Gaming
GameSir introduces the X2 Pro Xbox licensed mobile gaming controller, Designed for Xbox cloud gaming on Android smartphones
GameSir, a leading provider of innovative, high quality gaming peripherals is pleased to announce the launch of the new X2 Pro model of the incredibly popular GameSir X2 mobile gaming controller which is fully compatible with Android 8.0 or above smartphones. Officially licensed by Xbox for Android phones, the X2 Pro mobile gaming controller allows users to enjoy 100+ Xbox games from their cloud service whilst on the go. The GameSir X2 Pro is available on the GameSir website for $79.99/£79.99/€89.99 with 1 month of Xbox Game Pass Ultimate for new members. Amazon and Amazon UK is expected to stock on Sept 1.
The X2 Pro is a clamp-style mobile controller with ergonomic button design and textured grips—secure and comfortable to hold. The LB/RB buttons are Kailh micro switches for faster actuation, with 0.6 mm actuation distance and the LT/RT Hall Effect analog triggers for better precision, accurate to 0.1 mm. The simple design will expand to securely hold Android phones measuring from 110-179 mm in length.
The X2 Pro supports nearly all popular streaming services such as Xbox Cloud Gaming (Beta) with Xbox Game Pass Ultimate, Xbox Remote Play, Stadia, NVIDIA GeForce Now and Amazon Luna, meaning it is now possible for gamers to enjoy PC & Console games anytime and anywhere. Built for a direct Type-C connection to the phone, X2 Pro allows you to simply plug the phone in and jump right in to any controller-supported games from Diablo Immortal to Fortnite, with almost no input latency. It is now also possible to charge the smartphone whilst using the controller thanks to the pass-through charging for an unstoppable gaming experience.
Designed for console-level gaming experience, X2 Pro also comes with 2 additional, mappable buttons on the back so you can map your in-game valuable actions on the fly, even in the middle of the game. Program and use instantly, no need for software.
There are some ways to customize GameSir X2 Pro as well. Thanks to the magnetic and detachable ABXY buttons, gamers can easily swap the ABXY layout between the standard Xbox-style and Switch one for their own playstyle, with just a simple pull. (Need to also select relevant layout in GameSir App.) The included 2 sets of joystick caps—concave & convex—also provides total customization & comfort in different games.
Lastly, X2 Pro comes with the updated and refreshed GameSir App. This not only allows gamers to discover the latest and popular games from multiple platforms as Xbox Game Pass, Google Play, Stadia and Nvidia GeForce Now on smartphones, but also to adjust controller settings on the fly.
Key Features:
- Cloud-playable and Remote-playable PC & Console games
- Controller-supported Android games compatible
- Hall Effect analog triggers (accurate to 0.1mm)
- ALPS analog joysticks
- Kailh Microswitch bumpers: tactile feedback with a reduced actuation distance of 0.6 mm only, around 40% less than the normal membrane controller.
- Compatible with Bluetooth headphones or TWS earbuds
- Direct Type-C connection, Negligible input latency
- 2 Sets of Joystick Caps
- 2 ABXY Layouts
- Package contents: GameSir-X2 Pro-Xbox, Carry Case, Concave Thumbstick Caps, Convex Thumbstick Caps, Xbox Game Pass Ultimate Card, User Manual, Thank You & After-sale Service Card, GameSir Sticker, Certification
Tech Specs:
- Working Platform: Android 8.0 or above
- Connection: Built-in wired Type-C to your phone
- Compatible Phone Size: 110-179 mm in length
- Colorways: 2, Midnight & Moonlight
- Microswitch Bumpers: Yes, Kailh Micro Switches
- Analog Triggers: Yes, Hall Effect Magnetic Sensors
- Analog Joysticks: Yes, ALPS
- Mappble Back Buttons: Yes, 2
- Pass-through Charging: Yes (With limited compatibility, see details in Product Page)
Available in Midnight & Moonlight colours the GameSir X2 Pro is available from the GameSir website for $79.99/£79.99/€89.99. It will also be available from Amazon (Midnight and Moonlight) and Amazon UK (Midnight and Moonlight) for the same price.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
Gaming
AI Gives Horses for Courses True Meaning in ‘Owners Club’ Racing Game
Invincible GG, a groundbreaking competitive gaming platform and technology company, has outlined the latest AI developments of its interactive mobile horse racing game, Owners Club, which is set to provide a new injection of interest into the ancient sports of kings.
