eSports
How women excel at eSports arena: Michele Morrow explains
Here is an interview with Michele Morrow, actress, host, and writer who has hosted ELEAGUE for Tekken and Street Fighter V
Here, she explains how she reached so far in eSports. Initiation into eSports well, when I was a kid, my mom actually got the Commodore 64. My sister and I were really little and we were playing things like impossible Mission and Pac-Man and all sorts of things. Jumpman was my favourite, actually. And then I graduated to the NES. I got it on my 10th birthday, and I was the only kid on the block who had it. Growing up with video games was an activity that everyone in the neighbourhood would come to your house and do after school. Everyone would play games and it was something everyone would do together. So that’s sort of how I grew up, playing games. It was not until later on and I moved to LA, I was doing acting for a little while and did not play as much.
About 10 years after I moved to Los Angeles, I got severely injured in a bad accident, and I was in a neck brace for a better part of a year and ended up playing video games. And I played a bunch of games including God of War II and World of Warcraft.
Professional career
At first, I was just really bored and trying to figure out what to do, because I was bedridden and trapped at home. I could not drive or do anything. So a friend of mine was writing for HelloGiggles, and they said they wanted to have someone who wrote about video games. So I started to write for them. I did that for a couple years (from 2011 to 2014). So I did a column called “Level Up.” I wrote about video games and gender, but more as an overarching look at gaming. Every single month I spotlighted one female character. That was what my column focused on, and then it began to focus on other things.
I was able to really use that experience at HelloGiggles and translate into hosting. A friend of mine was working for a company called BiteSize TV, and it was a new digital startup network, and they needed somebody to review apps. I did a show called App Attack, and I just reviewed apps on my iPhone and turned that into a show. BiteSize TV gave me several opportunities there, so I had a show called Chaotic Awesome which I executive produced, and I started writing for Nerdist a little bit, and a couple other outlets like Cinefantastique. I was so obsessed with World of Warcraft, and I was writing so much on World of Warcraft and I was such a big fan – they were looking for a new host for BlizzCon and I auditioned and I got it. 2014 became my first-year co-anchoring BlizzCon.
You can read the full interview on the following link: https://www.syfy.com/syfywire/women-of-esports-michele-morrow-of-good-game-and-blizzcon-host
Asia
Vasista Esports Crowned Champions of Red Bull M.E.O. 2024 at Chennai Trade Centre
The Red Bull M.E.O. 2024 BGMI Grand Finals concluded in spectacular fashion at the Chennai Trade Centre, with Vasista Esports emerging as the champions. The team, which flew under the radar leading up to the finals, delivered a phenomenal performance to claim the coveted title.
Coming into the Grand Finals, Vasista Esports had placed 13th in the semifinals, raising doubts about their chances. However, the roster maintained consistency throughout the 18 matches in the grand finals, propelling them to the top of the standings table with 153 points.
The journey to victory wasn’t without challenges. While Vasista Esports took an early lead, they faced stiff resistance from formidable teams like Orangutan, Gods Reign, and Soul Esports during the intense L.AN finale.
In fact, Orangutan almost clinched the title in the penultimate game where they picked up 10 finishes and placed second. But, with Vasista Esports playing it safe to place second in that match, they maintained their position at the top. Orangutan ended as the runners-up with a mere 6 point difference to Vasista Esports.
With this victory, Vasista Esports not only earns the prestigious title but also an exclusive Red Bull F1 experience, where the team will travel to witness a live Formula 1 race in 2025.
In a post match interview, Vasista Esports Pukar said, “We are feeling really good. Honestly, we have been trying to win for the past two seasons and even finished second once. This time, we have won it all and can’t wait to watch the FI race live.”
On their consistency, the player added, “We approached each game with a fresh mindset, taking it one game at a time and leaving behind the results of the previous matches.”
The Red Bull M.E.O. 2024 featured open qualifiers with thousands of players from across India competing for a chance to shine on the big stage. Ultimately, 16 teams battled it out in the Grand Finals at the Chennai Trade Centre. The tournament achieved remarkable success, drawing ove 20fe concurrent viewers. Skyesports had executed the event.
eSports
World Esports Summit 2024: A Fitting End to a Remarkable Year in International Esports
The International Esports Federation (IESF) concluded the 9th World Esports Summit (WES24) in Busan, South Korea, marking the end of a highly productive year for international Esports. Held over two days, WES24 featured 10 panels led by some of the world’s top Esports professionals. These discussions addressed critical industry topics and explored the latest trends shaping the future of Esports.
WES24 has grown into one of the largest and most impactful international Esports gatherings. Each year the summit grows, it attracts thought leaders, stakeholders, and professionals from all corners of the Esports ecosystem, creating an essential platform for dialogue, innovation, and collaboration.
The summit also featured the IESF Referee Academy, where aspiring referees gained hands-on training and expert mentorship from leading industry professionals. This program aims to raise the standards of officiating in Esports by equipping referees with the knowledge and skills needed to oversee competitions with precision and integrity.
Another key program that took part in WES24 was the IESF Training Camp, an initiative designed to support athlete development. Athletes received expert guidance on game tactics, scrimmage preparation, and strategic insights, enabling them to enhance their performance and readiness for elite competition.
The World Esports Idea Quest 2024, also one of IESF’s initiatives this year, revealed its winners, recognizing outstanding project ideas for Esports events that demonstrated creativity and vision.
On the final day of the summit, the prestigious National Federation of the Year Award was presented to Indonesia. This annual award celebrates the federation that has demonstrated excellence throughout the whole year across all areas of Esports, from competition success to organizational achievements.
As WES24 concludes, we reflect on another year marked by success, growth, unity, and collaboration within the international Esports community. With increased engagement from the national federations, athletes, and fans, IESF looks forward to even greater success in the coming years.
eSports
Indonesia Wins the IESF National Federation of the Year Award
Indonesia has been named the winner of the National Federation of the Year Award – the most prestigious accolade presented annually by the International Esports Federation (IESF). The announcement and award ceremony took place during the IESF World Esports Summit in Busan, South Korea.
This award recognises the National Federation that demonstrates Esports excellence across all areas, including operational professionalism, success in competitions, marketing initiatives and efforts to grow the Esports ecosystem both nationally and globally.
What a year for Indonesia! While they earned the Overall Champion Award at the 16th World Esports Championship (WEC24), it was their commitment to promoting esports, supporting their national teams and demonstrating professionalism throughout the year that secured this honour. They have set an example of what it takes to build an Esports ecosystem that inspires athletes, fans and communities alike.
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