Latest News
Outfit7 Celebrates Ten Years of My Talking Tom
A decade of laughter: My Talking Tom’s Ten-Year Anniversary
My Talking Tom is currently celebrating its ten-year anniversary. What started as an animated cat humorously parroting users’ voices has grown into a hit gaming and entertainment franchise. My Talking Tom is just one of many success stories from Outfit7 and we’re delighted to have made a small contribution through a partnership with AppGallery.
Over the past decade, Outfit7 has found success through entertaining content, strategic partnerships and constant innovation. Here is how Outfit7’s Talking Tom and Friends franchise became a household name.
Ten Years of My Talking Tom
Launched in 2013, My Talking Tom built upon the concept of ‘talking tom cat’ with the introduction of a host of new features. Instead of just talking to Tom, players could now take care of him by feeding him, bathing him and tucking him up in bed. The game also included various mini-games to keep both Tom and the player entertained. The whole concept offered a comprehensive experience, allowing users to connect with Talking Tom on a new, much deeper level.
Following the success of My Talking Tom, Outfit7 followed up with more virtual pet games like My Talking Angela, My Talking Hank, My Talking Tom Friends and My Talking Tom 2 as well as expanding the franchise into hit endless runner games like Talking Tom Gold Run and Talking Tom Hero Dash. Outfit7 now has more than 20 Talking Tom and Friends games under its belt with the franchise drawing up to 470 million monthly active users and achieving over 21 billion downloads.
The Outfit7 Family
And outside of the Talking Tom and Friends franchise, Outfit7 has proved itself a well-rounded developer. Ranging from casual puzzle solving in Jigty Jigsaw Puzzles to midcore strategy role-playing in Mythic Legends, the company has been able to cater to the tastes of a wide variety of gamers around the world.
However, the success of Outfit7 does not solely lie in its ability to create captivating games and apps. Its success stems from a dedication to fostering strong connections with a global community of users through impactful partnerships.
Leveraging Partnerships
Understanding the importance of partnerships, Outfit7 has strategically collaborated with app distribution platforms such as AppGallery to expand its reach and enrich its app offerings. With AppGallery’s establishment as one of the world’s top three app marketplaces, the platform serves 580 million monthly active users globally. It has allowed Outfit7 to reach a broader audience and has provided users worldwide seamless access to the developer’s diverse range of games and apps.
Being named the ‘Best Alternative App Store of the Year’ at this year’s Mobile Games Awards serves as a testament to AppGallery’s goal of maintaining user satisfaction. The platform constantly works on collaborations with top gaming developers to offer users access to popular gaming titles and exclusive promotions. This availability is what sets AppGallery apart from the rest of the industry, solidifying its position as the leading alternative app store in the mobile gaming world.
Now Available on AppGallery
Huawei users can now enjoy various Talking Tom and Friends games on AppGallery, with its latest release My Talking Hank having landed in April this year. Come and experience the fun on AppGallery.
Latest News
ECA and AGEM applaud creation of Association Assembly at ICE Barcelona
The news that January’s ICE Barcelona will include a major new feature dedicated to global gaming’s most influential trade associations has been welcomed by organisations in Europe and abroad.
Making full use of the additional space at the Gran Via Fira de Barcelona, the first ICE Association Assembly has been created to enable trade bodies to promote their values and create new opportunities for the gaming community across every sector and geography, including both the Brussels-based European Casino Association (ECA) and the Association of Gaming Equipment Manufacturers (AGEM), the global trade association for gaming equipment suppliers with its primary headquarters in Las Vegas.
Erwin Van Lambaart, Chair of the ECA confirmed: “Our members are already planning their week in Barcelona and they will be at this historic edition of ICE in great numbers. ICE is a pivotal event for the global gaming community and having a show floor feature which will enable us to engage directly with all sectors is a unique opportunity.
“Traditionally, our association’s involvement at ICE and its Conference program has primarily centred around networking and product development orientation—connecting with our members, regulators, suppliers, and fellow trade bodies. However, ICE 2025 marks a significant milestone. For the first time, the ECA will have the chance to fully interface with the global industry supply chain in its entirety. We are looking forward to this unique opportunity to articulate our vision for the future to a diverse and comprehensive audience, where innovation, responsibility and significant partnerships for guest and customer centricity will have centre stage.”
Daron Dorsey, CEO of AGEM added: “We represent the interests of our gaming suppliers whose well-known brands are global in reach, so to be given the opportunity to explain our agenda and engage with what is a truly international audience of association colleagues on the ICE show floor is invaluable.”
January’s editions of ICE and iGB Affiliate will occupy 120,000sqm of space compared to the 100,00sqm at ICE 2024. In a major endorsement of the opportunities offered by the relocation to Barcelona 72% of the 25 biggest exhibitors will have an increased stand presence at ICE 2025.
Industry Awards
Blask Wins Prestigious “Startup of the Year” at 2024 Starlet Awards
Blask, the pioneering AI-powered analytics ecosystem for iGaming, has been named “Startup of the Year” at the prestigious 2024 Starlet Awards. The company earned this recognition for developing a groundbreaking market intelligence platform that has redefined how gaming operators leverage data and market insights.
Award Recognition
The award confirms Blask’s revolutionary approach to market analytics and its significant impact on how iGaming companies access and utilise market intelligence. Powered by AI models including Computer Vision and Natural Language Processing, Blask analyses billions of data points across 2000+ active brands to provide unprecedented market insights.
The Starlet Awards recognition follows Blask’s recent SiGMA Asia Startup Pitch 2024 Award victory. “Winning these awards affirms our belief that innovation and bold ideas can reshape the iGaming landscape. The recognition underscores the impact of our cutting-edge AI technology and our relentless pursuit to transform data into actionable insights”, reflects Max Tesla, CEO and Co-founder of Blask
Blask provides operators with a strategic edge across multiple critical areas. Its real-time market analysis capabilities deliver instant access to crucial market metrics, while the high-granularity data available at one-hour intervals enables swift, informed decision-making. The sophisticated AI modelling system estimates GGR and FTD by analysing a comprehensive range of inputs, including historical data, third-party OSINT data, market performance, competitor metrics, historical brand performance, market reports, and public company disclosures.
Beyond analytics, Blask offers robust brand monitoring and competitor analysis tools, alongside strategic and tactical planning capabilities particularly valuable for market entry decisions and maximising performance during major events. The recently introduced customer profile feature harnesses AI to generate detailed, country-specific user profiles, adding another layer of strategic insight for operators.
Latest News
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Additionally, the integrated LED strips in CONCEPT eliminate the need for extra signs or wedges, creating a sleek and attractive visual at all times.
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