Following a successful game launch in Q3 2024 and activations at the Doncaster St. Leger and York Ebor festivals, thousands of Owners Club players have started to formulate an expansive game world that gives the masses the true feeling of horse ownership, breeding, and racing experiences.
Being founded on the latest in AI and Web3 technologies allows the game to evolve with more nuance over time, with the former being implemented to enhance users’ strategic horse development and create developing traits and performance benefits that can lead to further self-training opportunities in-game.
Each horse has its own unique, nuanced genetics and racing traits. These can be trained via evolving in-game activity—which will include collaborative intelligence in future releases and passed on to future colts and fillies to create racing dynasties that will stand the test of time while also bringing in lucrative in-game winnings and potential syndicate stud earnings.
Further features include an AI-powered event simulation engine (instead of predetermined RNGs), and sophisticated algorithms that factor in horse health, jockey decisions, and environmental factors that ensure Owners Club races maintain tension and excitement throughout, just as racing fans in the real world would experience from the grandstand.
Jonathan Strause, Invincible GG CEO, said: “Gamers of today want more than static, insular game worlds. They’re looking for immersive experiences in evolving ecosystems, multiplayer competition, and the feeling that they’re fully integrated into the game. Owners Club is offering just that for both current racing enthusiasts and the next generation of racing fans.
“With unrivaled AI integration into the theoretically unlimited stable of in-game horses, combined with back-end Web3 technology that empowers players to easily realize what true thoroughbred ownership and training feels like, Owners Club players can forge their own relationship with horse racing via the gamification of training, racing, and trading in the app, which can only help the future engagement of this ancient pastime.”
Owners Club will be showcased to its biggest live audience yet at the QIPCO British Champions Day on 19th October, 2024, with live races broadcasted as-live to screens around Ascot, with various prizes on offer for the winning owners.
Gaming
Evoplay introduces action-packed skill-based title Adrenaline Rush to wider operator network
Evoplay, the award-winning game development studio, is expanding the availability of its flagship 3D racing title Adrenaline Rush to all of its operator partners, following a successful exclusive release.
Adrenaline Rush combines the thrill of high-speed racing skill-based gaming mechanics, providing an immersive experience for players who enjoy a strategic and competitive edge in their gameplay. Players can engage in intense races where success is determined by both speed and skill, making it a standout title in Evoplay’s diverse portfolio.
Following its main global release on October 8th, Evoplay is set to launch two additional versions of the game, slot title Adrenaline Rush: Super Boost on October 22nd, and crash game Adrenaline Rush: XCrash on November 5th, creating an expanded offering that caters to a variety of player preferences.
Released initially as an exclusive, Adrenaline Rush has already garnered attention for its innovative mechanics and immersive gameplay, earning the Skill Games Supplier award at the prestigious EGR B2B Awards. With this wider release, Evoplay’s global operator network will now be able to offer the title to an even broader audience.
Ivan Kravchuk, CEO at Evoplay, said: “Adrenaline Rush is a one-of-a-kind experience that perfectly blends competitive racing with skill-based gaming. Since its launch, it has resonated strongly with players, and we’re thrilled to now offer this exciting title to all of our operator partners globally.”
“The upcoming releases of the equally popular slot and crash versions will ensure that Adrenaline Rush remains a fan favourite across multiple formats.”
-
Asia5 days ago
Skillhub Online Games Federation forges strategic partnership with IESF to bring International Esports Championships to India
-
Asia4 days ago
Red Bull M.E.O. returns in 2024 to India: BGMI qualifiers lead to thrilling LAN National Finals in Chennai
-
Latest News5 days ago
TRUMO LAUNCHES INSTANT OPEN BANKING PAYMENTS FOR FINNISH IGAMING REFORMS
-
Industry News5 days ago
International Accolade for Campaign from the Danish Gambling Authority
-
Asia4 days ago
GG.BET is inviting BLAST Premier: World Final attendees to the GG.BOOTH to take part in some fun activities
-
Asia5 days ago
DreamHack India 2024: A complete guide to the esports tournaments with INR 45+ lakh prize pool on the line
-
Industry News5 days ago
Betsson Group Triumphs at the EGR Operator Awards 2024, Securing Five Major Wins
-
Asia3 days ago
NODWIN Gaming partners with Japanese gaming company KONAMI for ‘eFootball Diwali Showdown’