Conferences in Europe
From Conversion to Retention – with Quirino Mancini, Jon Peters, Tal Miller and Tal Itzhak Ron at Prague Gaming Summit 2018
Prague – 12 March 2018 – We are gearing up for a sold out event at the second edition of Prague Gaming Summit. We are honored to have the opportunity to host you with an impressive lineup of speakers and highly trending topics. We are respecting our promises and keeping the quality experience for networking and learning.
The “From Conversion to Retention – how do you make a successful gaming operation profit” panel discussion will include the experts of conversion and retention and will focus on key strategies you can implement in your business in order to retain your new customers.
The speaker of the panel are Tal Itzhak Ron (Tal Ron, Drihem and Co. Law Firm), Quirino Mancini (Tonucci & Partners), Jon Peters (Theomobex), Tal Miller (Fibonatix)
Tal Miller (Fibonatix)
Tal is in essence a problem solver. He specializes in tackling challenging situations and cases, cut to the heart of the matter and find out how to make things work the way they should. Tal is an idealist who likes to see things as they can and should be rather than how they are now, and he take pleasure in getting them up to standard.
As CEO of Fibonatix Tal uses his experience in working in international and multicultural environments, where his language and communications skills can be used to bring people together, and find attractive business opportunities for their clients and partners.
Tal has an extensive knowledge of the payments industry and with this knowledge he excels at reducing complex problems to simple concepts which can be easily understood and resolved.
He makes sure his people always see the big picture and have their clients’ best interests at heart.
Tal Itzhak Ron (Tal Ron, Drihem and Co. Law Firm)
Tal graduated from Haifa University School of Law (LL.B.) and Faculty of Computer Science (B.Sc.), and while working as a software developer at a publicly traded software company, NESS Technologies group, has further obtained a Master’s Degree in Computer Science from Bar Ilan University (M.Sc). Tal established Tal Ron, Drihem & Co., Law Firm in 2003, focusing on Online Trading, Ad Tech, Hi Tech, M&A, Fin Tech and iGaming, quickly becoming one of the first international law firms practicing solely on these areas, advising top-tier international clients in these fields. Over the years, Tal gained extensive knowledge in Financial and Gaming regulation, International Taxation and Payment services. Today his team of highly seasoned attorneys and partnering professionals headquartered in Tel Aviv and operating from 8 offices around the world, offers an international one-stop shop for all legal, incorporation, banking, M&A and licensing needs.
Quirino Mancini (Tonucci & Partners)
Quirino Mancini is the global head of the gaming and gambling practice at Tonucci & Partners (www.tonucci.com), a top-ten Italian general practice firm with offices in Rome, Milan, Brescia, Padua, Florence, Tirana, Bucharest and Belgrad.
Quirino is one of the leading Italian gaming and gambling lawyers with a specialist practice of almost 20 years. He acts for Italian and foreign-based online and land-based companies operating in the Italian gaming market, advising them on legal, licensing, regulatory, day-to-day compliance and any other operational aspects connected to their activities. He also runs a bespoke matchmaking and business strategy service to provide clients with a customised type of assistance that includes also introduction and facilitation of dealings with the local regulatory authorities, banks as well as scouting and suitability checks on potential business partners.
Quirino is a regular speaker at most international gaming conferences and sits in the editorial board of various sector reviews and magazines.
Co-founder and editor of www.gaminglaw.eu, a pan-European information and commentary portal focusing on legal and regulatory issues under European and national gaming laws.
Secretary and fellow member of the Leadership Committee of the International Masters of Gaming Law (IMGL), a worldwide organisation gathering regulators, lawyers and advisors, in-house counsels and educators engaged in the gaming business. Fellow member of the International Association of Gaming Advisors (IAGA)
You can find our interview with Quirino here…
Jon Peters (Theomobex)
Based in the UK, Jon Peters is an American from New York currently the Managing Director of Theomobex (“TMX”), a funded early-stage technology company in the data analytics based marketing space. The company engages with Channel Partners (MNO’s, Digital Media companies, online gaming operators) to analyze, target and monetize their respective user bases. He became a Principal of the company in January 2014.
Prior to this, he spent seven years at Cisco, most recently as its Director for S+CC (Smart + Connected Communities) Worldwide; large-scale projects in its smart solutions portfolio included Skolkovo in Russia, the IDF (Israel Defense Forces) in Israel, Portugal Telecom globally, and Cisco’s IoE Venture Fund. He earlier headed the Service Provider vertical in CiscoOne Emerging Markets.
Before joining Cisco, Jon spent ten years at IDT Corporation, from its start-up phase in New Jersey, to its IPO on NASDAQ, and its eventual listing on the NYSE as a multi-billion dollar telecoms and media company. He moved to London in 1998 to start IDT Europe as its first Managing Director and eventually oversaw IDT’s international sales in Europe, Asia and Africa as Managing Director of IDT Global.
Previously, he was Vice President, Syndication & Placement at The Sumitomo Bank, Limited (now Sumitomo Mitsui Banking Corp.) in New York and Tokyo. His Sales & Trading teams were responsible for the syndication, placement and trading of high-yield debt instruments for M&A, recapitalization, real estate and project finance related transactions. He co-authored the industry textbook, The Syndication and Secondary Loan Placement Handbook, published in 1991.
Jon attended Rutgers University (BA Economics, BA English), New York University (MBA Finance) and Waseda University (Japanese Studies). He currently resides in St Johns Wood, London.
Prague Gaming Summit 2018 will also feature trending topics such as the Polish, Czech, Slovakian, Swiss, Austrian and Slovenian market regulations, the event will also focus on featuring panels about Responsible Gambling, AML, cryptocurrencies and of course the use of blockchain.
