eSports
WePlay Esports is a finalist of Esports Awards

The esports media holding company is a finalist in the Esports Creative Team of the Year category of one of the main awards of the industry.
Since 2021 started, WePlay Esports has held a number of events as a tournament organizer, including the first season of the WePlay Ultimate Fighting League, WePlay AniMajor, and the WePlay Academy League. Also, it was an official broadcaster of Flashpoint Season 3.
“For the audience to get something more than just a tournament, you need to act on bold ideas and set trends. I am happy that our creative approach was appreciated. The nomination is a good sign — it means that all the talent and resources we put into our events matter for the industry. We continue to be dedicated to the community and to our vision of an esports event, which is not just an exciting tournament, but also a vibrant entertainment show,†says Maksym Bilonogov, chief visionary officer and general producer at WePlay Esports.
“Any creative idea is always more than what occurs in your mind when thinking about a game. Because the same people who are playing Dota 2, CS:GO, or Valorant right now may turn off the computer and watch some Netflix or anime series, read a book, or attend a concert in the next couple of hours. People have many different interests and hobbies. With our tournaments, WePlay Esports is showing that the audience’s interests are important, that they are not alone in their likings. That is why the gaming community responds to our efforts and ideas with nominations like this one. The whole WePlay Esports team is grateful for the nomination and enormously happy to meet the audience’s expectations again and again,†says Iryna Chuhai, head of tournament marketing at WePlay Esports
The Esports Awards is dedicated to showcasing top-class performance and innovation from, among others, the players, teams, media, hardware providers, games, events, and personalities within the scene.
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