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Compliance Updates

GSA brings on board a new technical committee devoted to blockchain use

Athira A

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While commemorating its 20th anniversary at the ICE Totally Gaming 2018, the Gaming Standards Association (GSA) and the Gaming Standards Association Europe promulgated the birthing of a new Technical Committee devoted to blockchain use. Blockchain technology is poised to revolutionise data sharing and security and holds the potential to provide unparalleled levels of transparency to the regulatory authorities. GSA’s new Blockchain Technical Committee will collaboratively address the technology and advise on possible areas where standards could be fostered.

The GSA President Peter DeRaedt said: “GSA was created to help drive innovation in the gaming industry for the benefit of manufacturers, suppliers, operators and regulators. By creating a new Blockchain Committee, we are once again proving how, by creating a standard way to use technology, GSA is achieving our mission.”

While GSA Europe Managing Director, Mark Pace stated: “Many industries are evaluating how the blockchain technology can enhance data sharing security and increase operational transparency. GSA will launch this new committee and evaluate the creation of a gaming industry standard. This is very timely and may have a significant impact on how companies can achieve GDPR and AML requirements.”

GSA standards are created through a collaboration between volunteer representatives of its members. Over the past 20 years, more than 1,600 volunteers from more than 190 companies have contributed their expertise to create 15 GSA standards in nine committees. GSA’s award-winning standards are in use around the world, driving the industry to innovation and growth.

GSA was born out of a globally recognized need to streamline processes and create standards that would spur growth, innovation and revenue. Gaming manufacturers, suppliers, operators and regulators have benefitted from GSA’s mission to facilitate the identification, definition, development, promotion and implementation of standards to enable interoperability, innovation, education and communication for the benefit of the entire industry.

Athira is a self-described “logophile” – a lover of words. She loves updating her vocabulary and playing around with words, to frame a sensible world of letters. Letters come alive when they become words and when words become sentences. And that’s her job, to put them together in a meaningful way without loosing its essence. She has written content for websites, articles and poems for an international magazine, and press releases as well. She also loves writing on social media. She holds a Masters degree in bio-technology, but she has always been interested in the organic farming of words. Besides writing content for our daily news feed, she is also working as staff writer/editor with Impressions Content Management, based in Kerala, India, which offers writing and editing services to clients around the world.

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Compliance Updates

California could legalise sports betting in 2020 ballot

Niji Ng

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California could legalise sports betting in 2020 ballot
Photo Credits: Robert F. Bukaty/Associated Press
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Alex Padilla, Secretary of State in California, has said that the processes to include sports betting legalisation on the 2020 ballot in California has been started. Russell Lowery, a political consultant, is pushing the proposal.

The proposal would require 585,407 signatures collected by February in order to get included on the 2020 election ballot. It would expand tribes’ rights over certain games but would also expand competition for them as it would clear nontribal cardclubs to take sports wagers.

“This proposed measure would bring Vegas-style gaming to nearly 100 locations and urban areas throughout California,” said Mark Macarro, chairman of the Pechanga Band of Luiseno Indians. “This is not in keeping with California’s longstanding policy of limited gaming, and we will vigorously oppose this measure.”

“The tribes are in no rush,” added lobbyist David Quintana, who represents tribal gaming groups such as the Viejas Band of Kumeyaay Indians near San Diego. “Our first priority with sports wagering is to ensure that brick-and-mortar casinos are protected,” he assured.

 

Source: focusgn.com

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Compliance Updates

Novomatic obtains Granada license

Niji Ng

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Novomatic obtains Granada license
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Novomatic, the Austria-based international gambling company, has obtained casino license in Granada, Spain. The license will allow the company to operate a casino for the next 15 years.

The new casino is expected to generate 200 new direct jobs and. The authorities are happy to co-operate with the new project as the new facilities will be integrated into the tourist complex of Monachil, which already has a hotel with spaces for events and celebrations, sports areas and restaurants.

The location (the municipality of Monachil in Sierra Nevada – a mountain range in the province of Granada) will contribute to the promotion of tourism in the area, which was one of the key requirements in the bidding process.

 

Source: intergameonline.com

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Compliance Updates

Battle Passes vs Loot Boxes: Which is legally more acceptable?

Niji Ng

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Battle Passes vs Loot Boxes: Which is legally more acceptable?
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Two attorneys, Greg Boyd and Sean Kane, has launched a new book that offers insights into video game law, titled Video Game Law – Everything You Need to Know about Legal and Business Issues in the Game Industry.

The duo is talking in this article about the legal angles surrounding Loot Boxes and Battle Passes.

“The book has 12 chapters and it’s really aimed at the general video game audience,” says Greg Boyd who co-chairs the interactive entertainment group at Frankfurt Kurnit alongside Sean Kane. “We deliberately didn’t write a textbook in the hardcore sense of a textbook used in a law class.” Instead, each chapter of the book covers a legal topic in the video game world whether it’s game ratings, gambling, or licensing, something Kane specialises in.

Considering that an entire chapter is dedicated to gambling and video games, I asked whether we could see a similar situation play out with Battle Passes, a recent trend in video games that offer in-game rewards for completing specific milestones or in-game challenges. The way Battle Passes are designed seem to be specifically counter to loot boxes where players might not even know what kind of prizes they will win.

“People think of loot boxes as rolling a die, but the fact is that the die can be different for different players is pretty revelatory for some folks…and at a certain level maybe that feels a smidge unfair if it’s not disclosed,” says Boyd about loot boxes. “Battle Passes strike me as a substantial improvement.”

“I generally agree with Greg,” says Kane. “A lot of states allow you to win an item – pay to win an item. So, it’s based on your skill, your knowledge, your abilities. So, under that law, Battle Pass I think are much, much better…The way that most battle passes are set up I think are kind of state-of-the-art in the industry. And they shouldn’t have a reason to have regulators questioning them.”

“It’s much better than a black box mechanism where you don’t know what you’re going to get if anything,” adds Boyd. “And not to say that those are impermissible, but the battle pass systems are an improvement certainly in disclosure and are likely to hold up better under scrutiny.”

While this is an informal conversation on the topic, it’s interesting to get an opinion on Battle Passes as more and more games adopt them. Games like Rocket League and PlayerUnknown’s Battlegrounds have announced battle pass systems following the success of the programme in Fortnite Battle Royale. It is probably not a coincidence that both PUBG and Rocket League were flagged by the Dutch Gaming Commission for their loot boxes.

So are battle passes the future of the video game industry? Fortnite certainly has found success with the system and as Boyd and Kane say in our conversation, Battle Passes are in a stronger position against regulations.

 

Source: usgamer.net

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