Gaming
The TIGA Games Industry Awards 2022 shortlists have been revealed!
The TIGA Games Industry Awards 2022 shortlist can now be revealed, ahead of the November 10th awards ceremony.
The Awards are returning as an in-person event after two years online due to COVID-19 restrictions.
“We have had a fantastic response from industry and education to the return of the TIGA Games Industry Awards as a live event,” said Dr Richard Wilson OBE, CEO of TIGA. “Congratulations to all of our Finalists. We look forward to welcoming you to the awards ceremony in November.”
The TIGA Awards 2022 finalists are:
Action and Adventure Game
Death’s Door – Acid Nerve/ Devolver Digital
Fracked – nDreams
Haven Park – Mooneye Studios
Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla Games
Sherlock Holmes Chapter One – Frogwares
Sniper Elite 5 – Rebellion
The Dark Pictures Anthology: House of Ashes – Supermassive Games
The Occulist – Pentakill Studios
Tiny Tina’s Wonderlands – Gearbox Software
Arcade Game
Arcade Paradise – Wired Productions
Beatstar – Touch Your Music – Space Ape Games
Climate Change: Global Manager – Friday Sundae
Dashpong – Victor Meunier
Hungry Shark World – Ubisoft Future Games of London
Spellbook Demonslayers Prologue – Xendra
Casual Game
Alba: A Wildlife Adventure – ustwo Games
Her Name Was Fire – Tissue Inu
Hypercharge: Unboxed – Digital Cybercherries
Inua: A Story in Ice and Time – ARTE France/IKO/The Pixel Hunt
Megaquarium – Auroch Digital
Perfect Coffee 3D – Kwalee
PowerWash Simulator – FuturLab
Trivial Pursuit Live! – Snap Finger Click
Wobbledogs – Animal Uprising
Audio Design
A Musical Story – Digerati
Eyes in the Dark: The Curious Case of One Victoria Bloom – Gearbox Publishing
Honor of Kings: Miyamoto Musashi – TiMi Studio Group
Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla
Inua: A Story in Ice and Time – ARTE France/IKO/The Pixel Hunt:
Martha is Dead – Wired Productions
Marvel’s Guardians of the Galaxy – Eidos Montreal
The Quarry – Supermassive Games
Total War: Warhammer III – Creative Assembly
Creativity in Games
Bloodshore – Wales Interactive
Card Shark – Nerial/Devolver Digital
Clays Bar – Clays
Epic Chef – Team17 Digital
Outcore: Desktop Adventure – Doctor Shinobi
Sniper Elite 5 – Rebellion
The Dark Pictures Anthology: House of Ashes – Supermassive Games
The Serpent Rogue – Team17 Digital
Who Pressed Mute on Uncle Marcus? – Wales Interactive
Diversity
OlliOlli World – Roll7
Putting The G into Gaming
Spells & Secrets – Alchemist Interactive
Women in Games
Educational, Serious or Simulation Game
Arcade Paradise – Wired Productions
Atomic Labs – Fish in a Bottle
Horrible Histories: Raid and Trade – BBC/Playerthree
Imagine Earth – Serious Brothers UG
Jojo and Gran Gran: Letters to St Lucia – BBC/Jollywise
LEGO® DUPLO® MARVEL – StoryToys
Mars Horizon – Auroch Digital
PowerWash Simulator – FuturLab
The Fermi Paradox – Anomaly Games
Heritage in Games
Airforce Action Stations – Friday Sundae
Antstream Arcade – Antstream
Card Shark – Nerial
Climate Change: Global Manager – Friday Sundae
Hungry Shark World – Ubisoft Future Games of London
Sniper Elite 5 – Rebellion
Svoboda 1945: Liberation – Charles Games
Who Pressed Mute on Uncle Marcus? – Wales Interactive
Puzzle Game
Airforce Action Stations – Friday Sundae
Eternal Threads – Cosmonaut Studio
