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Swedish iGaming Market Posts a Turnover of €313.8 Million in Q1

Niji Narayan

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Swedish iGaming Market Posts a Turnover of €313.8 Million in Q1
Photo Source: thedenlingers.blogspot.com
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Swedish iGaming regulator has revealed the financial report  for the first quarter. As per the results, the country’s  iGamning industry has posted a total turnover of €313.8 million. ATG, the former horse racing monopoly, led the market with a turnover of €102 million.

In January, online gaming turnover reached €106 million, slightly declined to €104 million in February and was flat in March.

The Svenska Spel Sport & Casino reported turnover of €55 million for the three months, €18 million in January, €18.3 million in February and repeated in March.

The newly-regulated Swedish iGaming market was launched on January 1, introducing major changes for the local industry, such as the rebrand of the local regulator and the introduction of new iGaming companies.

 

eSports

Nacon and KT Racing Announce “TT Ride on the Edge 2020”

Niji Narayan

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Nacon and KT Racing Announce “TT Ride on the Edge 2020”
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NACON and KT Racing, in collaboration with the Isle of Man TT Races, have announced “TT Ride on the Edge 2020,” an online event taking place within the video game TT Isle of Man – Ride on the Edge 2. The competition will run from June 13–25.

TT Isle of Man – Ride on the Edge 2 is a racing simulation that recreates the TT Races in a game format. The route and Isle of Man environment have been accurately modelled to make the game experience as authentic as possible.

Gamers from all over the world who play TT Isle of Man – Ride on the Edge 2 on PlayStation 4 and PC can enter the open competition. They will be competing to win a trip for two to the 2021 Isle of Man TT Races and the opportunity to meet the riders who race on the iconic TT Mountain Course. The runner-up will win an official and limited-edition TT 2020 Arai helmet.

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eSports

VISA and FACEIT Announce $450,000 Esports Programme with Gazprombank

Niji Narayan

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VISA and FACEIT Announce $450,000 Esports Programme with Gazprombank
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Visa and FACEIT have partnered with Gazprombank to launch the first esports card product for gamers actively engaged in Dota2 and CS:GO titles in Russia.

Gazprombank’s new FACEIT debit card by Visa will allow making everyday purchases, as well as give gamers exclusive access to tournaments on the FACEIT platform. Card holders will be able to take part in the competition for the prize pool in both disciplines of the FACEIT team game tournaments — Dota 2 and CS:GO.

Starting in June, $450,000 in prize money will be distributed among players within the first three months across several different tournament formats for CS:GO and Dota 2, both in FACEIT points and ruble cash prizes.

“In designing this product, we always stuck to the core question: ‘What does a player really want?’ The answer to this is surprisingly simple: the player wants to be rewarded for his success in the game. So we accepted the challenge of putting together a diverse, rich, exciting reward infrastructure that motivates players’ to become better while putting real tangible prizes into their hands when they win tournaments. With CS:GO and Dota hitting a peak of 1.3M and 800K concurrent players, we are saying to the world: come compete with us and get $450,000 worth of prizes!” Evgeniy Zelenyi, Director of Strategic Partnerships and Fintech at Visa Russia, said.

“We are very excited to launch the program with VISA and Gazprombank as our first partner in this world first collaboration. This program is a great example of how brands can connect with our community and significantly contribute to the development of competitive ecosystems which is something that is hugely important for FACEIT. The partnership aims to drive new competitive opportunities to esports players in Russia while also creating valuable content for CSGO and Dota2 players. It’s fantastic to partner with international industry leaders to create new initiatives,” Niccolo Maisto, Co-Founder & CEO of FACEIT, said.

“Following the trends in the banking business, Gazprombank once again relies on personalization. This time we chose a rapidly growing segment — the mass e-sports market in Russia. In partnership with Visa and FACEIT, we launched a unique card product for gamers, thanks to which we plan to significantly increase our customer base. I’m sure that the new card will be in demand, because now the e-sports audience in Russia has about 10–12 million people and is predicted to grow by 20% annually,” Alexey Popovich, First Vice President and member of the Management Board of Gazprombank, said.

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eSports

Lamborghini Enters eSports Arena

Niji Narayan

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Lamborghini Enters eSports Arena
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Car manufacturer Lamborghini has entered the world of esports with The Real Race, a global esports competition open to Assetto Corsa Competizione players of all levels. Assetto Corsa Competizione is an extraordinary racing simulation game developed by Kunos Simulazioni.

The tournament started on 29 May with five qualifier weekends, before culminating in a live final at Lamborghini’s headquarters in Sant’Agata Bolognese, Italy.

The Real Race will be Lamborghini’s first official entry into eSports, delivering a new sim racing championship blending the real and virtual worlds of racing. Assetto Corsa Competizione was developed alongside car manufacturers and provides a dynamic platform for Lamborghini’s latest racing series.

The top three players from the tournament’s live finals will enjoy a three-day experience in Italy, the home of Lamborghini. Players will have a chance to train alongside Lamborghini Squadra Corse drivers and to drive a real Lamborghini race car at an internationally- renowned racetrack. The competition is open to all experience levels.

Five qualifier weeks take place from 29 May to 2 August. The top three players from the first and last qualifier weekend and top two players from the second, third and fourth weekend, will be whisked away by Lamborghini to the live final on 18 September, where the best drivers will be determined.

“Sim racing is one of the fastest growing sectors in eSports, with eSports increasingly important to younger generations. I also follow it closely! This is an opportunity for us to combine the excitement of virtual racing with the appeal of Lamborghini cars and our motorsports program. ESports creates an environment where race heroes and top drivers can be challenged by anyone. This encourages wider engagement with real-life racing, reflected by Lamborghini’s investment in this new sports platform,” Stefano Domenicali, Chairman and Chief Executive Officer of Automobili Lamborghini, said.

“I’ve paid close attention to the rise of eSports. Seeing the realism of racing games and how drivers are using racing simulators to practice, or professional eSports players going from simulation to the real thing, is just incredible. The Real Race is designed to portray realism and professionalism. Skills in sim racing are so transferable, which is why Lamborghini wants to give players an opportunity to test drive the real thing as part of the prize. There’s nothing quite like getting behind the wheel of a Lamborghini,” David Coulthard MBE, former Formula One racing driver, who will be the studio-based commentator for the live event, said.

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