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Alive Casino launches new platform combining virtual reality and blockchain

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Alive Casino launches new platform combining virtual reality and blockchain
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Alive Entertainment Company, a Cost Rica-based gaming developer, have launched a new casino platform that combines virtual reality and blockchain technologies.  What is special on the platform is that users have an opportunity to play games on a land-based casino and experience the full features of virtual reality and a 360-degree view of games. The company has also started exclusive private sale its token. It plans to sell 15 per cent of its AL tokens to raise the funds for development of the platform. The AL tokens have their value set at $0.015 per unit, which can be purchased against payment in ETH.

While Alive Casino has not set a minimum limit for token purchase, there is a maximum cap of 75 ETH in place for each buyer. In addition, the token sale participants contributing 1 ETH or more also stand to receive a 15 per cent bonus along with a chance to win HTC VIVE VR headset.

The Project

The Alive Casino project is based on the principles of “keeping things alive.” It intends to create a living, thriving and secure gaming alternative for gambling enthusiasts. Having set a clear vision, the platform, empowered by a highly capable team is working on implementing them in a step-by-step process. Divided into short-term and long-term vision, Alive will be focusing on the following

In the short-term:

Creating strategic partnerships that can help implement a global gaming environment, complete with games, analytics, customer support, etc.

Community building by onboarding like-minded gamers, crypto-experts and enthusiasts.

Constant research and development to introduce new features and further improve existing offerings.

Creating its own VR game titles

Token

The AL token is based on ERC20 standards, and it acts as a utility token fuelling the platform’s economy as well as the blockchain functions. As more people join Alive Casino, the use of AL is set to rise, creating demand and increased liquidity. As an incentive to those contributing towards its mission, Alive Casino will have a profit distribution process in place, where 40 per cent of the profits will be shared with token holders. To receive pay-outs, token holders must store ALs in Alive Hold Wallet.

The platform will maintain the demand for AL in the market by burning 5 per cent of the token revenues every three months.

Those interested in possession of AL tokens can do so by participating the in the ongoing token sale process. In order to ensure global participation, the platform has made the whole process easier. Participants can directly send ETH from their wallets to the smart contract. The sale is also open for US residents, and the address used to send ETH will be considered for the selection of HTC VIVE VR headset winners during the private sale, which will be decided based on a random draw once 75 ETH is raised during the exclusive private sale.

Transferring funds to the platform has been made possible through Alive multi wallet system. The wallets will be personal, as per user’s preferences and more secure since everything will be done on the blockchain. The multi wallet system will also come in handy in helping users store both fiat and multiple cryptocurrencies. It will also protect the users from any untoward circumstances which might affect the platform itself as they will have their balances saved within their own wallet and not on the platform.

 

Source: NewsBTC

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FDJ Announces its First Bond Issue

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La Française des Jeux (FDJ), one of Europe’s leading betting and gaming operators, will meet investors over the next days with a view to launching its first bond issue, subject to market conditions.

FDJ recall that, on 7 November, Moody’s assigned the Group a long-term credit rating of Baa1 – stable outlook.

With a total value of €1.5 billion, in 3 tranches with maturity of 6, 9 and 12 years, the bond issue would be used to refinance most of the €2 billion bridging loan, drawn on 7 October to finance the acquisition of Kindred shares for nearly €2.5 billion. The bonds will be listed on the Euronext regulated market in Paris.

Furthermore, FDJ is finalising a €400 million syndicated loan with top-tier French and international banks, which will be repaid over 5 years. This financing is also intended to repay the bridging loan which will be settled with Group’s cash.

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CT Interactive Shortlisted in Two Categories at BEGE Awards 2024

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CT Interactive has announced that it was shortlisted in two categories for the upcoming prestigious BEGE Awards 2024. The company has been recognised for its exceptional contributions to the online gaming industry by being among the finalists for Online Game of the Year for the innovative and engaging game Doctor Winstein Buy Bonus and Online Provider of the Year.

The BEGE Awards, which celebrate excellence and innovation in the gaming and entertainment industry, will be held on November 27, 2024, at the Club Black & White in the Grand Hotel Millennium, Sofia.

This year’s nominations reflect CT Interactive’s dedication to creating top-tier gaming experiences and its continuous efforts to push boundaries in the online gaming world.

“Being recognised in these two categories is a testament to the hard work and creativity of our entire team. We are thrilled to be among the industry’s finest at the BEGE Awards once again,” said Monika Zlateva, CCO at CT Interactive.

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Maximising Your Cross-Market Appeal

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Maximising Your Cross-Market Appeal
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With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.

 

When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.

One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.

Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.

As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.

First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.

On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.

Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.

When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.

Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.

Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.

I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.

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