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Aspire Global’s Year-End Report 2018 – Concluding an Amazing Year

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Aspire Global: Interim Report Second Quarter 2021
Image Source: aspireglobal.com
Reading Time: 4 minutes

 

FOURTH QUARTER (OCT-DEC 2018)
• Revenues increased by 71.6% to €32.9 million (19.2)
• B2B Revenues increased by 87.3% to €19.3 million (10.3)
• EBITDA increased by 71.4% to €6.6 million (3.8)
• EBITDA margin amounted to 20.0% (20.0%)
• EBIT increased to €6.0 million (3.5)
• Earnings after tax from continued operations increased to €4.6 million (1.3)
• Earnings per share after tax from continued operations increased to €0.10 (0.03)
• Cash flow from operating activities increased by 103.9% to €5.3 million (2.6)
• First time depositors (FTDs) increased by 82.1% to 123.7 thousand (67.9)

FULL YEAR (JAN-DEC 2018)
• Revenues increased by 45.5% to €104.6 million (71.9)
• B2B Revenues increased by 52.6% to €56.6 million (37.1)
• EBITDA increased by 48.6% to €21.2 million (14.3)
• EBITDA margin amounted to 20.3% (19.8%)
• EBIT increased to €19.3 million (13.0)
• Earnings after tax from continued operations increased to €16.2 million (9.8)
• Earnings per share after tax from continued operations increased to €0.36 (0.23)
• Cash flow from operating activities increased by 42.8% to €22.9 million (16.0)
• First time depositors (FTDs) increased by 50.5% to 370.4 thousand (246.1)
• The Board of Directors proposes a dividend of approximately 1.27 SEK per share, to be paid for the 2018 fiscal year

SIGNIFICANT EVENTS DURING AND AFTER THE FOURTH QUARTER
• On October 25th 2018, the sports operator BetRegal migrated to Aspire Global from another platform
• On October 22nd 2018, Aspire Global launched a bingo offering in addition to casino and sports.
• On November 28th 2018, Aspire Global was granted a sports gaming license in Ireland.
• On December 5th 2018, Aspire Global presented new financial targets for 2019-2021; revenues of €200 million and an
EBITDA of €32 million, excl. material acquisitions, and an EBITDA-margin of 16%.
• On December 21st 2018, Aspire Global was granted a Swedish gaming license. On January 1st, 2019, the re-regulation
entered into force and Aspire Global started operating under the new license.
• On January 9th 2019, Ziv Shtaeinberg was appointed as Chief Technology Officer (CTO) and member of the management team at Aspire Global, leading the technology site in Kiev, Ukraine.

A WORD FROM THE CEO 
“As I conclude the fourth quarter and 2018 as a whole, I feel excited and extremely proud of our progress. December rounded off yet another record quarter in line with our seasonal pattern. We maintained strong focus on regulated markets with new licenses granted in Sweden and Ireland and finalized compliance for the Swedish re-regulation. Furthermore, we launched five new brands on the platform, two of which were migrations of established operators, all while pursuing high activity in B2B and B2C through effective CRM-campaigns. As a result, revenues in the fourth quarter increased by 71.6% from 2017, reaching €32.9 million.

CONCLUDING 2018
As for the full-year, it was an exciting journey. Aspire Global entered into 8 new partnerships and launched 13 new B2B-sites. We also launched over 240 new games, 6 of which are our own, and managed to expand our offering to bingo and sports, the latter of which is growing steadily and contributing to both segments. We received two new licenses for regulated markets, Sweden and Ireland, enabling us to create a stronger presence in northern Europe. The iGaming license for sports in Ireland expands Sportsbook to yet another regulated market, enabling partners to target new audiences through a wider offering. Moreover, we issued and listed a bond under a €80 million framework that, together with our strong cash flow, would enhance our growth potential and allow us to explore attractive investment and acquisition opportunities, in line with operational focus. Last but not least, we arranged our first capital markets day in Stockholm. The fact that we will be exceeding previous financial targets ahead of schedule is the result of an amazing progress in 2018, following our growth strategy.

ENTERING 2019
We are excited to be up and running in the re-regulated Swedish market, creating a stronger footprint in the Nordics. Aspire Global sees considerable growth potential from the modest starting point and is looking forward to initiating new partnerships under the new conditions.

Aspire Global recently announced updated financial targets for 2019-2021, aiming at revenues of €200 million and an EBITDA of €32 million, excluding material acquisitions, and an EBITDA-margin of 16%. The strategy going forward remains focused on B2B and B2C, but also on game development. Aspire Global will continue to pursue strong growth, both organically and through acquisitions, with a consistent focus on improving the offering, strengthening partnerships and seizing attractive opportunities in regulated markets. To ensure the appropriate infrastructure and flexibility for various market conditions and coming integrations, we will be initiating considerable investments in the company platform from our tech site in Ukraine, starting with the recent appointment of a group CTO and further recruitments to strengthen the tech-team going forward.
Welcome to a new and exciting year with Aspire global.” – Tsachi Maimon, CEO Aspire Global

 

FOR MORE INFORMATION, PLEASE CONTACT:
Tsachi Maimon, CEO, Tel: +356-79777898 or email: [email protected]
Motti Gil, CFO, Tel: +972-73 372 3154 or email: [email protected]

ABOUT THIS INFORMATION
Aspire global discloses the information provided herein pursuant to the EU Market Abuse Regulation
(MAR). The information was submitted for publication by the contact persons above at 08:15 am (CET) on February 14th 2019.

