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Mercedes takes the double in F1 New Balance Esports Pro Series

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Three-way title fight in this week's F1 Esports Series Pro Championship presented by Aramco Grand Final
Photo Source: codemasters.com
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In a dramatic climax to the F1 New Balance Esports Pro Series, Brendon Leigh has secured yesterday night at the Gfinity Arena in London his second Drivers’ Championship title in a row after the 2017 success in Abu Dhabi. His clear dominance of the Series, combined with teammate Daniel Bereznay’s second place, also propelled Mercedes AMG Petronas Esports to victory in the Teams’ Championship.

 

Having dominated Formula 1 in both the real and virtual worlds, Mercedes had yet few more trophies to take home this season. Emulating Lewis Hamilton’s recent victory, Brendon Leigh also demonstrated he is a force to be reckoned with in the virtual world, having controlled much of the racing across the Series to secure his second title with one race to go.

On the Hockenheim circuit Salih Saltunc gave Sauber F1 Esports Team their first success in the Pro Series, with Leigh and Joni Tormala (Red Bull Racing Esports Team) respectively on the 2nd and 3rd steps of the podium. Singapore’s Marina Bay track saw another success for Leigh, who dominated the race, finishing with a 3.8s margin over Williams Esports’ Alvaro Carreton. Marcel Kiefer (Hype Energy eForce India) completed the podium. By the end of rounds seven and eight, Leigh was leading the driver standings with 171 points, followed by teammate Bereznay and Toro Rosso’s Frederik Rasmussen in third.

The Circuit of the Americas in Austin, USA was the stage for a penalty filled penultimate race. However, Leigh remained dominant from pole to finish, crossing the line comfortably in the lead to secure his second title. He was followed by teammate Bereznay to seal a one two for Mercedes, inching the team closer to the Teams’ title. Scuderia Toro Rosso Esports Team’s Patrick Holzmann rounded out the podium in third.

The final, adrenaline fuelled race of the Series took place at the Yas Marina Circuit in Abu Dhabi. With double points on offer and a cut of the $200,000 prize fund at stake, there was all to fight for in the Teams’ Championship. A dramatic penultimate lap saw a three-car battle between Leigh, Bereznay and Rasmussen emerge, which eventually resulted in Leigh being given a penalty for exceeding the track limits. McLaren Shadow’s Bono Huis used the battle to his advantage, catching up with the leading pack on the final lap. In a nail-biting finish to a hard-fought race Bereznay secured first place in the final race of the Series, followed by Huis and Rasmussen in third.

Asked about how he felt after securing the drivers’ title with a 50 point margin over the runner-up, Leigh said, “I can’t say where my head is at, I’m feeling very emotional. I just want to say thank you to Mercedes AMG Petronas Esports, we’ve put in hours of practice. I spent the last few laps enjoying it, you can never relax, but I was enjoying the moment.”

Christian Dixon of Mercedes AMG Petronas Esports added, “To win the first F1 Esports Teams’ Championship in our inaugural season is a great result for Mercedes – and it really shows how much work everyone put into this. Winning the team title by finishing one-two in the Drivers’ Championship is testimony to the outstanding skills of both Brendon, Dani and the whole team behind them. They’ve been super committed in the preparation, pushing each other to continuously raise the bar. It’s been really rewarding to watch the hard work from the entire team be converted into great results on track.”

The final Pro Series event was streamed live via Facebook and broadcast globally on selected TV networks. Viewing figures for the whole Series are expected to be strong, with the first live event accumulating 23m impressions and 3.2m views on social media, bringing the excitement and exhilaration of Formula 1 to a new generation of fans across the globe.

The F1 New Balance Esports Pro Series has brought together the most talented motorsport gamers in the world for the second year in a row. This year, the drivers had a once-in-a-lifetime opportunity to race with the backing of some of the most prestigious names in motor racing following an intensive selection process.

The Pro Series comprised of three live events held at London’s Gfinity Esports Arena, with drivers competing for the coveted prize fund of $200,000 – allocated to the teams based on their positions in the team standings.

