Compliance Updates
Germany: First esports tournaments and leagues qualify for simplified visa application process
The German Esports Federation (eSport-Bund Deutschland, ESBD) and game – the German Games Industry Association have jointly announced the first esports tournaments and leagues for which professional esports players from third countries will be able to take advantage of a new, simplified visa application process. Competitions that have qualified under the German Ordinance on the Employment of Foreigners (Beschäftigungsverordnung) include international leagues such as the League of Legends European Championship organised by Riot Games and 99Damage Liga from Freaks 4U Gaming as well as tournaments like the Intel Extreme Masters Cologne from ESL Gaming. Esports titles such as ‘Clash of Clans’, ‘Counter-Strike: Global Offensive’, ‘Dota 2’, ‘League of Legends’ and ‘Warcraft III: Reforged’ fall under the umbrella of these qualifications. In practice, the new process enables professional esports players from third countries to obtain a visa for these competitions under facilitated conditions, thereby placing them on equal footing with other occupational groups.
To take advantage of the simplified visa application process, esports players must meet certain requirements as defined by the federal government in the Ordinance on the Employment of Foreigners: they must be at least 16 years old, demonstrate a minimum salary level and present confirmation of their professional activity. game and the ESBD have agreed on a procedure to define the ‘substantial national and international significance’ of competitions and to verify applicants’ ‘professional practice’. The ESBD has made available an application portal and, for individual cases, an email address to all interested organisers and players.
‘Today Germany is already a location for many high-level esports competitions,’ says Felix Falk, Managing Director of game. ‘The newly facilitated visa issuing procedures for professional esports players will benefit the country’s long-term development in this arena. game and the ESBD have campaigned collaboratively for this political success. Now it’s important that promoters and esports players take advantage of the new opportunity.’
‘The esports visa represents an important easing of restrictions for professional esports in Germany,’ emphasises ESBD president Daniel Luther. ‘The burdensome previous process will now be a thing of the past. We’re thrilled that organised esports is advocating jointly for an improved policy framework.’
The second round of the process for inclusion in the list of qualified gaming operations will begin in October. Organisers seeking to register leagues and tournaments are encouraged to submit the necessary documents for verification. Leagues and tournaments which have already qualified must obtain renewed confirmation of their substantial national and international significance. The process takes place semi-annually.
The complete list of qualified tournaments and leagues:
• 99Damage Liga, Freaks 4U Gaming
• ESL One Germany, ESL Gaming
• ESL Meisterschaft, ESL Gaming
• Intel Extreme Master Cologne, ESL Gaming
• League of Legends European Championship, Riot Games
• League of Legends Prime League Pro Division, Riot Games
An extensive FAQ on the awarding of visas for esports players and organisers of esports competitions can be found at www.game.de/esport/esport-visum or at https://esportbund.de/esport/visa/
Compliance Updates
IAGR confirms new Board members
The International Association of Gaming Regulators (IAGR) has announced the appointment of four new trustees to its Board, each bringing unique expertise and leadership to strengthen IAGR’s global regulatory efforts:
- Anders Dorph, Danish Gambling Authority (Europe)
- Peter Kesitilwe Emolemo, Gambling Authority of Botswana (Africa)
- Kevin Mullally, General Commercial Gaming Regulatory Authority (Asia/Oceania)
- Louis Rogacki, New Jersey Division of Gaming Enforcement (North America)
IAGR President Ben Haden said, ‘I’m delighted to welcome our four new trustees to the IAGR Board. Their diverse expertise and leadership across different jurisdictions will bring fresh perspectives to our work, further strengthening our global approach to gaming regulation.
‘I look forward to collaborating with Peter, Louis, Kevin and Anders as we continue to foster innovation and drive forward effective, responsible regulation for the benefit of the global gaming community.
‘We also extend a big thank you to Trude Høgseth Felde and Mabutho Zwane for their dedicated service as they complete their terms on the Board, and I’m pleased to announce that Jason Lane will continue for another term as a Trustee.’
As a leading forum for gaming regulators worldwide, IAGR enables members to meet, share information, discuss legislative developments, exchange views and learn best practices in gaming regulation.
In recent news, IAGR has also confirmed that its 2025 annual conference will be held in Toronto, Canada, from 20 to 23 October 2025, with registrations opening in early 2025.
Compliance Updates
MGA Issues First ESG Code Approval Seals to Licensees
The Malta Gaming Authority (MGA) has awarded its first-ever ESG (Environmental, Social and Governance) Code Approval Seals to licensees in the online gaming sector, marking a milestone in the Authority’s commitment to promoting responsible and sustainable industry practices.
This initiative follows the launch of the voluntary ESG Code of Good Practice last year, which invited licensees to submit their ESG disclosure returns. The Code, which covers 19 topics categorised under Environmental, Social and Governance pillars, offers a strategic roadmap for online gaming companies to streamline their reporting efforts.
Following the first annual reporting cycle, 14 gaming operators have been awarded the ESG Code Approval Seal. The Code supports two levels of reporting: Tier 1, which establishes foundational ESG standards, and Tier 2, which represents a more aspirational approach.
Seals are valid for one year, with flexibility for renewal in the subsequent reporting period, allowing operators to advance or adapt their reporting tier year by year.
“We believe this initiative will significantly enhance the industry’s reputation and sustainability credentials,” MGA CEO Charles Mizzi said.
“By integrating ESG considerations into their operations, gaming companies not only contribute to the wellbeing of society and the environment but also strengthen the trust and confidence that consumers, investors, and regulators have in the industry. This initiative sends a clear message: sustainability, in the broadest sense of the word, is integral to the future of the gaming sector.”
Compliance Updates
Turkish Football Federation to Penalise Clubs Promoting Illegal Betting
The Turkish Football Federation (TFF) has introduced new regulations to crack down on illegal betting advertisements in professional football.
According to the TFF, clubs found violating the new rules will face fines and, in case of repeated offenses, the deduction of points.
Under the updated guidelines, any club in the Turkish Super League involved in unauthorised betting promotions will face a tiered penalty system.
The first violation will result in a fine of 2 million Turkish Liras (around $58,000), and the second offense will incur a 5 million lira fine and a third violation will see the fine increased to 10 million liras. For subsequent breaches, clubs will be fined 10 million liras for each offense, along with a three-point deduction from their league standings.
“It is forbidden to promote or advertise betting organizations not licensed by competent authorities. This includes any media, billboards and other equipment used within stadium,” the TFF stated.
The TFF emphasised that the ban also applies to entities affiliated with these betting organisations, including those involved in promoting and advertising activities in a way that suggests endorsement of illegal betting.
The global scale of the illegal betting market is staggering, with the United Nations Office on Drugs and Crime estimating its worth at $1.8 trillion. In Türkiye alone, the sector is projected to exceed 100 billion liras, according to the Financial Crimes Investigation Board.
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