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Association of Gaming Equipment Manufacturers Records All-Time High Membership

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Association of Gaming Equipment Manufacturers Records All-Time High Membership
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The trade group now comprises 162 members from all over the world, an all-time high.

 

The new additions comprise companies from the US, Canada, Argentina, United Kingdom, Belgium, South Africa and China; and reach across portfolios as varied as sports betting, e-sports, casino management software, event management and banking and investment solutions, among others.

The Association of Gaming Equipment Manufacturers (AGEM) has announced on December 13th that its Board of Directors has approved the membership applications of nine new companies, bringing the trade group comprised some of the world’s leading gaming suppliers to a total of 162, an all-time high.

The organization has expressed ‘these new additions stregthen our commitment to continue creating benefits for every company within the organization.’

So far, AGEM has assisted regulatory agencies and participated in the legislative process to solve problems and create a business environment where our members can prosper while providing a strong level of support to education and responsible gaming initiatives,” the NGO added.

 

The new AGEM members are:

– Betson Enterprises, based in Carlstadt, New Jersey, supplier of VLT market solutions and location-based entertainment industry.

– Dominode, based in Boca Raton, Florida, designer of verified identity and licensing solutions for gaming businesses and professionals.

– DR Gaming Technology, based in Aalst, Belgium and with offices around the world, supplier of integrated casino management and jackpot system solutions.

– Genlot, based in Shenzhen, China, provider of goods, services and technology to the Chinese lottery.

– GET IN GLOBAL, based in Buenos Aires, Argentina, a global gaming events company with 16 years of experience in the industry.

– Jackpot Digital, based in Vancouver, Canada, a leading electronic table games manufacturer for the cruise ship and regulated casino industries.

– JP Morgan Chase, based in New York City, with its comprehensive portfolio of global banking solutions and investment services for mid-tier companies up to large corporations.

– Kiron Interactive, based in Johannesburg, South Africa, supplier of virtual sports content, sports betting and gaming services for deployment online or in retail venues.

– Visualplanet, based in Cambridge, UK, designer of large-format touch-sensor technology.

In their press release, AGEM has pledged to “continue working to further the interests of software, banking and gaming equipment suppliers throughout the world through political action, regulatory influence, trade show partnerships, educational alliances, information dissemination and good corporate citizenship.” 

For more information on the organization’s activities and mission, please visit www.agem.org.

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Slott: New Trusted Player in the World of Modern Casinos

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In 2024, an innovative product joined the world of online gambling: the Slott platform.
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In 2024, an innovative product joined the world of online gambling: the Slott platform. Slott is more than just another casino — it’s a fully-fledged gaming platform with its bonus engine and unique solutions that have been proven in practice. Slott was designed to offer superb gameplay and best-in-class user-centricity emphasising social interaction, community development, and a system of motivation through regular performance rewards, which guarantees continuous player involvement in the process.

 The creators of Slott have set an ambitious goal: to become the leading global online casino. Slott’s mission is to revolutionise the world of online gambling by introducing a unique online gambling platform that includes seamless deposit mechanisms that uphold security and transparency. The platform provides an exciting and secure gaming environment.

Slott is now available on both desktops and mobile devices, allowing users to enjoy games wherever and whenever they want. The platform has been developed by a highly qualified and experienced team of product designers and developers to deliver its players a truly unique experience.

Slott plans to significantly expand the product variety by the end of the year; the platform expects to feature 10,000 games and cooperate with 200 providers. In addition, a sportsbook will become available, while unique in-house developed games are already available to users!

Slott started working with fiat currencies in Q2 of 2024 and has already added support for cryptocurrencies. The platform will offer betting options for gaming and casino, regular promotions and a VIP program.

Slott is not a startup but the result of years of experience in launching casinos and developing igaming products that have been successfully operating worldwide, including in Europe, Asia, and Latin America, for many years. Slott’s creators bring their combined experience to the project, thus ensuring the reliability and prospects of the new platform.

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eSports

Staffordshire University makes history in college esports

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Students of Staffordshire University have achieved a unique success: becoming the UK’s first winning university team in Europe’s premier esports competition between colleges. Players of ‘Korean Pop Superstars (KPS)’ emerged victorious last weekend in VALORANT (Riot Games’ shooter title) at the Grand Final of UNIVERSITY Esports Masters (UE Masters), where they defeated their rivals from National University of Physical Education and Sport of Ukraine (NUPESU) by a score of 3-2.

It was not an easy road to glory. British representatives had to overcome the continuous returns from the Ukrainian players, who demonstrated a tough competitive spirit throughout the Grand Final. However, it was a great sporting experience in which fair play prevailed between the two teams. In fact, students of KPS waited over an hour for their NUPESU’s counterparts due to a problem with the venue where they were competing.

