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Sazka post improved gaming revenue

Niji Narayan

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Sazka post improved gaming revenue
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Sazka Group, a Czech Republic-based lottery and gaming operator that offers its services across Europe, has posted impressive net gaming revenue, operating EBITDA and profit after tax for the first quarter of the year.

Sazka, which earlier this year increased its indirect stake in Casinos Austria from 11.3 to 34 per cent, brought in €297k (€275k in the same period during 2017) in NGR in the first three months of 2018. Operating EBITDA was up to €127k (€110k), with after-tax profit of €64k (€51k).

 

Source: intergameonline.com

Central Europe

NSoft’s numbers betting for Fortuna Czechia’s web

George Miller

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NSoft’s numbers betting for Fortuna Czechia’s web
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Fortuna Czechia has integrated NSoft’s numbers betting games into its existing online business for the Czech Republic’s market. Lucky Six, the most popular draw-based betting game from NSoft, is now available to Fortuna Czechia’s online players. The web integration has also included Lucky X and Next Six, irreplaceable companions of Lucky Six evergreen.

Lucky Six by NSoft has been thriving in Fortuna Czechia shops. The game was first released at the beginning of 2019 in retail. It exceeded and doubled the results compared to the initial expectations and projections. The popularity of the game among Fortuna Czechia’s players has paid off for one lucky winner in particular. Namely, in February 2020, a lucky Lucky Six’s player won an impressive amount of 24.9K EUR.

“Lucky Six excels. The game is popular at every market and on every channel. Neat design and simplicity are the main assets of Lucy Six followed by clean backend solution and constant improvement of user experience and user interface. It really stands out. We are very happy to have it integrated into Fortuna Czechia web as well, after a successful year and a half in Fortuna’s bet shops” stated Karlo Kralj, Regional Sales Manager at NSoft.

“Based on a great experience with the Lucky Six lottery launched in our retail stores in 2019, I’m happy to announce that also our online customers can enjoy this unique game on mobile and desktop. In addition to Lucky 6, we have introduced another 2 new games and I believe all of them will become very popular and attractive to both our existing and new customers,” said David Vaněk, CEO of Fortuna Czech Republic.

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Central Europe

STS Completes Acquisition of Betsys

Niji Narayan

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STS Completes Acquisition of Betsys
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Polish bookmaking giant STS has completed the acquisition of Czech betting software provider Betsys.

Under the agreement, the terms of which were not disclosed, STS will take full ownership of Betsys, a software business in which it was already the majority shareholder. It acquired a 50% stake in the supplier’s parent company Greep in April 2017.

Betsys is STS’s main provider of software for both online and retail channels, and also counts the likes of Czech gaming conglomerate Sazka among its clients.

STS did not state what impact the acquisition would have on its financial results, but did reveal that Betsys generates “revenues of several million Euros per year.”

“This is a significant investment which secures our further development. The proprietary bookmaking system, and the possibility for its in-house development, constitutes a key advantage in our industry. We have already been generating more than 85% of our revenues via online channels, so further growth in IT solutions is of strategic value to us,” Mateusz Juroszek, chief executive of STS, said.

“The integration of Betsys and STS is not only a confirmation of the high quality of our services but above all, it allows us to expand our competence in the sector of IT solutions for the bookmaking industry, which is growing dynamically,” Jiri Najman, chief executive of Betsys, said.

“Betsys, as part of the STS Group, is guaranteed stable growth and the possibility of creating and developing significant competitive advantages for the bookmaker in terms of technology,” Jiri Najman added.

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Central Europe

Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in Germany

George Miller

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Enormous potential for serious games: sales revenue expected to grow by 19 per cent annually in Germany
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German serious games market likely to grow to 370 million US dollars by 2023
‘Considering the current turmoil in many industries, more companies should move with the times and use serious games as part of their employee training’

The German market for serious games is expected to grow significantly in the coming years: sales revenue in Germany is likely to increase by an average of 19 per cent annually, and market volume is projected to grow accordingly, to 370 million US dollars by 2023. This information was announced today by game – the German Games Industry Association. These figures are based on a projection from auditing and consulting firm PricewaterhouseCoopers. And the global trend looks similar: worldwide sales revenue from serious games is projected to grow by 19 per cent, creating a market worth approximately 9.2 billion US dollars by 2023.

‘This data on the German market for serious games – which has never been presented in this form before – demonstrates that serious games boast enormous potential in many areas, such as education and health care, and they also offer very strong economic prospects,’ says Felix Falk, Managing Director of game. ‘Whether learners are school pupils or career professionals, serious games increase learners’ motivation over the long term and make complex concepts easier to understand. They present a major opportunity for our knowledge-based society, and considering all their positive aspects, they are not being used nearly often enough.’

Human resources managers rate serious games particularly positively

The positive aspects of serious games are also important in a professional context. 98 per cent of the human resources managers surveyed who had already used serious games rated them as good or fairly good. 89 per cent observed an improvement in learning performance, and 86 per cent believed that their employees enjoyed the games. Around three quarters (76 per cent) of the human resources managers surveyed observed an increase in motivation among their employees.

Felix Falk: ‘Many in the business world still have reservations about serious games, as they feel that games are the antithesis of work. However, the survey results show how positively human resources managers rate serious games. Considering the current turmoil in many industries, more companies should move with the times and use serious games as part of their employee training. These games give employees the opportunity to learn key skills for the digital workplace alongside their colleagues in an interactive, digital format. And they can also give companies a strong competitive advantage.’

Further data from the survey on serious games conducted by auditing and consulting firm PricewaterhouseCoopers can be found in the new publication ‘game Fokus Serious Games’, which is available free of charge and in German language on seriousgames.game.de

 

About the market data
The data comes from a survey conducted by auditing and consulting firm PricewaterhouseCoopers (PwC) GmbH. 407 human resources managers were surveyed, comprising 234 men and 173 women. The average age of survey participants was 43.1. The survey was conducted in the second half of December 2018.

game – the German Games Industry Association
We are the association of the German games industry. Our members include developers, publishers and many other games industry actors such as esports event organisers, educational establishments and service providers. As a joint organiser of gamescom, we are responsible for the world’s biggest event for computer and video games. We are an expert partner for media and for political and social institutions, and answer questions relating to market development, games culture and media literacy. Our mission is to make Germany the best games location.

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