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Conferences in Europe

Looking back at the 2018 GiH Conference

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Looking back at the 2018 GiH Conference
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The 7th annual Gaming in Holland Conference concluded last week in sunny Amsterdam. We had some big news and some big names. Today, we will highlight some of most notable sessions, as well as the festive Responsibility in Gaming Awards Dinner, celebrating responsibility in Dutch gaming.

Breakthrough in Dutch Remote Gaming Impasse

As the first day of the Gaming in Holland Conference was drawing to a close, Ministry of Justice and Security official Dennis van Breemen announced that Minister for Legal Protection, Sander Dekker, had sent a letter to the Dutch Lower House clarifying the additional conditions for future licensees that had been agreed in last year’s coalition agreement.
Specifically, Dekker’s letter addressed the coalition agreement’s requirement for online licensees to establish some form of physical presence in the Netherlands. Referring to a recent decision of the Court of Justice of the European Union, Dekker said that only online licensees without a presence in the EU or European Economic Area could be obligated to open an establishment in the Netherlands.

All online licensees, however, even those already established in the EU/EEA, will need to appoint a local representative in the field of addiction prevention.
The Dekker’s proposals also include measures to erect greater barriers between (social) gaming and gambling.
As the Ministry letter obviously represents the official government position, the main roadblock to further legislative progress in the Senate, where the current government coalition commands a majority, has now been removed.
While it is clear that the legislative process will resume in short order, unforeseen obstacles could still emerge. “We’re back on track, but the Remote Gaming Bill hasn’t been enacted yet,” warned Rutger-Jan Hebben of Dutch industry association Speel Verantwoord. “Maybe the remote market will now open in a year, but it could also take three.”

Responsibility in Gaming Awards Dinner and Charity Raffle

This year, for the very first time and in close cooperation with a wide range industry stakeholders, Gaming in Holland introduced the Responsibility in Gaming Awards, celebrating excellency and responsibility in the licensed Dutch gaming industry.

The 2018 winners are:

Responsible Gaming Initiative of the Year: HANDS 24×7
Best Use of Technology for Responsible Gaming: E-Assyst B.V.
Governance, Oversight and Social Care Organization of the Year: HANDS 24×7
Operator of the Year: Janshen-Hahnraths Group
Gaming Destination of the Year: Holland Casino Rotterdam
Industry Innovation of the Year: HANDS 24×7 & Mindway
Female Role Model of the Year: Yvon Jansma, Centrum voor Verantwoord Spelen
Gaming Industry Ambassador of the Year: Jan Suyver, Chairman of the Netherlands Gaming Authority

During the Responsibility in Gaming Awards Dinner, a charity raffle was held for the benefit of Fonds Gehandicaptensport, a charitable foundation for handicapped sports.

 

Netherlands Gaming Authority CEO Calls for Innovation in Land-based Sector

In her keynote speech, Marja Appelman, CEO of the Netherlands Gaming Authority, stressed the importance of innovation, in particular in the land-based sector, in order to keep players away from unlicensed offerings.

“I invite the entrepreneurs among you to innovate. Look for opportunities within existing rules and regulations to innovate and get results. The Netherlands Gaming Authority finds it important that licensees are able to offer attractive gambling possibilities, right now,” Appelman said.

According to Appelman, there is room to do so, while still keeping within the boundaries of even outdated rules and regulations.

“Look for new possibilities within the restrictions of current laws and regulations,” Appelman told her audience, promising that the Netherlands Gaming Authority “will accommodate this process.”

 

Holland Casino and Nederlandse Loterij

The CEOs of the Netherlands’ leading gaming companies, Holland Casino and Nederlandse Loterij, both spoke at the 2018 GiH Conference.

Holland Casino CEO Erwin van Lambaart discussed his company’s long-term strategy. In the coming years, the casino operator will specifically target the 25-36 age cohort, for instance with a soon-to-open “Millennial Zone” in Holland Casino Utrecht, as well as with an even greater focus on Food & Beverage. “Food & Beverage will become even more important than before, especially when remote gaming will be legalized,” Van Lambaart said.

Van Lambaart also said that the gaming sector should take the lead in responsible gaming; and called on the Netherlands Gaming Authority to apply existing rules in a fair and consistent manner.

The current prohibition on remote gaming should thus be more strictly enforced, Van Lambaart argued. Operators who do not withdraw immediately from the Dutch online market, should be excluded from obtaining remote licenses once the market opens.

Nederlandse Loterij CEO Niels Onkenhout agreed: “I believe that unlicensed operators should withdraw from the market right now, or be blocked from operating in the future regulated online market for at least five years.”

