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Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End

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Global Virtual Reality In Gaming Market Is Poised To Value Over US$ 38,331.5 Million by 2027 End
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The Global Virtual Reality in Gaming Market is expected to be valued at US$ 38,331.5 million by 2027, exhibiting a CAGR of 28.6% during the forecast period of 2020 to 2027, as highlighted in a report published by Coherent Market Insights.

Virtual reality is the use of computer technology to create a simulated environment using computer software and hardware technologies. VR technology has been used in many applications including entertainment and gaming. Virtual reality in gaming is referred to the use of sound and graphics technology in games where the user wears gloves, head-mounted display (HMD), and glasses as a part of their experience. There are several equipped to these devices that record the movement.

Growing digitization and advancement in technology is expected to boost the global virtual reality in gaming market growth over the forecast period
Over the years, both developed and emerging economies have witnessed massive digitization. This is complemented with advancements in technology, in order to expand the use of virtual reality devices. There are various technological advancements are expected in the near future namely wide field-of-view AR displays, transition from PC-based to standalone mobile VR devices, 5G mobile devices, and more. Such technological advancements enhance the user experience and reduce the latency up to a significant level. Hence, these factors are expected to drive growth of the global virtual reality in gaming market growth over the forecast period.

Launch of novel products can present lucrative growth opportunities for market players
Key players are focused on research and development activities, in order to expand the product portfolio and gain a competitive edge in the market. For instance, in May 2014, Electronic Arts Inc. launched EA Sports NHL 15, the first title in a new generation of hockey games. In August 2013, Nintendo Co. Ltd. introduced a 2DS handheld gaming device. The device enabled the user to play 3DS and all other games with the device. Furthermore, in February 2014, Sony Corporation launched its virtual reality headsets named HMZ- T3Q VR.

Challenges associated with user-friendly VR are expected to hamper the global virtual reality in gaming market growth over the forecast period
Despite its various advantages such as enhanced quality and realistic experience, many VR devices are not user friendly. Some of those devices are complicated to use and require adequate training long before they used for gaming experience. Manufacturers are required to provide a user-friendly device that can be operated by a layman as well. Hence, such factors are expected to hamper the global virtual reality in gaming market growth over the forecast period.

North America Trends

According to Coherent Market Insights’s study among regions, North America is expected to witness significant growth in the global virtual reality in gaming market during the forecast period. This is owing to the large presence of major VR companies across the region. Furthermore, growing investment in cutting-edge technologies is expected to propel the global virtual reality in gaming market growth over the forecast period.

Europe Trends

Europe is expected to register robust growth rate in the global virtual reality in gaming market over the forecast period. This owing to constant digitalization of various industries across the region. Furthermore, high growth of VR market in France is expected to boost the regional market growth over the forecast period.
Global Virtual Reality in Gaming Market – Impact of Coronavirus (Covid-19) Pandemic
The countries such as China and India, are play crucial role in the supply chain of virtual reality in gaming market. In the span of lockdown the supply chain in these countries mainly disturbed. Many industries were forced to close down their manufacturing site or remained operational with limited people working on the shop floor, which lowered the production capacity of factories. Further, demand for non-essential products decreased during the pandemic. This hindered the market growth during the pandemic.

Competitive Section
Key companies operating in the global virtual reality in gaming market are Electronic Arts Inc., Kaneva LLC, Nintendo Co. Ltd, Avatar Reality Inc., Sony Corporation, Oculus VR, Activision Publishing Inc., and Sega Corporation.

Key Developments

Major companies are focused on research and development activities, in order to enhance the market presence. For instance, in May 2020, Oculus VR, a subsidiary of Facebook Inc., announced that it is developing a new Quest VR headset of 90Hz for the smoother gaming experience.
Key market players are involved in collaborations and partnerships, in order to gain a competitive edge in the market. For instance, in December 2017, Sega Corporation collaborated with StarVR to introduce premium VR arcade experience in Japan.

