eSports
EA Licensed Esports Platform Realm Launches in Apex Legends
A new competition has arrived in Apex Legends. Today, Realm, a new automated esports platform from Eric Faust (Co Founder of Realm) and, Laura Wilson (Co Founder of Realm), John Chase (Ex-Amazon, Abe Books) Carter Smith (Former Circus, acquired by Realm) and Ken McGaffey (Former owner of Third Impact Esports, Ex DARPA and Meta) is launching in Apex Legends, with over $150,000 in prize money offered in its first season. Realm will kick off its inaugural season in the EMEA region this month, expanding to North America in Season 2, which kicks off in February 2023. Realm is one of the first platforms where pro and semi-pro players alike can engage in a competitive experience. “Right now, esports is essentially focused on the top .01% of players. Players of lower skill levels don’t get a chance to experience competitive tournaments or places where they can compete to improve their skill. We want to change that,” says Eric Faust, CEO. The biggest prizes will still be awarded at the pro level, but there will be multiple other tiers for players of different skill levels to compete in. Aspiring players will also get the chance to continually level up to get to those upper echelons through Realms rating system. Imagine a ranked service where instead of earning badges, you’re competing for cash”
Realm empowers aspiring professional players to get discovered. Professional gamers are able to showcase their skills in hopes of getting signed to a professional esport team. Realm is built on the Hedera public distributed ledger, and leverages the Hedera Consensus Service (HCS) to keep immutable records of events. For professional esports players, this provides a verifiable profile full of deep data insights from every match they play in, enabling prospective teams and coaches to get a full picture of the players skill set. Realm makes this data queryable so teams, coaches, and fans can use it to create statistical models. Players have the option to make their esports data shown publicly on their profile, or hide it so it’s not publicly accessible.
Realm isn’t a tournament, but rather a platform where players can queue up at any time (outside of when ALGS is live) in private competitive matches. Modeled after similar systems in Counter Strike like ESEA. Players get a rating based on the matches they compete in. That rating is used for players to compete against players of similar skill level. At the end of each season, players are then seeded into a ranked division based on their rating where they compete in a tournament setting to earn prizing.
“Hedera makes it possible, for the first time, for players to demonstrate, verify, and share at their choosing their gaming accomplishments,” said Shayne Higdon, CEO of the HBAR Foundation, helping to drive the Hedera ecosystem. “Realm’s new offering for EA’s Apex Legends is the beginning of a transformation. Running on the Hedera public ledger will enable gamers to showcase, verify, and capitalize on their skills as never before.”
eSports
The World Esports Summit 2024 Is Here!
The IESF World Esports Summit returns this December to Busan, South Korea. Hosted at the Busan Esports Arena (BRENA) from December 5-6, the Summit will bring together prominent figures from Esports, global brands, government officials, and sports executives for a deep dive into the current Esports trends, its rapid transformations, and future challenges.
This year’s theme, “Building Bridges, Not Barriers, Through the Power of Esports,” will highlight the role of Esports in uniting cultures, ideas, and industries. Under the slogan “We Empower Success,” the
Summit provides a great platform for Esports experts to engage in meaningful discussions and sessions, sharing their insights on trends and presenting forward-looking ideas for our industry.
The event, strategically timed at the close of the competitive season, presents a perfect environment for reflection on the year’s biggest events, industry shifts, and the next steps for Esports. Attendees can follow the expert’s perspectives on topics like:
- (R)Evolution in Esports
- East Meets West
- Esports Integrity: The Role of Referees
- The Rise of International Esports Competitions
- (In Korean) Korea’s Secret Sauce etc.
Also, featured at this year’s event are the IESF World Esports Training Camp and the World Esports Referee Academy.
These are very important IESF programs that are aimed at advancing the skills and professional standards of the next generation of Esports leaders.
Join us in Busan for two days designed to inspire, connect, and empower the international Esports community.
Registration for the World Esports Summit is free and open to all interested attendees.