All the clashes at the Grand Finals of UE Masters (both VALORANT and League of Legends) were played entirely in online format. Live streams of the showdowns on Twitch and X (formerly Twitter) accumulated more than 40,000 views throughout last weekend on two official social channels with over 11,000 followers.

A great victory for the UK

The win of KPS is a meaningful milestone for college esports in the UK. For the first time, a British team has been crowned as Champion of UE Masters, the most important esports tournament in the college ecosystem across Europe. Since the first edition of the competition in 2016, Great Britain has had representatives, but none had been able to lift the Championship title.

This group of five students from Staffordshire University, integrated by Diarmuid McGirr, Josh Green, Zain Lim, Stanley Lebon, and Ignas Kantauta as the main squad, have completed a successful performance in this edition of UE Masters: overcoming qualifiers, beating the best opponents, and positioning the UK at the top of the university esports in the continent.

One of the KPS integrants, Zain Lim, said: “Playing as a team has definitely been fun, competing with friends just created such an atmosphere where it felt like we would beat teams due to just having better vibes than them. I would recommend university esports to others. I felt it made gaming a more social-able hobby, as over 5 years of university, at two different unis, I have met a bunch of people.”

Find out more about VALORANT, the victory’s game

What is VALORANT? What does it consist of? It is one of the most wanted esports-games globally. This shooter title, developed by the giant Riot Games and released in 2020, is a 5v5 character-based tactical FPS where precise gunplay meets unique agent abilities. It also includes a lot of effects and advanced weapons to offer players a better first-person experience.

Millions of people have tested their tactical skills on VALORANT over the past few years. According to the specialized website Tracker Network, over 16 million active users have played VALORANT so far in July worldwide.

Beyond of a video game competition

UE Masters, supported by Riot Games, is the conclusion of the UNIVERSITY Esports season, a global program with a presence in 26 countries on four continents and involving more than 100,000 students from 2,000 universities.

The main objectives of UNIVERSITY Esports are to create a sense of community among players from all over Europe, to give them the opportunity to compete in high quality international tournaments and to provide avenues for young people to develop a career within the esports world, as well as to find a place to learn and enhance their skills.

In the UK and Ireland, UNIVERSITY Esports, a project organized by NUEL (a GGTech Entertainment’s company), has celebrated its 13th Season. The winners of its Winter Split, such as Staffordshire University, have been the national representatives in the outgoing edition of UE Masters.

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Asia

BGMI MASTERS SERIES SEASON 3 SET TO LAUNCH WITH EXCITING NEW INITIATIVES

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The BGMI Masters Series (BGMS), India’s premier esports tournament, is back with its highly anticipated third season. Season 3 will begin on Friday, July 19 at 7:00 PM and will run until August 11 on the Star Sports Network. This season promises to be the most thrilling yet, with several innovative features for an esports experience like never before.

Broadcast Schedule:

  • Monday to Saturday: 7:00 PM – 9:00 PM
  • League week Sundays; Playoff & Finals: 6:30 PM – 9:00 PM

Channel Mix:

Fans can catch all the action on Star Sports 2 (HD & SD) in English and Star Sports First in Hindi. Fans will also have the option to switch to Tamil & Hindi commentary on SS2 using the blue button.

Digital Streaming:

The entire BGMI Masters Series will also be streamed on Star Sports & Nodwin Gaming’s YouTube, making it accessible to a broader audience.

Exciting New Features for Season 3:

  1. Powerplay:
    • Returning from Season 2 to make the game action-packed from the get-go, this feature rewards double the points to squads for each finish they achieve in the first circle of each match.
  2. Impact Player:
    • For the first time, , the in-game leader will conduct a random draw to select the Impact Player. This player will earn double points for each finish.
  3. Bounty:
    • Also debuting this season, the top 4 teams based on the standings of the league week’s first match will carry a bounty. In subsequent matches, the top 4 teams overall will carry a bounty, with ten bounty points awarded for wiping out an entire squad.

Impact and Reach:

Over the first two seasons, BGMS has garnered an impressive reach of over 100 million across linear and digital platforms. As the biggest esports IP in the country, BGMS continues to play a pivotal role in bringing esports into the mainstream.

Fan Engagement Initiative: Play with the Masters:

BGMI fans now have the unique opportunity to play the game directly with top BGMI gamers featured in BGMS everyday through the ‘Play with the Masters’ initiative. This exciting feature, introduced by Star Sports and Nodwin Gaming, encourages viewers to follow Star Sports’ & Nodwin Gaming’s social handles and tune into the BGMS broadcast for updates on how to participate.

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