Gordon Ramsay’s Chef Blast – Outplay Entertainment
Inua: A Story in Ice and Time – ARTE France/Iko/The Pixel Hunt
Kredolis – Pharos Interactive
Lost Twins 2 – Playdew
Moss: Book II – Polyarc
Surviving the Humans – Surprised Monkey Studio
We Were Here Forever – Total Mayhem Games
Social Game
Big Brother: The Game 2 – 9th Impact
Core Keeper – Fireshine Games
RoPets – Supersolid
Smack the Table – Basalikum
The Dark Pictures Anthology: House of Ashes – Supermassive Games
The Quarry – Supermassive Games
Trivial Pursuit Live! 2 – Snap Finger Click
Strategy Game
Climate Change: Global Manager – Friday Sundae
Imagine Earth – Serious Brothers UG
Indies’ Lies – Fun Square Games
Jupiter Moons: Mecha – Rock&Bushes
SIEGE: World War II – Imperia Online JSC
Space Menace – Only4Gamers
The Fabulous Fear Machine – Fictiorama Studios
Total War: WARHAMMER III – Creative Assembly
Warhammer 40,000: Tacticus – Snowprint Studios
Visual Design
Card Shark – Nerial
Death’s Door – Acid Nerve/Devolver
Dubium – MUMO Studio
Horizon Forbidden West – Sony Interactive Entertainment/Guerrilla
Inua: A Story in Ice and Time – Arte France/Iko/The Pixel Hunt
Martha is Dead – Wired Productions
Moss: Book II – Polyarc
OlliOlli World – Roll7
Tiny Tina’s Wonderlands – Gearbox Software
VR/AR Game
Clays Bar – Clays
Fracked – nDreams
Little Cities – nDreams
Moss: Book II – Polyarc
RUINSMAGUS – CharacterBank Inc.
The Green Planet AR Experience, Powered by EE 5G – Factory 42
We Are One – Flat Head Studio
Art/Animation/Trailer Supplier
1518 Studios (Part of the PTW family of Brands)
Airship Interactive
Atomhawk
Liquid Crimson
Audio Services
PitStop Productions
SIDE Global
Soundcuts
Tazman Audio
Education Initiative
Airship Interactive
Birmingham City University
Dovetail Games
London College of Communication, University of the Arts, London
Lucid Games
nDreams Academy
Norwich University of the Arts
Staffordshire University
Sumo Digital
University of Hertfordshire
University of the West of England
University of Portsmouth
Educational Institution
Birmingham City University
Bournemouth University
Escape Studios
London College of Communication, University of the Arts, London
Norwich University of the Arts
Sheffield Hallam University
Staffordshire University
University of Greenwich
University of Hertfordshire
University of Portsmouth
QA Provider
GlobalStep
PTW
Testronic
Universally Speaking
Tax and Accountancy Company
Sky Life Accountancy
RSM UK
MMP Tax
Recruitment Agency
Aardvark Swift
Amiqus
Avatar
Tools, Technology & Innovation
Antstream
Epic Games
Guerrilla
Panivox
Speech Graphics
Tazman-Audio
Legal Services
Bird & Bird LLP
Eaton Smith LLP
Lewis Silkin LLP
Stevens & Bolton LLP
Wiggin LLP
Services Provider
Airship Interactive
Games Jobs Direct
Liquid Crimson
Maverick Media
PitStop Productions
PTW Family of Brands
Renaissance PR
Soundcuts
S-Tech Insurance Services (GameS-Tech)
Tazman-Audio
Universally Speaking
Small Studio
Cosmonaut Studios
Digerati
Fireshine Games
Hugecalf Studios
Snowprint Studios
Trailmix
Total Mayhem Games
Ustwo Games
Wired Productions
Large Studio
Auroch Digital
Dovetail Games
Guerrilla
Kwalee
Lucid Games
nDreams
Outplay Entertainment
Rebellion
Space Ape Games
Sumo Digital
Supermassive Games
Commitment to CSR
Dovetail Games
PlayStation London Studio
SIDE | PTW
Sumo Group
Testronic.