To register, please complete our online registration form: iesf.formstack.com/forms/wes2024_participation_registration
See you in Busan!
eSports
Akhil Sarin CMO at Easygo named as key note at ICE Esports Conference
Clarion Gaming has confirmed that Akhil Sarin CMO at Easygo, the technology powerhouse behind the success of global brands Stake and Kick will headline the Esports & Games Conference (EGC) taking place on 21 January as part of the ICE Barcelona experience. As a key member of the executive team, Akhil Sarin has been instrumental in securing the high-profile partnerships that have accelerated Stake’s growth, including the Stake F1 team, UFC, Drake, and Premier League Everton FC.
Through these strategic alliances he has amplified Stake’s brand presence at the same time as creating unique, immersive player experiences, in the process setting new industry benchmarks.
Announcing the high profile speaker Will Harding, Head of Esports at Clarion Gaming said: “Securing Akhil Sarin as EGC key note at ICE Barcelona represents a remarkable opportunity for our attendees to gain invaluable insight into cutting-edge strategies in digital and influencer marketing .
“Akhil’s expertise with Stake and Kick.com embodies the forward-thinking, innovative approach that defines the digital marketing landscapes. His participation underscores the calibre of knowledge-sharing that we are committed to delivering at ICE and he is sure to both inspire our attendees and elevate their strategic perspective.”
Looking ahead to ICE Barcelona, Akhil Sarin stated: “Collaborating with Clarion Gaming at ICE Barcelona is an exciting opportunity to showcase Stake’s journey and continued focus on bold partnerships and creative marketing strategies that resonate with audiences.”
He added “The EGC is a vital platform for exchanging transformative ideas and shaping the future of gaming and entertainment. I look forward to discussing Stake’s vision and collaborating with industry leaders to inspire growth and innovation across the sector.”
eSports
WEC24 Complete: Indonesia Crowned Overall Champion!
WEC24 Complete: Indonesia Crowned Overall Champion! Busan, South Korea (November 20, 2024) – After nine days of exciting competition, the 16th World Esports Championship (WEC24) has come to a conclusion.
From epic plays to unforgettable moments, the championship closed out with the Dota 2 and MLBB Women’s finals. The ultimate victory and the biggest moment of the night belonged to Indonesia, as they won their second title as the WEC24 Overall Champions.
This prestigious trophy is awarded to the nation that excels across all of the game titles. Turkey secured one gold and one bronze medal also, however, Indonesia’s consistency and performance across the other game titles gave them the edge to secure their victory. Congratulations to Indonesia for this remarkable achievement!
WEC24 started on November 11 at the spectacular SEF Arena in Riyadh, bringing together athletes from around the world to compete across six tournaments: PUBG MOBILE, CS2 (Women’s and Open), Mobile Legends: Bang Bang (Open and Women’s), and Dota 2. Each competition delivered its special charm, giving us new champions and a WEC to remember.
Medalists:
PUBG MOBILE:
- Turkey
- Ukraine
- Brazil
CS2 Women’s:
- Poland
- France
- Portugal
CS2 Open:
- Romania
- Portugal
- Serbia
MLBB Open:
- Malaysia
- Philippines
- Indonesia
MLBB Women’s:
- Indonesia
- Cambodia
- Egypt
Dota 2:
- Greece
- Sweden
- Turkey
This year’s WEC broke records and set new milestones: the largest CS2 Women’s tournament with a $160,000 prize pool, the debut of the MLBB Women’s category, and a marathon Dota 2 bronze match that won’t be forgotten. Over 480 athletes gave it their all, leaving behind moments that will define the Esports scene for years.
As WEC24 comes to an end, we are thankful to every athlete, national federation, fan, and Esports enthusiast who traveled with us on the Road to Riyadh.
GG once again to Indonesia, our WEC24 Overall Champion! Thank you, Riyadh, for hosting an unforgettable championship. Until next time, see you on the next World Esports Championship journey!
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