Asia
Experts Say Karnataka’s Proposed Online Gaming Ban is a Setback to Gaming Industry
A few weeks ago, the Karnataka State proposed a ban on online games involving betting and wagering, emphasising on “any act or risking money, or otherwise on the unknown result of an event including a game of skill”.
The state government said the bill will help keep youth from rural areas from being idle in cities and towns as they tend to become habitual gamblers.
Karnataka’s move to ban games involving skills could prove detrimental to the revenues of large gaming platforms such as Dream11. This is in contrast to existing gambling laws in India, such as the ones in Telangana and Andhra Pradesh, that are dependent on chance, Puneet Bhasin, a Mumbai-based lawyer, said.
India categorises games into two main parts — games of skill and games of chance. While games of skill require players to possess analytical and decision-making capabilities, games of chance are based purely on luck.
Games like Dream11 and Mobile Premier League (MPL) offer skill-based games, where players use relevant data like career statistics, career form, strengths and weaknesses to choose sportspersons to include in their “fantasy team”, according to Tanmay Singh, litigation counsel at Internet Freedom Foundation (IFF).
Shivani Jha, Director of eSports Players Welfare Association, added that players are not risking money to win an uncertain event while playing skill-based games. “They are paying registration fees for an event with a controlled outcome because skill in involved. This must not be confused with wagering,” Jha added.
Karnataka is home to 91 gaming firms that collectively employ about 4000 people, according to data from Startup Business Academy.
“The move to pass the Karnataka Police (Amendment) Compliance Act, 2021 act a setback to the online skill gaming sunrise industry as well as to the state’s reputation of being a tech-hub and start-up capital,” Roland Landers, CEO of All India Gaming Federation, said.
“There is the clear distinction that needs to be drawn between games of skill such as bridge, eSports and games of chance.”
According to Landers, expanding the ban to the legitimate industry that has created many unicorns and is going to be a significant contributor to the Indian economy is not justified.
Singh noted the move represents an “impermissible expansion of the law” that encroaches upon fundamental freedoms and violates the constitutional rights of the residents of the state.
-
Africa5 days ago
Altenar obtains National Manufacturer licence in South Africa
-
Industry News3 days ago
Pennsylvania Skill, powered by Pace-O-Matic, congratulates PA Gaming Control Board and casinos on a banner 2024 with record monthly revenue
-
Asia6 days ago
Government support, medals, and global recognition define a landmark year for Indian esports and video gaming in 2024
-
Latest News3 days ago
FBM Foundation spreads holiday cheer with initiatives in Brazil and the Philippines
-
Australia4 days ago
AUSTRAC Takes Ladbrokes and Neds’ Operator – Entain – to Federal Court Over Serious Non-compliance with Australia’s Money Laundering Laws
-
eSports5 days ago
GRID Joins IBIA as an Associate Member, Strengthening Esports Integrity
-
Australia6 days ago
Regulating the Game 2025 adds masterclass on safer gambling training and customer care
-
Interviews5 days ago
FTDx Wins Xanada Startup Contest: Unlocking Untapped iGaming Traffic with Innovative Monetization Solutions