This document is the English original. In the event of any discrepancy between the original English document and the Swedish translation, the English original shall prevail.

TELECONFERENCE
Today, on February 14th 2019, at 10:00 (CET), the company CEO, Tsachi Maimon, and CFO, Motti Gil, will be presenting the report and answering questions at a teleconference (in English).
The teleconference will be webcasted live through the following link: https://financialhearings.com/event/10985 . The meeting, including the Q&A-session, is also available by dialing-in on the numbers below.
Sweden: +46 8 5664 27 03
UK: +44 3333 009 273
US: +1 6467 224 956

 

ABOUT ASPIRE GLOBAL:
Founded in 2005, Aspire Global offers a comprehensive iGaming solution for operators and white labels, including a complete suite of services for casino and sportsbook, multilingual CRM, payments and risk control, support call center, VIP management, acquisition optimization and a robust, market-leading platform. Aspire Global also holds licenses in regulated markets including the UK, Ireland, Denmark, Sweden and Malta. Aspire Global is listed on NASDAQ First North Premier under ASPIRE. Certified Advisor: FNCA Sweden AB, [email protected], +46-8-528 00 399. Please visit www.aspireglobal.com.

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Industry News

Maximising Your Cross-Market Appeal

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Maximising Your Cross-Market Appeal
Reading Time: 3 minutes

 

With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.

 

When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.

One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.

Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.

As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.

First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.

On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.

Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.

When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.

Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.

Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.

I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.

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Industry News

Gaming Corps to launch with lotteries in the USA via EQL games deal

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Reading Time: 2 minutes

 

In-demand content provider extends reach into largest iGaming market in the world with its full suite of games made available via iLottery aggregation platform

Gaming Corps, a publicly-listed game studio based in Sweden renowned for creating industry-leading games, has made its debut in the US market through a breakthrough agreement with leading lottery provider, EQL Games.

The distribution agreement will see Gaming Corps’ full suite of games made available to EQL Games’ powerful iLottery Aggregation Platform, developed to provide lottery operators across America with direct access to a portfolio of proprietary and third-party games.

Following the integration, EQL Games’ lottery operator partners will be offered proven Slots, Table Games, Multiplier Games, Mine Games and Plinko Games, as well as titles under Gaming Corps’ innovative and trademarked Smash4Cash™ series.

The deal and integration come at a time of growing demand among online lottery operators in the US for non-traditional content, a format that Gaming Corps has excelled in, especially with its Smash4Cash™ games, which have been a hit with players in global markets.

EQL’s aggregation platform has been developed to allow online lottery operators to quickly and easily access content from multiple game studios simultaneously through one integration and one commercial agreement.

Its iLottery Aggregation platform simplifies the process of adding new games to an online lottery brand across regulated states. In addition to the third-party content provided via its aggregator platform, EQL Games has a portfolio of in-house titles.

This includes games produced under licence with Team USA which were rolled out by several state lotteries for the Olympic and Paralympic Games in Paris this year, with new titles being planned ahead of the Winter Games in Milan (2026) and the Olympic and Paralympic Games in Los Angeles (2028).

Juha KauppinenCEO of Gaming Corps, said: “The USA has always been somewhat of the holy grail for game developers like us, which has been further emphasised as markets in several states have become regulated. The potential in the American market is enormous, and the impact for us is a bit difficult to assess, but we have great hopes for the collaboration with EQL Games, which has an impressive platform towards U.S. lotteries.

“We believe it will have a significantly positive impact on our revenues. I would like to personally take the opportunity to thank EQL Games and Brad Cummings for the collaboration, and we are now working hard to complete the integration so that all our games will be offered to EQL’s customers via their platform.”

Brad CummingsCEO of EQL Games, added: “Including Gaming Corps as a supplier to the EQL Games iLottery Aggregator is an exciting step forward in our mission to offer unique, high-quality content to state lotteries. Gaming Corps’ expertise in iGaming, along with their unique game portfolio, fits perfectly with our vision of enhancing the lottery experience through dynamic and engaging content.”

 

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Industry News

Public Voting Starts for Ortak x B.F.T.H. Arena Awards 3.0

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The highly anticipated Ortak x B.F.T.H. Arena Awards 3.0 has officially entered the public voting phase as submissions are closed.

More than 70 game providers have turned in over 160 submissions, including Tom Horn Gaming, Pragmatic Play and RubyPlay. Public voting involves enthusiasts casting their votes to pick the winner of the Game of Public Choice category.

The Public voting phase ends on December 1st 23:59 GMT+4.

Concurrent to public voting, the first phase of private voting also starts during which all participants who have submitted entries get the chance to vote for one favourite in each category. An international auditing company oversees this phase to eliminate duplicate votes and self-votes. This phase ends on November 19, 23:59 GMT+4.

The second phase of private voting will also take place with a jury of industry experts making their decisions based on the shortlist picked by participants during the first phase.

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