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Vulcron and AdInMo partner to monetize mobile multiplayer game

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Vulcron and AdInMo partner to monetize mobile multiplayer game
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Developers of hit first person shooter Pixel Strike 3D release Android and IOS updates featuring InGamePlay brand ads

AdInMo, the mobile InGamePlay™ brand advertising platform, today announced a deal with Vulcron to integrate InGamePlay brand ads in its hit multiplayer first person shooter Pixel Strike 3D.

AdInMo’s native in-game ad units blend seamlessly with Vulcron’s 3D game environment to programmatically serve click-free ads which do not interrupt gameplay and provide Vulcron incremental monetization for its free-to-play game.

Vulcron who specializes in First Person Shooters has released updates integrating AdInMo’s performant SDK on both Android and iOS to its blocky shooting game with PC and Console style mechanics. InGamePlay brand ads have been placed in key locations throughout Pixel Strike 3D using billboards and city-style sidewalk ads as well as in high-dwell time areas, for example, in the waiting room and when players are customizing their characters.

The native ads are served programmatically as part of the gaming experience and the non-interruptive format also helps developers improve retention rates compared to other in-game ad monetization channels.

With Pixel Strike 3D’s average player session lasting up to 45 minutes per day, multiple ad placements in-game means AdInMo serves up to 90 minutes of brand exposure minutes per player per day demonstrating the high viewability achieved with InGamePlay brand advertising.

Brandon Smith, Partner at Vulcron commented: “We’re excited to be working with the team at AdInMo to drive incremental revenue for Pixel Strike 3D without impacting our players’ experience. We’ve worked with AdInMo’s in-house design team to test the optimal ad viewability that works for the fast-paced nature of our game.”

Kristan Rivers, CEO and Co-Founder of AdInMo added: “InGamePlay brand advertising helps developers of all genres earn incremental revenue and supports player retention because the ads don’t force players to leave the game.

Pixel Strike 3D is a great example of how rich 3D environments monetize well with native in-game ads. Players spend a lot of time exploring and customizing which maximizes eyeballs for brand advertisers and Average Revenue Per Daily Active User (ARPDAU) for developers.”

 

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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