The Pro Series is the exciting finale of the award-winning F1 New Balance Esports Series, which saw 66,000 players compete over four online qualifying rounds earlier in the year to secure a coveted place in the inaugural F1 Esports Pro Draft in July. At which they completed 1.1 million laps in F1 2017, the official game of the FIA FORMULA ONE WORLD CHAMPIONSHIP™ on the PlayStation®4 computer entertainment system, the Xbox One family of devices including the Xbox One X and PC. The Pro Series is the first time that the competing drivers have raced on F1 2018, which was released on 24th August 2018.

DRIVER STANDINGS

  1. BRENDON LEIGH Mercedes AMG Petronas Esports 216
  2. DANIEL BEREZNAY Mercedes AMG Petronas Esports 166
  3. FREDERIK RASMUSSEN Scuderia Toro Rosso Esports Team 127
  4. SALIH SALTUNC Sauber F1 Esports Team 83
  5. MARCEL KIEFER Hype Energy eForce India 65

TEAM STANDINGS

  1. Mercedes AMG-Petronas Esports 382
  2. Scuderia Toro Rosso Esports Team 210
  3. Sauber F1 Esports Team 119
  4. McLaren Shadow 101
  5. Hype Energy eForce India 99

Julian Tan, Head of Growth & F1 Esports at Formula 1 said: “Over 66,000 players competed in this year’s F1 New Balance Esports Series, and tonight’s final saw the best of the very best race as part of their real F1 teams. We’d like to congratulate Brendon Leigh and Mercedes on their championship titles, and all the teams and drivers for making this such an exciting Series. By its very nature esports delivers thrilling racing, thanks to the equalised cars and the willingness of drivers to take risks – but, the skill and talent demonstrated has also been incredible. Hours of dedicated practice by the drivers and the investment in training made by the Formula 1 teams has fuelled some extremely exciting on-track drama. Millions of fans around the world have watched the white-knuckle ride that was this year’s Series unfold, bringing the exhilaration of Formula 1 to a new generation of fans across the globe.”

Paul Jeal, F1 Franchise Director at Codemasters said: “The F1 Esports Series 2018 has been a huge success. A breath-taking spectacle of racing and a fantastic showcase for our F1 2018 game. It was great to see several different winners over the course of the season, from several different teams – helped by the drivers racing with equal car performance. Ultimately though, as in the real world of F1, it’s a huge congratulations to Mercedes for winning the first ever F1 Esports Teams Championship in comprehensive fashion, and to both of their drivers Brendon Leigh and Daniel Bereznay. Special congratulations go out to Brendon, who is now an F1 Esports Double Champion, with some fantastic drives and hugely consistent performances throughout. We cannot wait for the next Series to begin.”

Mark Brittain, Chief Commercial Officer at Gfinity said: “The 2018 F1 New Balance Esports Series saved the best to last and delivered an adrenaline-fueled experience that had everyone at the Gfinity Arena and the millions watching around the world out of their seats. As the real and digital sporting landscapes continue to converge, the final weekend demonstrated perfectly the opportunities that exist to sports rights holders and brands wishing to enter the exciting esports sector. The younger generation has truly embraced the F1 Esports Series and the competition is creating the F1 fan of the future.”

The F1 New Balance Esports Series is operated in partnership with Codemasters, the developer and publisher of the official Formula 1 video game franchise and Gfinity, one of the world’s leading esports companies. New Balance was recently named the title sponsor of the competition, joining the established sponsors DHL and Fanatec.

For more information on the F1 New Balance Esports Series visit www.f1esports.com

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Gujarat Titans’ Inaugural “Titans Rising” BGMI Tournament Crowns Champion, Sets Stage for Future Esports Initiatives

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Gujarat Titans is thrilled to announce the successful conclusion of the first-ever “Titans Rising” BGMI tournament, held from October 6th to 27th, 2024. The tournament showcased the incredible talent and passion within the Indian BGMI community, culminating in a thrilling Grand Finale showdown on October 27th. The first ever Titans Rising champions were MOGO Esports.

