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Quash Squashed the Competition at the Game Development World Championship Virtual Reality Games Weekly Vote!

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Quash Squashed the Competition at the Game Development World Championship Virtual Reality Games Weekly Vote!
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Quash by Team Quash, French devs team built around VR arcade game Quash, has won the weekly voting on Game Development World Championship Fan Favourite category for the VR Games Week. Quash is available on Steam.

“Quash is a VR arcade game where you’re swinging your racket, destroying bricks, rising your score and climbing up the campaign.” Team Quash describes Quash.

Team Quash moves on to the next round of voting in the Fan Favourite category of the GDWC – Game Development World Championship and will meet other Weekly Vote winners in a battle for the crown at the end of the GDWC 2020 season.

2nd place was taken by Arcaxer by Overrun Games: “Arcaxer is a VR turn based RPG with first person action oriented combat, and a 3rd person god-view overworld. In the overworld you will explore procedural dungeons to find equips and new abilities for your character.”

3rd place went to Boiling Steel by MiroWin VR studio from the Ukraine: “Sci-fi VR shooter with intriguing storyline from one of the authors of S.T.A.L.K.E.R. series. Thousands of light years from home. You are alone. Nowhere to run.”

The GDWC team sends congratulations to the winning team and big thanks to all Nominees and voters. The weekly votes take place each week, from Monday to Saturday and there are always six new exciting games to check out and vote for. This week’s vote is already live on the event website at thegdwc.com.

This week’s voting theme is Story Games and the nominees are:
Arcanbreak by Kisuarts, Finland
Burn Me Twice by Null Reference Studio, Spain
Ever Forward by Ever Forward Team, Spain
Helheim Hassle by Perfectly Paranormal, Norway
Saint Kotar by Red Martyr Entertainment, Croatia
What Comes After by fahmitsu, Rolling Glory Jam, Indonesia

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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