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Asia

Lottery sales in China go up

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Lottery sales bounce back in China
Photo credits: cherylpetty.com
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China’s lottery sales rose 9.4 percent year-on-year to 104.18 billion yuan ($16.5 billion) in the first quarter of this year, official data showed.

Celebrations of the Chinese New Year, induced lottery sales across the country to drop almost 10% more exactly 9.4%, said the Ministry of Finance. Last mont in March sales rose nationwide to €5.1 billion, this is 5.9% bigger year-on-year, boosting a 9.4 per cent quarterly increase in comparison to 2017.

The biggest growth was observed in welfare lottery sales, as well as sports lottery’s said the Ministry, al these sum up at a 18.3% growth. The most profitable province is in the central of China, mainly Hunan. The province of Hunan saw a €184 million growth year-on-year during the first quarter of 2017.

February total sales from official products fell down 8.9% to €3.3 billion, but quarterly figures released in March showed an increase year-on-year.

 

Source: FocusGN

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Asia

India Investigates Google Over Policies for Real-money Games

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India’s competition oversight body has ordered a probe into Google over its policies for real-money games on its platform

The investigation comes after a complaint by online gaming group WinZO that called Google’s policies restrictive.

WinZO contacted India’s Competition Commission (CCI) back in 2022, after it was excluded from Google’s Play Store, despite some of its competitors being allowed.

Google’s policy had allowed for real-money games which include rummy and fantasy sports but the company was rejected for carrying games in other categories that Google did not accept – including car racing, puzzles and Indian carrom.

“By granting preferential treatment to select app categories, Google effectively creates a two-tier market where some developers are accorded superior access and visibility while others are discriminated against and thus, left with a competitive disadvantage,” indicates a letter from the CCI.

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Asia

SuperGaming’s Indus Battle Royale surpasses 5 million downloads; concludes first international playtest in Manila

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SuperGaming’s highly anticipated Indo-futuristic Battle Royale game, Indus, has achieved a significant milestone, surpassing 5 million downloads on the Google Play Store and over 100,000 installs on the iOS App Store. This remarkable feat solidifies its position as one of India’s fastest-growing games. The title has also been recognized as the Best Made in India Game by Google Play in their prestigious Best of 2024 awards.

Indus has captivated players with its distinctive Indo-futuristic world setting that seamlessly blends Indian culture with futuristic aesthetics, immersive gameplay, and community-driven innovation. Key gameplay features like the Cosmium Clutch, Grudge Mechanic, and culturally inspired avatars and weapons have particularly resonated with players, offering strategic depth and adrenaline-filled matches.

Building upon this momentum, SuperGaming recently hosted its first international community playtest at the YGG Play Summit in Manila, Philippines. The event featured some of the region’s top esports talent, with Kadiliman Esports emerging victorious. This successful international debut aligns with SuperGaming’s vision to expand its player base while maintaining a deep-rooted connection to its community.

“Surpassing 5 million downloads is more than a milestone—it’s a reflection of the enthusiasm our players have for Indus,” said Roby John, Co-Founder and CEO of SuperGaming. “Hosting our first international playtest at the YGG Play Summit was another defining moment for us, and a reminder of what gaming can achieve—bridging cultures and bringing people together. We’re driven to keep breaking new ground and taking Indus to even greater heights, reaching newer players across the world,” he adds.

Furthermore, in a move to strengthen India’s esports ecosystem, SuperGaming has also announced its year-long Clutch India Movement. The initiative kicks off with the Indus International Tournament, running from October 2024 to February 2025, featuring a massive prize pool of INR 2.5 crores. The tournament will bring together top Indian and international teams across four competitive phases.

SuperGaming remains committed to keeping Indus fresh with regular updates based on player feedback, ensuring the game continually improves. These efforts demonstrate the studio’s commitment to creating a gaming experience that reflects its players’ needs and aspirations while redefining the global perception of Indian gaming.

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IESF x MOONTON – WEC24 MLBB Success

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The 16th World Esports Championship (WEC), held from November 11 to 19, once again proved Mobile Legends: Bang Bang (MLBB) as one of the standout titles of IESF competitions. Both the Open and Women’s categories delivered exceptional competition; with live audiences and online viewership worldwide, this year’s tournaments stood as one of the most-watched MLBB tournaments of the year.

The MLBB Open tournament delivered one of the most exciting playoffs in WEC history. For the third consecutive year, a new champion was crowned, as Malaysia triumphed in dominant fashion. In a great run, Malaysia stunned the MLBB giants by defeating Indonesia, the 2022 champion, in the semifinals and then the Philippines, the 2023 champion, in a thrilling final.

  • Gold: Malaysia

  • Silver: Philippines

  • Bronze: Indonesia

The tournament reached a peak viewership of 613k, making it one of the most-watched MLBB Open tournaments in WEC history.

A Historic Year for Women in Esports

The debut of the MLBB Women’s Tournament marked a new milestone for the World Esports Championship. Teams from across the world displayed extraordinary talent and competitiveness, with Indonesia, the pre-tournament favorite, securing the first-ever MLBB Women’s World Esports Championship title.

  • Gold: Indonesia

  • Silver: Cambodia

  • Bronze: Egypt

The Women’s tournament reached a peak viewership of 258k, presenting the growing interest in women’s Esports. This debut exceeded all expectations and set the stage for more successful tournaments in the future, proving the Women’s category deserves its rightful place on the biggest stage.

Record-Breaking Prize Pool

This year’s tournaments also had the largest prize pool in MLBB history throughout WEC, totaling $280,000 across both categories:

  • $160,000 for the MLBB Open Tournament

  • $120,000 for the MLBB Women’s Tournament

The success of this year’s MLBB tournaments is a result of the strong partnership between IESF and MOONTON Games. Together, we have elevated MLBB into one of the most iconic and recognizable elements of the World Esports Championship.

“We are proud to have delivered such an impactful and pleasant MLBB experience for our fans and athletes. The incredible performances and viewership this year reaffirm our goal to growing MLBB’s presence on the international Esports stage,” said Igor Nedeski, IESF’s Esports Manager.

Ray Ng, Head of Ecosystem at MOONTON Games, said: “Congratulations to the whole IESF team for another great event that achieves a new milestone together with MLBB. We share the same beliefs of excellence and inclusion and are excited to build on this momentum to create even more unforgettable moments for MLBB fans around the world.”

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