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The pros and cons of proprietary platforms

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The pros and cons of proprietary platforms
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Dee Maher, Chief Executive Officer at La Royale Gaming Investments, says in-house tech development is not for the faint-hearted but is ultimately a must for operators wanting to compete with the power players

When launching an online sportsbook, one of the biggest decisions an operator faces is whether to power their brand using a third-party platform or a proprietary platform developed in-house from the ground up.

White labels provide a fast route to market and are inherently less risky, but for me, a proprietary platform is the best long-term solution.

This is because ownership and control of technology is the only way to provide a personalised, localised and bespoke experience to players while also ensuring compliance with regulations across global markets.

This is much more challenging when using a white label platform as the core product and experience offered to players is the same or very similar across all brands using the platform, and this makes differentiation beyond branding and bonusing incredibly difficult.

Operators are also limited to the markets they can enter based on the jurisdictions in which the white label provider holds licences.

In such a competitive market, sportsbook brands must deliver more value to their customers than ever before, and this means being able to bring new features, tools and experiences to the book.

With a white label, this is almost impossible to achieve beyond what the tech provider has in its product roadmap. Take payments, for example. Sportsbooks must localise their cashiers and, where possible, offer instant deposits and withdrawals.

This often means integrating new and innovative payment providers into the cashier. If you own your platform, you can quickly onboard these providers, but if running on a white label, you can do little more than request the method be added as soon as possible.

The same applies to rolling out new betting products and experiences. You can request the white label provider to develop them on your behalf – often at a cost or under the premise it’s made available to all operators using the platform – but with the request logged in a queue.

This prevents the operator from being able to pivot and meet changing player preferences or bring something truly unique to the market without having to share it with their competitors.

These are simply not issues with a proprietary platform and that is why it’s the best way forward for sportsbooks. However, developing a technology stack from scratch is not without its challenges. Let’s consider some of the most significant…

 

The cost of development is high

Developing a cutting-edge platform that is flexible and robust, that combines state-of-the-art technologies while being able to meet regulatory requirements, that can handle increasing demand while being able to effortlessly scale is no mean feat.

It requires a skilled, talented, experienced and ambitious team of designers, developers, engineers, specialists and managers, working collaboratively towards a shared end goal.

Make no mistake about it, this is an expensive undertaking not only in the human resources required to oversee and deliver the platform but also the investment in the infrastructure and technologies needed to build, power, host and protect the technology.

Throw in trademarks, IP rights, licensing and certification, and the real cost can quickly go way beyond that initially estimated.

 

It comes with high levels of risk

The cost of developing a proprietary platform aligns with the inherent risk this approach takes.

This is an unproven technology stack that is as complex as it is comprehensive. Things can and do go wrong but if these challenges can’t be overcome quickly and efficiently, the project can grind to a halt – in this game, if you rest, you rust.

In-house platform development is pioneering in its very nature, and when you push boundaries and try new things there is always a risk it won’t work out.

This is why so many operators turn to trusted, proven third-party solutions – for them, the trade-offs mentioned above outweigh the risk of building from scratch. But for me, it’s the other way around – the risks of not developing your platform are higher than taking the “safe” option of a white label.

 

Compliance can be a headache

Perhaps the biggest challenge with developing your own technology is ensuring that it has the flexibility to meet regulations and requirements in multiple regulated markets.

Given the cost of development, operators will want to run multiple brands in as many jurisdictions as possible to offset the initial investment and ongoing development and maintenance costs.

But you need to be able to ensure you can tweak the technology so that it meets the standards being set in each market. This flexibility needs to be ongoing, too, given how often regulations change and evolve.

 

Missed opportunities

There is an argument that the time it takes to develop a proprietary platform creates a missed opportunity for the sportsbook brand. If the operator opted for a white label instead, they could be live in a matter of months.

But good things come to those who wait and again, the upsides to owning your technology mean that any lost ground can be quickly recovered with the sportsbook powered by proprietary tech having no limitations when it comes to player experience, new market expansion and overall growth.