Make sure you register in order to get a chance to networking with the representatives of Fortuna Group Entertainment, Sazka, Superbet, NetEnt, Cubits, Payout s.r.o., Nmi Gaming, Data Bet, Pangea Localization Services, PMU, BMM Testlabs, ROMBET, All-In Translations, Betgenius, Endorphina, Vemantia, Kajot, Genii Limited, Quickspin, Apollo Games, Astra Games, Ladbrokes Coral, Mr.Green, Boston Link and much more.
Visit the official website of the event for more details: https://praguegamingsummit.com/
Make sure you register and attend Prague Gaming Summit 2018 which will held on the 29th of March at Andel’s by Vienna House Prague.
Conferences in Europe
Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format
Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.
“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.
“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.
The conference program for decision-makers at game studios
On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.
Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.
Studio managers and decision-makers from the following studios are already attending:
- bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
- Ghost Ship Publishing (Deep Rock Galactic) / Denmark
- Indoor Astronaut (Unrailed 1 & 2) / Switzerland
- Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
- mooneye studios (Lost Ember) / Germany
- Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
- Overhype Studios (Battle Brothers, Menace) / Germany
- Rockfish Games (Everspace 1 & 2) / Germany
- Torpor Games (Suzerain) / Germany
Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.
Networking events as part of the Portside Game Assembly
The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.
On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.
Registration for studios and participants
The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.
The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.
Conferences in Europe
The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload?
As the iGaming industry rapidly expands, so too has the frequency of events, summits, and conferences held worldwide. While some within the industry have expressed concerns over the seemingly endless cycle of iGaming conferences, many organizers are now strategically responding by integrating multiple industry sectors into single events. This shift could mark a new era where iGaming conferences are not just more numerous but also more impactful, driving sustained growth and collaboration across the industry.
An Industry on the Rise
The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors. Conferences are a direct reflection of this growth. In response to an industry that is evolving at breakneck speed, these gatherings allow professionals to stay informed, network, and showcase innovations in a competitive, fast-paced market. According to recent reports, 2024 has maintained a similarly robust lineup of conferences as seen in 2023, indicating a steady demand for these industry forums.
Consolidation: Bringing Multiple Industries Together
One of the biggest shifts in recent years has been the move towards event consolidation. Instead of organizing niche, standalone conferences, major event organizers are combining multiple related industries under one roof. For example, some organizers have extended their conferences to cover related fields such as emerging technologies, fintech, and affiliate marketing. This integrated approach creates a unique space for professionals across interconnected sectors to gather, learn, and share insights. This evolution aims to streamline event schedules while providing a more holistic experience for attendees.
Consistency in the Number of Conferences
While some expected the number of iGaming events to decrease in 2024 as the industry reaches a more mature stage, the calendar has remained steady with a full slate of global conferences. Sources highlight extensive lists of major iGaming conferences for the year, covering multiple regions and themes, from regulatory updates to technological advances and new market opportunities. This consistency signals that the demand for these conferences remains high, suggesting that attendees continue to find value in them as essential business and networking platforms.
Why More Conferences Might Actually Be Beneficial
The prevalence of iGaming conferences can be viewed positively when considering the growth trajectory of the industry. These events provide valuable exposure for startups, facilitate knowledge sharing, and foster collaborations that might not happen otherwise. For industry veterans, they’re an opportunity to reconnect, reassess strategies, and stay informed about the latest trends. For newcomers, conferences offer a way into the industry through educational sessions, networking, and visibility.
Furthermore, the diversity in conference topics allows professionals to choose events that best align with their interests or expertise. The range of events caters to everyone from affiliate marketers and game developers to regulators and financial specialists. The right conference can provide insight into specific challenges or growth areas, helping companies refine their strategies.
Balancing Act: Growth Without Saturation
While it’s clear that iGaming conferences play a crucial role in the industry, there’s an argument to be made for balancing quantity with quality. Some attendees feel that with too many events, resources and attention can become stretched thin. To counteract this, organizers who offer integrated, multi-industry conferences are not only addressing the issue of event overload but are also creating more comprehensive forums that offer greater value and insight. A well-curated, diverse conference can draw higher-quality attendance and provide a richer experience for those participating.
Conclusion
The iGaming conference landscape in 2024 reflects an industry that continues to expand, innovate, and adapt to the demands of a global, interconnected world. While the sheer number of conferences may be daunting to some, the strategic consolidation of industries within these events speaks to a forward-thinking approach by organizers. The trend toward integrated, multi-focus conferences provides an opportunity for even greater collaboration, allowing the industry to continue thriving. As long as these events evolve to meet the needs of their audiences, the iGaming industry stands to benefit immensely from its vibrant and active conference ecosystem.
Conferences in Europe
Aviatrix approved for Sweden take-off
Award-winning crash game Aviatrix has been certified and licensed in Sweden, as it continues its tour of major, regulated European jurisdictions.
As well as being certified, Aviatrix has been granted a B2B licence from the Swedish regulator Spelinspektionen, meaning it can now provide the game to licensed operators in the country.
Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “We’ve been busy over the last few months gaining the relevant licences and certifications to bring Aviatrix to regulated markets across Europe. Sweden was always a high priority. We know players there appreciate games that provide something a little different, and we’re always looking to innovate. We can’t wait to see players in the country enjoying Aviatrix.”
During Q2 2024, Swedish online gaming revenues reached almost 400 million euros, the highest quarter since records began. The market has quickly become one of the most appealing in Europe.
Operators in Sweden looking to find an edge will now be able to turn to Aviatrix, a unique product that combines a traditional crash game with innovative NFT mechanics.
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