In a unique gesture that bridged the gap between traditional sports and Esports, the selected players of the 2024 “Titans Rising” tournament will interact and play alongside Gujarat Titans cricket players in a special mixed-team event during the 2025 season. Marquee Esports athletes and gaming content creators like Tanmay “Sc0utOP” Singh,  Deepak “Sensei” Negi and many others will be seen collaborating with Gujarat Titans for some exciting content projects in the upcoming season of the Indian Premier League. This initiative will not only provide a unique and rewarding experience for the winning team but also create exciting crossover content for fans of both cricket and Esports.

“Titans Rising” was designed to provide a platform for aspiring BGMI players across India to compete at the highest level. The tournament structure featured a tiered qualification system, starting with open qualifiers that were accessible to all. The overwhelming interest and reach of the tournament was evident with 2,048 teams registered for the open qualifiers. These teams battled it out with winners advancing through the pre-quarters, quarter-finals, and semi-finals. The pre-quarter finals saw the qualified teams pooled with 32 invited professional teams, raising the stakes and intensity of the competition.

Fans across the country had front-row seats to the action, as the entire tournament was broadcast live on the official Gujarat Titans YouTube channel. This broadcast generated impressive viewership metrics: 3.2 million views and 287,000 watched hours. Over 50 Million impressions and 2.1 Million engagements were recorded across GT’s YouTube and social media platforms during the tournament. These numbers underscore the significant reach and engagement of the tournament, solidifying Gujarat Titans’ prominent presence within the Esports community.

A substantial prize pool of ₹2,200,000 was up for grabs, rewarding the top-performing teams and players for their skill and dedication. Beyond the team prizes, individual awards such as “Most Valuable Titan,” “Man of the Maps,” and “Best IGL” recognized exceptional individual contributions and further fueled the competitive spirit. Apart from these gratifying accolades, the Titans Rising tournament honoured the hustle of young and aspiring e-athletes with awards like “Rising Titans” and “Rising Titans Squad” that aim to empower those who wish to rise in ranks within the world of  Esports.

On the success of the first ever Esport tournament organized by any IPL Team, Col. Arvinder Singh, COO-Gujarat Titans said, “”We’re thrilled by the success of Titans Rising and the enthusiastic response of our fans. As the first IPL franchise to enter the Esports arena, Titans Rising created a unique experience that was enjoyed by a new set of fans while providing another avenue of engagement for our existing fan base. Gujarat Titans shall continue to explore new and contemporary avenues to further enhance engagement with our fans and supporters.”

Gujarat Titans is committed to nurturing the growth of the community and creating opportunities for aspiring players. “Titans Rising” is not just a one-off event but a cornerstone of Gujarat Titans’ long-term Esports strategy.

 

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eSports

Th3Antonio announces retirement as a professional esports player

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The toplaner, legend of GIANTX, will continue as the club’s ambassador

Antonio Espinosa Bejarano, known as Th3Antonio, is stepping down from professional competition in League of Legends. A prominent figure in Spanish esports and a legend of GIANTX, he ends his player career and begins a new phase as a content creator and ambassador for the club. His career has established him as one of the most celebrated players in the history of esports in Spain.

Born in Badalona in 1999, Th3Antonio shared his reasons in a video, where he explained that he explored options in the LEC but ultimately decided that retirement was the best choice. “I explored my options in the LEC, but nothing came up. I had options in the Superliga, but honestly, what are the chances of playing Superliga and then getting another shot in the LEC? I don’t think it’s likely. So I had two choices: either Superliga or retirement,” he said. He added, “I could play in Superliga, but it doesn’t motivate me. Competing is about reaching the top, and in Superliga, the highest goal is winning the EMEA Masters. That’s fine, but I wanted to play in the LEC.”

GIANTX will maintain its connection with Th3Antonio, who will now focus on streaming for the organization. With a community of over 700,000 followers, mainly from Spain and Latin America, Th3Antonio has also found success as a content creator. José Díaz, co-CEO of GIANTX, commented on his departure: “Antonio’s decision is understandably sad; he’s been with us for a long time. But I believe he needs to keep building his personal brand because he has a lot of potential. He’s someone who entertains people. There’s no doubt about that for me. I think this is a step he needs to take in his career, and we’re very happy he’s doing it and continuing with us.”