“In order to protect consumers, the Remote Gaming Bill must be enacted as quickly as possible,” Onkenhout added. “The letter sent by Minister Dekker is an important step in the right direction, but we must move far more quickly.”

Onkenhout also said that once the Remote Gaming Bill is enacted, Nederlandse Loterij expects to receive a remote license “with priority.”

Gaming Brand Awareness in the Dutch Market

Jeffrey Kruk, Research Director at media agency Wavemaker, shared the results of a study on the strength and vitality of gaming brands in the Netherlands. With the exception of Staatsloterij and Postcode Loterij, most gaming brands are relatively unknown and lack relevance to most consumers.

Surprisingly, 52% and 38% of Dutch consumers, respectively, are aware of the Unibet and PokerStars brands, despite being unlicensed in the Netherlands. Both brands, moreover, are perceived as offering something completely new and potentially relevant to consumers. These brands are thus well-positioned for strong growth:

See You Next Year?

While the last year has been rather quiet for the Dutch gaming industry, it now appears that we are moving forward again. The last details of the Remote Gaming Bill and its accompanying secondary legislation might soon be finalized, allowing the political process to continue at last.

Even now, other reforms are already on the agenda: the privatization of Holland Casino, a further restructuring of the Dutch lottery system, and, finally, a new regulatory framework for the arcade hall sector.

In the mean time, Gaming in Holland continues to build the infrastructure for the industry to meet, to network, and to stay informed. And also, of course, to celebrate its achievements.

 

Source: Willem van Oort/gaminginholland.com

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Conferences in Europe

Gamecity Hamburg connects Decision Makers from International Studios with new “Portside Game Assembly” Conference Format

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Gamecity Hamburg announces the premiere of the “Portside Game Assembly” (PSGA) for June 27, 2025. The new B2B conference format focuses on networking and the exchange of learnings between leading international indie game studios. Portside Game Assembly enables studio heads and decision-makers to exchange knowledge in a confidential setting in extraordinary locations of Hamburg, around the harbor – and on the water.

“The idea for Portside Game Assembly was born out of conversations with studio heads and managers from Hamburg and around Europe. Anyone navigating an indie studio through the games market benefits greatly from exchanging learnings with other decision-makers facing similar challenges. With a curated guest list and a focus on impulse talks and roundtables, PSGA will offer studio leads contacts and discussions which are highly relevant to their work and current developments in the industry,” explains Margarete Schneider, Project Manager at Gamecity Hamburg.

“The heart of PSGA is the conference, which will be held on a ship sailing through the Hamburg harbor and to which we welcome attendees from all over Europe and beyond. The conference will be complemented by a networking brunch and two evening events, which invite PSGA participants to meet the vibrant and diverse Hamburg games scene,” adds Dennis Schoubye, Head of Gamecity Hamburg.

The conference program for decision-makers at game studios

On June 27, 2025, the first Portside Game Assembly will kick off with a networking brunch.

Afterwards, the studio managers and decision makers will enter the conference ship, which offers three decks for keynote speeches, roundtables and networking, including a cruise through the famous Hamburg harbor.

Studio managers and decision-makers from the following studios are already attending:

  • bippinbits (Dome Keeper, PVKK: Planetenverteidigungskanonenkommandant) / Germany
  • Ghost Ship Publishing (Deep Rock Galactic) / Denmark
  • Indoor Astronaut (Unrailed 1 & 2) / Switzerland
  • Landfall Games (Content Warning, Totally Accurate Battle Simulator) / Sweden
  • mooneye studios (Lost Ember) / Germany
  • Maschinen-Mensch (Curious Expedition 1 & 2, Mother Machine, Codecks) / Germany
  • Overhype Studios (Battle Brothers, Menace) / Germany
  • Rockfish Games (Everspace 1 & 2) / Germany
  • Torpor Games (Suzerain) / Germany

Leads and executives from established indie game studios can register to take part in the Portside Game Assembly via our registration form.

Networking events as part of the Portside Game Assembly

The evening closing event “Games Industry Party” brings conference guests and other members of the games industry together for networking with cool drinks and snacks. Tickets for the Indie Networking Brunch and the Games Industry Party are available separately for non-conference attendees and will go on sale at a later time.

On the evening before, June 26, 2025, there will be an “Opening Mixer” with a panoramic view over Hamburg’s famous St. Pauli district in the Astra Tower, at Bytro Labs office. Portside Game Assembly participants and contacts from the games industry in Hamburg will be invited.

Registration for studios and participants

The conference itself is aimed exclusively at studio managers and decision-makers from internationally successful indie game studios. To enable a curated selection of participants, there will be no direct ticket sales, but studios can register for participation here: registration form.

