eSports
Back to eSports Betting: Life with Self-Exclusion
Self-exclusion tools play a great role in the eSports betting industry. They help vulnerable players take a cool-off period or even completely exclude themselves from betting platforms. It is important given the serious consequences (both social, mental, and physical) gambling addiction may bring.
This is especially important nowadays when eSports betting is growing in popularity. This is a large industry that could reach US$2.5bn in 2024. Even now, about 20% of all bets at bookmakers are placed on eSports events. That is why awareness of gambling addiction and possible ways to avoid it is the main task for both regulatory bodies and responsible betting sites.
Legally operating bookmakers offer proprietary self-exclusion programs where users can limit the time spent on sites, the sizes of their deposits, and more. Moreover, such bookies often provide links to GamCare, GamBan and other reputable platforms aimed at helping vulnerable players.
The Decision to Return to eSports Betting
Several factors can encourage people to return to eSports betting.
- Effective self-exclusion can reduce people’s tendency to engage in uncontrolled behavior. Realizing this, bettors can consider coming back to eSports wagering.
- Positive experiences (both the example of others and personal experience) can change the bettor’s point of view.
- Responsible decision-making is also important since this approach requires weighing potential risks, excluding emotional wagering, and never placing bets under the influence of substances (drugs, alcohol, etc.).
After a successful recovery, a bettor is ready to independently reduce the size of the bet, limit the time spent on the site, seek help at the first signs of relapse, etc.
Separately, it is worth mentioning personal reflection and readiness. During the self-exclusion period, vulnerable people can think about their actions, build a logical chain between how everything started and the current situation, and generally reflect on their behavior.
How To Reenter the eSports Betting
A safe return to eSports betting is possible only after fully analyzing your condition and readiness. In cases where a person was not just on self-exclusion but also involved in specialized medical help, it is worth consulting with psychotherapists.
If you are ready to return to betting, the next mandatory stage is strict compliance with responsible gambling rules. Here are some of them:
- Setting limits on the amount of the deposit;
- Limitation of time spent on the bookmaker site;
- Choose among reputable platforms, especially if British non GamStop online bookmakers are also in your search list;
- Avoiding chasing losses;
- Constant monitoring of betting expenses (using convenient applications such as Yolt, Money Dashboard, Chip, and more).
Setting limits (both time and deposit) and adhering to responsible gambling practices are among the important aspects of a conscious return to eSports betting. In this case, bettors independently agree on certain restrictions because they understand the cost of an uncontrolled game. Often, this is a reliable safeguard against the progression of addiction.
If you notice even a small manifestation of gambling addiction, you should seek help. Unfortunately, the relapse percentage of those who already suffered from gambling addiction is fairly high.
Learning from Past Mistakes
As mentioned above, self-reflection is one of the key steps to a healthy return to eSports betting. A person must independently analyze their previous path, compare potential risks and make a final decision.
Given personal experience, it will be easier to avoid mistakes that people have already made before while enjoying the best sports betting options. This relates to neglecting the research of a reputable site that analyzes its users’ accounts, borrowing money for betting, trying to win at any cost, etc.
Even if a person feels that they are in complete control of the situation, installing an application like Betblocker or Betfilter on their phone or PC would not be superfluous.
The Role of Support and Resources
Currently, eSports bettors may access multiple support resources that work 24/7. Among them are helplines, counseling services, and responsible gambling organizations. Here are several examples to consider:
- Gamblers Anonymous;
- BetKnowMore;
- Samaritans;
- GamCare, and more.
Understanding all the risks, it is important not to delay asking for help, as the situation will now resolve itself and can only get more complicated over time.
Responsible eSports Betting Tips
To have only fun and pleasant emotions from eSports betting, it is necessary to perceive it as entertainment, not as a source of income. It is important to always adhere to the time and deposit limits that you set in advance.
If you are tempted to go beyond these limits (even a little), then this is a signal to take a cool-off period and distract yourself. You need to understand how much money you can painlessly lose by betting. Always try to track and record your losses per day, week, and month. A lot of modern mobile apps can help you with it.
Moreover, they can provide personal statistics to understand your betting activity in dynamics. It is definitely worth doing research and placing only disciplined bets. This means that it is worth researching trends in specific eSports, analyzing the performance of players, exploring news about teams, and so on. It helps make the most informed decision. Also, develop a strategy, stick to it, and never let your emotions impact your decisions.
Conclusion
eSports betting is a fairly large industry that is actively growing and has a multi-million audience worldwide. As with traditional betting, eSports enthusiasts can fall into the trap of gambling addiction.
However, this does not always mean a complete refusal to indulge in betting on your favorite teams. If a person rehabilitates fully, they can follow responsible gambling rules and return to their hobby. To make it smooth, it is important to be fully aware of the previous experience, as well as understand the mistakes that should be learned from.
For a more effective and safe return to betting on your favourite eSports events, people can use multiple apps. They may help track expenses and time spent on the site and, if necessary, block access to betting resources. Also, there are many free helplines, counseling services, and responsible gambling organizations where you can get help 24/7.
Asia
Gujarat Titans’ Inaugural “Titans Rising” BGMI Tournament Crowns Champion, Sets Stage for Future Esports Initiatives
Gujarat Titans is thrilled to announce the successful conclusion of the first-ever “Titans Rising” BGMI tournament, held from October 6th to 27th, 2024. The tournament showcased the incredible talent and passion within the Indian BGMI community, culminating in a thrilling Grand Finale showdown on October 27th. The first ever Titans Rising champions were MOGO Esports.