After competing in the League of Legends EMEA Championship (LEC), one of his main goals, Th3Antonio was a key player for GIANTX, helping to elevate the team’s performance and bringing them closer to the world stage. Starting in 2025, he will provide the official LEC co-stream from Berlin, offering commentary on competitions through his channels.

Nationally, Th3Antonio has won four Spanish championship titles and came close to winning a fifth Superliga. His achievements include two Iberian Cups, one Copa, and a runner-up title in the European Masters, along with several MVP awards. David Alonso, GIANTX’s sports director, highlighted Th3Antonio’s impact and explained the club’s strategic changes: “We want to scout players through data because we’re very good at it and have a system that sets us apart from other clubs in Europe. To become the next G2 or Fnatic, we need to recruit the next generation of stars like BrokenBlade, Yike, Caps. We focus on young talent and players who are very dedicated.”

Th3Antonio’s career began in his teens, debuting in the Superliga at age 16 with PAM. Shortly afterward, he joined GIANTX, then known as Giants, and has maintained a strong connection with the club since 2017. This collaboration has marked a milestone in Spanish esports, with Th3Antonio solidifying his place as the most successful player in the club’s history.

 

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eSports

Intel commits to developing young talent in universities from the UK and Ireland through UNIVERSITY Esports

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Video games are one of the fastest growing sectors of the global entertainment industry, with revenues exceeding those of music and film combined. In the UK, gaming has remarkable potential: it is a business with a growing turnover of more than £4.5 billion and employs more than 47,000 professionals in the country, with a forecast to grow to 60,000 workers by 2025, according to data in Knight Frank’s (RE) Play Report.

Ireland is also notable for the development of its gaming industry. IDA Ireland that the domestic video games sector has been growing steadily. In 2022, the Irish government launched the Digital Games Credit: a way to encourage studios to set up or expand their operations in the country through refundable tax breaks equal to 32% of the expenditure incurred in the design, production and testing of a digital game, up to a limit of €25 million per project.

University students, who are part of Generation Z, have an undeniable interest in gaming. Different international studies indicate that young people represent around a third of the world’s population and their influence on the industry is becoming significant. It is estimated that more than 3 billion people will be gamers by 2025 worldwide.

Working in the world of video games

UNIVERSITY Esports, a grassroots esports organiser in the UK and Ireland operated by GGTech Entertainment, is bringing video games to young British and Irish people so that they can discover the advantages and opportunities offered by the gaming sector for their future professional careers. In the last academic year, over 110 universities took part in the project across the British Isles.

Physiotherapists, psychologists, marketing professionals or nutritionists are some of the professional roles in demand in the esports competition sector. Within the video game creation ecosystem, developer/programmer, designer/illustrator, motion designer, sound/audio designer and video game tester are five professions to watch closely.

Intel is committed to the development of young talent through esports and video games, while giving their support so that students can enjoy the best gaming experience during their time at university. To this end, this brand has announced a partnership with UNIVERSITY Esports for its Winter 2024 season.

The new season of UNIVERSITY Esports

Young university students from the UK and Ireland can now take part in the new season of UNIVERSITY Esports, which returns with new tournaments and activities for students in this 2024/25 edition. Through competition, entertainment and educational experiences, participants can have fun and learn alongside friends and peers.

The aim of UNIVERSITY Esports is to provide young people with an educational and entertaining gaming environment. Before the end of 2024, the project will have an extensive presence with the UNIVERSITY Tour, through in-person events on selected UK campuses. These face-to-face experiences, among wider activities, are intended to engage with students about the benefits of participating in the esports community both professionally and to have fun.

Competition details

League of Legends, VALORANT and Overwatch 2 are the games available to UK and Irish participants this season 2024/25. The Winter 2024 tournament will conclude in the week commencing 25th November, with broadcasts produced by students from the studios at Confetti X in Nottingham.

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