The conference ticket includes the Opening Mixer event the evening before, access to the Networking Brunch, the main Conference and the Games Industry Party for a total of 189 euros.

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Conferences in Europe

The iGaming Conference Boom: A Catalyst for Industry Growth or Event Overload?

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The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors.
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As the iGaming industry rapidly expands, so too has the frequency of events, summits, and conferences held worldwide. While some within the industry have expressed concerns over the seemingly endless cycle of iGaming conferences, many organizers are now strategically responding by integrating multiple industry sectors into single events. This shift could mark a new era where iGaming conferences are not just more numerous but also more impactful, driving sustained growth and collaboration across the industry.

An Industry on the Rise

The iGaming sector has seen phenomenal growth in recent years, with new regions regulating online gaming, an influx of advanced technology, and changing consumer behaviors. Conferences are a direct reflection of this growth. In response to an industry that is evolving at breakneck speed, these gatherings allow professionals to stay informed, network, and showcase innovations in a competitive, fast-paced market. According to recent reports, 2024 has maintained a similarly robust lineup of conferences as seen in 2023, indicating a steady demand for these industry forums.

Consolidation: Bringing Multiple Industries Together

One of the biggest shifts in recent years has been the move towards event consolidation. Instead of organizing niche, standalone conferences, major event organizers are combining multiple related industries under one roof. For example, some organizers have extended their conferences to cover related fields such as emerging technologies, fintech, and affiliate marketing. This integrated approach creates a unique space for professionals across interconnected sectors to gather, learn, and share insights. This evolution aims to streamline event schedules while providing a more holistic experience for attendees.

Consistency in the Number of Conferences

While some expected the number of iGaming events to decrease in 2024 as the industry reaches a more mature stage, the calendar has remained steady with a full slate of global conferences. Sources highlight extensive lists of major iGaming conferences for the year, covering multiple regions and themes, from regulatory updates to technological advances and new market opportunities. This consistency signals that the demand for these conferences remains high, suggesting that attendees continue to find value in them as essential business and networking platforms.

Why More Conferences Might Actually Be Beneficial

The prevalence of iGaming conferences can be viewed positively when considering the growth trajectory of the industry. These events provide valuable exposure for startups, facilitate knowledge sharing, and foster collaborations that might not happen otherwise. For industry veterans, they’re an opportunity to reconnect, reassess strategies, and stay informed about the latest trends. For newcomers, conferences offer a way into the industry through educational sessions, networking, and visibility.

Furthermore, the diversity in conference topics allows professionals to choose events that best align with their interests or expertise. The range of events caters to everyone from affiliate marketers and game developers to regulators and financial specialists. The right conference can provide insight into specific challenges or growth areas, helping companies refine their strategies.

Balancing Act: Growth Without Saturation

While it’s clear that iGaming conferences play a crucial role in the industry, there’s an argument to be made for balancing quantity with quality. Some attendees feel that with too many events, resources and attention can become stretched thin. To counteract this, organizers who offer integrated, multi-industry conferences are not only addressing the issue of event overload but are also creating more comprehensive forums that offer greater value and insight. A well-curated, diverse conference can draw higher-quality attendance and provide a richer experience for those participating.

Conclusion

The iGaming conference landscape in 2024 reflects an industry that continues to expand, innovate, and adapt to the demands of a global, interconnected world. While the sheer number of conferences may be daunting to some, the strategic consolidation of industries within these events speaks to a forward-thinking approach by organizers. The trend toward integrated, multi-focus conferences provides an opportunity for even greater collaboration, allowing the industry to continue thriving. As long as these events evolve to meet the needs of their audiences, the iGaming industry stands to benefit immensely from its vibrant and active conference ecosystem.

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Conferences in Europe

Aviatrix approved for Sweden take-off

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Award-winning crash game Aviatrix has been certified and licensed in Sweden, as it continues its tour of major, regulated European jurisdictions.

As well as being certified, Aviatrix has been granted a B2B licence from the Swedish regulator Spelinspektionen, meaning it can now provide the game to licensed operators in the country.

Anastasia Rimskaya, Chief Account Officer at Aviatrix, said: “We’ve been busy over the last few months gaining the relevant licences and certifications to bring Aviatrix to regulated markets across Europe. Sweden was always a high priority. We know players there appreciate games that provide something a little different, and we’re always looking to innovate. We can’t wait to see players in the country enjoying Aviatrix.”

During Q2 2024, Swedish online gaming revenues reached almost 400 million euros, the highest quarter since records began. The market has quickly become one of the most appealing in Europe.

Operators in Sweden looking to find an edge will now be able to turn to Aviatrix, a unique product that combines a traditional crash game with innovative NFT mechanics.

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