Building a platform in-house is not for everyone but for those who invest and take the risk, the rewards are far greater than those available by white labelling a solution. Just look at the titans of the industry – they all own their tech.

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eSports

T1 claims victory at Red Bull Home Ground 2024

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After a thrilling Grand Final, T1 claimed the 2024 off-season champions title at this year’s Red Bull Home Ground. Emerging victorious with a 3-1 victory over Cloud9, they take home the much-coveted trophy for Korea.

In front of more than 2000 fans experiencing the excitement first-hand in Berlin, Germany and the thousands more watching at home, the professional VALORANT Invitational tournament saw a closely fought finale play out on the Arena Berlin stage.

As the event kicked off on Thursday 21 November, the Group Stages saw both T1 and Cloud9 put in dominant performances as they each went 2-0. While Team Heretics started in a strong position with a win over FOKUS, they fell to Cloud9 and, due to medical issues, were unable to continue, sending FUT Esports straight to the Semis. Vying for their own spot in the semi finals, last year’s champions Fnatic were unable to replicate their 2023 success as G2 headed into the lead with a 2-0 victory.

The Playoffs saw Cloud9 continue their dominant streak as their Semifinals match against G2 Esports went 2-0 with strong performances on both Sunset and Pearl. FUT Esports faced off against T1 in a hotly competitive game, with T1 taking the first map and FUT Esports the second. After a neck and neck showdown, T1 finally took Ascent as FUT bowed out the tournament and T1 advanced to the grand final.

The final stage of the competition saw Cloud9, who came in second place at last year’s tournament, go head to head against T1 in a thrilling matchup. Continuing to step it up in the grand final, T1 were off to a strong start as they took Abyss in a closely fought first match. Although Cloud9 soon equalled the score as they took the second map, it was T1 that eventually emerged victorious, winning the next two closely contested games to claim the trophy and Red Bull Home Ground 2024 champion title.

Following an excellent performance throughout the tournament, Red Bull Home Ground champion BuZz of T1 said: “Winning this tournament means a lot for us. Against international teams we show we’re strong, so that’s why I’m happy we win this tournament and maybe we can keep this momentum until the end of 2025!”

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ELA Games Signs Exciting Partnership with Rootz to Introduce Its Portfolio to New Audiences

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ELA Games Signs Exciting Partnership with Rootz to Introduce Its Portfolio to New Audiences
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Ela Games signs strategic partnership with Rootz

ELA Games is excited to announce its new strategic partnership with Rootz, an iGaming platform that focuses on exciting tech and automation.

Rootz is an all-encompassing iGaming solution built to help operators manage all aspects of their online casinos and power the brands of the future. Some innovative brands in the Rootz portfolio include Wildz, Chipz Casino and many more.

This strategic partnership will see ELA Games’ catalogue being hosted on many of Rootz’s brands. As a result, more players can experience ELA Games’ unique and innovative games like Cash Crab, Joker Cashpot and more. With many of the studio’s games implementing engaging gamification engines, Rootz’s brands can experience increased player acquisition, retention and engagement.

David Fall, ELA Games’ Business Development Manager and spokesperson, commented on the partnership, “We’re proud to announce this significant strategic partnership and are excited about the positive implications it will have on our growth. ELA Games will increase its market presence by being hosted on Rootz’s various platforms, and Rootz will experience increased player engagement from our innovative games. This partnership will prove to be a mutually beneficial one and a meaningful development for our studio.”

Sam Brown, Rootz’s CEO, added, “At Rootz, our players come first, so we’re always thrilled to augment our lobbies with top-quality casino content, like the titles in ELA Games’ catalogue. We’re sure our players will enjoy them, and we look forward to this mutually beneficial collaboration.”

ELA Games continues to experience expansive yet sustainable growth, as evidenced by this recent significant partnership. The studio continues its commitment to producing games with attractive UI and design that enhances the player experience.

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