Employer of the Year
Atomhawk
Dovetail Games
Sumo Group
Outstanding Leadership
Bobby Thandi, CEO, XR Games
Dr Tomas Rawlings, Auroch Digital
Gary Dunn, MD, Sumo Digital
Karen McLoughlin, Group Director of HR, Sumo Group
Kaya Tilev, CEO, Lava Labs
Patrick O’Luanaigh, CEO, nDreams
Ryan Davies, Head of Digital Marketing, Kwalee
Simon Hade and John Earner, Co-Founders, Space Ape Games
Simon Iwaniszak, Studio Director, Red Kite Games
Simon Platt, Head of Development, Kwalee
Viki Freeman, Workship Strategy Director, Airship Interactive
Publisher of the Year
Dovetail Games
nDreams
Kwalee
Rebellion
Secret Mode
Sony Interactive Entertainment
The TIGA Awards 2022 ceremony will take place on the evening of Thursday 10th November at Church House Westminster
A limited number of tickets are on sale now.
The TIGA Awards are made possible thanks to supporters of the not-for-profit organisation. Sponsors of the awards include (Gold Sponsors) Amiqus, Sumo Group, Supermassive Games and Ubisoft; (Silver Sponsors) Abertay University, Airship, Aardvark Swift, Dovetail Games, Game Jobs Director, Hangar 13, Liquid Crimson, Pearson, Space Ape Games, Staffordshire University, Universally Speaking and the University of Portsmouth; (Bronze Sponsors) Antstream, Birmingham City University, Bournemouth University, CCP Games, Creative Wales, Eaton Smith LLP, MMP Tax, Newcastle Gateshead Initiative, Outplay, Payload Studios, PTW, RSM, S-Tech Insurance Services, Stevens & Bolton LLP, Tazman Audio, Testronic and Worldmakers; plus (Drinks Sponsor) Kwalee.
Gaming
Nolimit City revisits the brutal factory life in Outsourced: Slash Game
Nolimit City takes you back to the grind with its latest release, Outsourced: Slash Game. For those who thought their consumerist cravings were a safe indulgence, think again. Following in the footsteps of Outsourced, this new addition pulls back the curtain on the sweat and sacrifice lurking behind those everyday luxuries—this time with a dash of danger. Outsourced: Slash Game is the studio’s second venture into crash-style gameplay, the first being xCrash™ in Skate or Die – but this time it’s a standalone crash game!
In Slash Game, players have to make some cutthroat decisions as a laser traces the outline of their hand, increasing the multiplier with every pass. Players hit “stop” to cash out, locking in the multiplier when they feel the timing is right. After which, they will be shown the potential winnings if they wouldn’t have stopped. But here’s the catch: if players hesitate a second too long and the laser slips, all the winnings are lost. A live scoreboard displays the Top Win, Top Miss and Last Round, so that players can keep track of their previous rounds.
Outsourced: Slash Game is not a familiar Nolimit City slot to some players but could cause some excitement with an increasing multiplier and a maximum payout of 1,500x the base bet. Outsourced: Slash Game, unlike Nolimit City’s high-volatility slots, is rated as ‘Medium Volatility’ but don’t let that fool you as it still includes the risk of losing your hand.
Per Lindheimer, Head of Product at Nolimit City, said: “Get back to work, will you? We’re bringing players back to the unrelenting factory floor of Outsourced with an all-new twist. Slash Game is a standalone take on our crash-style games, and it’s packed with plenty of heart-stopping moments (and maybe a few hand-stopping ones, too). We’re thrilled with how it turned out and we hope that our fans will be too!“
‘Outsourced: Slash Game’ will be available to all Nolimit City partners on November 5th, 2024.
Gaming
The mobile gaming market is growing and attracting new companies. GAMIVO is the latest example
Usually, consoles and PCs come to mind when discussing the gaming industry. The mobile sector is often treated as a child of a lesser god, even though it generates almost as much revenue as console and PC combined. Some companies can see this potential. For instance, the e-commerce platform GAMIVO has recently entered the mobile market, allowing players to buy in-game items cheaper.
Back on course
The entire video game industry has evolved incredibly, but the most spectacular has been the growth of the mobile sector. It expanded from 36.9 million dollars in 2016 to 93.2 billion in 2021. Unfortunately, the gaming market suffered from a decline that stemmed from the overoptimism of the pandemic era. As a result, the mobile gaming industry revenues dropped to 92.2 billion in 2022 and to 90.5 billion in 2023. Recent information has indicated this was a necessary correction rather than a long-term trend.