In a unique gesture that bridged the gap between traditional sports and Esports, the selected players of the 2024 “Titans Rising” tournament will interact and play alongside Gujarat Titans cricket players in a special mixed-team event during the 2025 season. Marquee Esports athletes and gaming content creators like Tanmay “Sc0utOP” Singh, Deepak “Sensei” Negi and many others will be seen collaborating with Gujarat Titans for some exciting content projects in the upcoming season of the Indian Premier League. This initiative will not only provide a unique and rewarding experience for the winning team but also create exciting crossover content for fans of both cricket and Esports.
“Titans Rising” was designed to provide a platform for aspiring BGMI players across India to compete at the highest level. The tournament structure featured a tiered qualification system, starting with open qualifiers that were accessible to all. The overwhelming interest and reach of the tournament was evident with 2,048 teams registered for the open qualifiers. These teams battled it out with winners advancing through the pre-quarters, quarter-finals, and semi-finals. The pre-quarter finals saw the qualified teams pooled with 32 invited professional teams, raising the stakes and intensity of the competition.
Fans across the country had front-row seats to the action, as the entire tournament was broadcast live on the official Gujarat Titans YouTube channel. This broadcast generated impressive viewership metrics: 3.2 million views and 287,000 watched hours. Over 50 Million impressions and 2.1 Million engagements were recorded across GT’s YouTube and social media platforms during the tournament. These numbers underscore the significant reach and engagement of the tournament, solidifying Gujarat Titans’ prominent presence within the Esports community.
A substantial prize pool of ₹2,200,000 was up for grabs, rewarding the top-performing teams and players for their skill and dedication. Beyond the team prizes, individual awards such as “Most Valuable Titan,” “Man of the Maps,” and “Best IGL” recognized exceptional individual contributions and further fueled the competitive spirit. Apart from these gratifying accolades, the Titans Rising tournament honoured the hustle of young and aspiring e-athletes with awards like “Rising Titans” and “Rising Titans Squad” that aim to empower those who wish to rise in ranks within the world of Esports.
On the success of the first ever Esport tournament organized by any IPL Team, Col. Arvinder Singh, COO-Gujarat Titans said, “”We’re thrilled by the success of Titans Rising and the enthusiastic response of our fans. As the first IPL franchise to enter the Esports arena, Titans Rising created a unique experience that was enjoyed by a new set of fans while providing another avenue of engagement for our existing fan base. Gujarat Titans shall continue to explore new and contemporary avenues to further enhance engagement with our fans and supporters.”
Gujarat Titans is committed to nurturing the growth of the community and creating opportunities for aspiring players. “Titans Rising” is not just a one-off event but a cornerstone of Gujarat Titans’ long-term Esports strategy.
eSports
Th3Antonio announces retirement as a professional esports player
The toplaner, legend of GIANTX, will continue as the club’s ambassador
Antonio Espinosa Bejarano, known as Th3Antonio, is stepping down from professional competition in League of Legends. A prominent figure in Spanish esports and a legend of GIANTX, he ends his player career and begins a new phase as a content creator and ambassador for the club. His career has established him as one of the most celebrated players in the history of esports in Spain.
Born in Badalona in 1999, Th3Antonio shared his reasons in a video, where he explained that he explored options in the LEC but ultimately decided that retirement was the best choice. “I explored my options in the LEC, but nothing came up. I had options in the Superliga, but honestly, what are the chances of playing Superliga and then getting another shot in the LEC? I don’t think it’s likely. So I had two choices: either Superliga or retirement,” he said. He added, “I could play in Superliga, but it doesn’t motivate me. Competing is about reaching the top, and in Superliga, the highest goal is winning the EMEA Masters. That’s fine, but I wanted to play in the LEC.”
GIANTX will maintain its connection with Th3Antonio, who will now focus on streaming for the organization. With a community of over 700,000 followers, mainly from Spain and Latin America, Th3Antonio has also found success as a content creator. José Díaz, co-CEO of GIANTX, commented on his departure: “Antonio’s decision is understandably sad; he’s been with us for a long time. But I believe he needs to keep building his personal brand because he has a lot of potential. He’s someone who entertains people. There’s no doubt about that for me. I think this is a step he needs to take in his career, and we’re very happy he’s doing it and continuing with us.”
After competing in the League of Legends EMEA Championship (LEC), one of his main goals, Th3Antonio was a key player for GIANTX, helping to elevate the team’s performance and bringing them closer to the world stage. Starting in 2025, he will provide the official LEC co-stream from Berlin, offering commentary on competitions through his channels.
Nationally, Th3Antonio has won four Spanish championship titles and came close to winning a fifth Superliga. His achievements include two Iberian Cups, one Copa, and a runner-up title in the European Masters, along with several MVP awards. David Alonso, GIANTX’s sports director, highlighted Th3Antonio’s impact and explained the club’s strategic changes: “We want to scout players through data because we’re very good at it and have a system that sets us apart from other clubs in Europe. To become the next G2 or Fnatic, we need to recruit the next generation of stars like BrokenBlade, Yike, Caps. We focus on young talent and players who are very dedicated.”
Th3Antonio’s career began in his teens, debuting in the Superliga at age 16 with PAM. Shortly afterward, he joined GIANTX, then known as Giants, and has maintained a strong connection with the club since 2017. This collaboration has marked a milestone in Spanish esports, with Th3Antonio solidifying his place as the most successful player in the club’s history.
eSports
Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports
Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than £4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.
Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.
University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.
Working in the world of video games
UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.
Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.
Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.
The new season of UNIVERSITY Esports
Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.
The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.
Competition details
League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.
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