and balance updates to the recently reworked Aquarion tribe. Players will dive deep into the Ritiki Marshlands encountering a lost Aquarion outpost with the new skin known as “The Forgotten”.

Long ago, when the Aquarion Empire vanished beneath the waves. One remote outpost in the swampy atolls lost all contact, leading its inhabitants to believe they were the last of their kind. This forgotten tribe evolved in isolation, adapting to the marshy landscapes with squid-like appendages and unique abilities to command the swamp and its creatures.

Using the unique abilities of “The Forgotten”, players can build on water, summon giant squids, create speed enhancing bubbles, ride crocodiles, tame toads, and traverse their marshy terrains with ease.

In addition, the latest update to the game now offers expanded language options: Hindi, Indonesian, Malay, Polish, Thai, Turkish & Vietnamese.

Christian Lövstedt, CEO of The Battle of Polytopia, commented: “I feel that this skin is one of the best we’ve created and has quickly become my personal favourite. Additionally, we have added Bubble Tech to the Aquarion Waterways, making that tribe even greater. With expanded language options and new gameplay mechanics, we’re inviting players to dive into the rich lore and strategy that make the Battle of Polytopia truly special.”

To celebrate the launch of the new update, Midjiwan hosted an exclusive livestream event, offering fans a unique look behind the scenes, live gameplay, and discussions with the development team – the livestream is available to watch now: The Forgotten livestrea m by Midjiwan.

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Conferences in Europe

Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format

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Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.

“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.

“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.

The conference program for decision-makers at game studios

On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.

Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.

Studio managers and decision-makers from the following studios are already attending:

  • bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
  • Ghost Ship Publishing (Deep Rock Galactic) / Denmark
  • Indoor Astronaut (Unrailed 1 & 2) / Switzerland
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • mooneye studios (Lost Ember) / Germany
  • Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
  • Overhype Studios (Battle Brothers, Menace) / Germany
  • Rockfish Games (Everspace 1 & 2) / Germany
  • Torpor Games (Suzerain) / Germany

Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.

Networking events as part of the Portside Game Assembly

The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.

On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.

Registration for studios and participants

The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.

The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.

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Asia

Nazara integrates with ONDC Network to Launch “gCommerce” in India, Unlocking a new era of In-Game Monetization

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Nazara Technologies Limited, a leading diversified gaming and sports media platform, and Open Network for Digital Commerce (ONDC) are proud to announce their integration to launch “gCommerce” – an innovative in-game monetization platform that seamlessly integrates e-commerce within games.

The integration aims to address a persistent challenge for Indian game developers: low in-app purchase (IAP) conversion rates and poor yields from advertising. Through gCommerce, Nazara and ONDC Network are reimagining game monetization by leveraging India’s thriving e-commerce landscape and providing developers with new, scalable revenue streams.

This strategic integration will allow game developers to monetize through an affiliate revenue-sharing model, earning a commission on every successful transaction initiated by players through the gCommerce platform.

Creating Value for Developers and Gamers

ONDC Network’s expertise in creating an open, interoperable network for digital commerce will enable Nazara’s gCommerce platform to connect with a wide range of sellers across more than 10 categories, ensuring a rich diversity of product offering for gamers. This integration enhances the user experience by allowing them to make informed purchases while they continue their gaming journey.

“We are excited to announce the upcoming launch of gCommerce by Nazara via integration with the ONDC Network, as it represents a significant step forward in our mission to empower game developers with effective and innovative monetization solutions,” said Nitish Mittersain, CEO of Nazara Technologies. “We are not only creating new revenue opportunities for developers but also enriching the overall experience for our gamers.”

T Koshy, CEO of ONDC, added, “Nazara coming on ONDC Network to launch gCommerce is a testament to the versatility of the Network in supporting various industries and use cases. By bringing e-commerce into the gaming ecosystem, we are paving the way for a seamless blend of entertainment and shopping that adds value for players, developers, and the broader digital commerce network.”

The gCommerce platform is currently in soft launch and will be rolled out to game developers starting Q1, FY26.

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