The latest Newzoo report, issued in August 2024, shows that the industry is on the right track again. According to analysts, the mobile sector will generate revenues of $92.6 billion, representing +3.0% growth year-on-year. It’s nearly half of the entire gaming industry.
Billions of players
Revenues are crucial, but they only show part of the story. To fully understand the size and potential of mobile gaming, it’s necessary to consider the number of players, which constantly grew even when revenues dropped. Newzoo estimates that it will reach 2.8 billion in 2024. It means that almost twice as many people play on mobile devices than on PCs and consoles combined. Currently, every third person on Earth plays on mobile devices, and there’s still space for further growth.
“There are emerging markets where smartphones and mobile networks can expand, providing new potential players. Furthermore, this type of entertainment has a low entry barrier because most popular games are free and don’t require high-end devices,” explains Mateusz Śmieżewski, the CEO at GAMIVO.
One hobby, different habits
GAMIVO is an example of a company that has recently joined the party to get a piece of the mobile pie. “We examined the mobile market for a very long time, trying to find a suitable place for us. It’s essential to understand that mobile gaming and mobile gamers differ from their PC or console counterparts. You can’t do the same things you do with PC and consoles and hope to replicate your success,” said Mateusz Śmieżewski.
Studies confirm this observation. Average PC and console players spend about 2.1 hours a day in virtual worlds. It’s half an hour more than mobile gamers. However, things get interesting when we take a look at playtime per week, which is the same for mobile and console (5.4 hours) and slightly longer for PC (5.7 hours). Moreover, typical PC and console owners play 2.6 and 2.7 days a week, respectively, while mobile players play 3.4 days per week.
Those statistics prove that PC and console players are more dedicated, spending more time in games’ worlds once they enter them. However, mobile gamers prefer shorter but more frequent sessions. They play while commuting or have a short amount of free time.
“Mobile players are more willing to uninstall games and give another title a chance. Hence, the gameplay has to be captivating and designed to provide quick but intense sessions.
Furthermore, even though the average weekly playtime is identical to PC players, many mobile players don’t think of themselves as gamers,” clarifies Mateusz Śmieżewski.
Another major difference regards the way in which revenue is generated. PC and console games traditionally represent the premium model, where players buy the game. Most popular mobile releases are free and generate revenue with microtransactions. Almost all titles allow players to spend their real money on virtual coins, crystals, and other items that can be used to unlock additional content or reduce cooldowns.
Entering the mobile market
Those contrasts and nuances scare most companies from the mobile market. Let’s see how GAMIVO has coped with this.
“We decided to launch a new product category dedicated to mobile gamers. Our model allows them to top up in-game accounts cheaply. As a result, they can save up to 30% on buying virtual items, upgrades, and other content. The GAMIVO offer includes the most popular mobile titles, such as Genshin Impact and PUBG Mobile, and still extends,” describes Mateusz Śmieżewski.
“We dedicated a lot of time to research and analyses. Also, the development process required a lot of work to provide GAMIVO customers with safe transactions and a user-friendly environment. The first reactions are very positive, confirming our belief that our decision was right and there is still more space in the mobile game market,” concludes the GAMIVO CEO.
Gaming
AI Gives Horses for Courses True Meaning in ‘Owners Club’ Racing Game
Invincible GG, a groundbreaking competitive gaming platform and technology company, has outlined the latest AI developments of its interactive mobile horse racing game, Owners Club, which is set to provide a new injection of interest into the ancient sports of kings.
Following a successful game launch in Q3 2024 and activations at the Doncaster St. Leger and York Ebor festivals, thousands of Owners Club players have started to formulate an expansive game world that gives the masses the true feeling of horse ownership, breeding, and racing experiences.
Being founded on the latest in AI and Web3 technologies allows the game to evolve with more nuance over time, with the former being implemented to enhance users’ strategic horse development and create developing traits and performance benefits that can lead to further self-training opportunities in-game.
Each horse has its own unique, nuanced genetics and racing traits. These can be trained via evolving in-game activity—which will include collaborative intelligence in future releases and passed on to future colts and fillies to create racing dynasties that will stand the test of time while also bringing in lucrative in-game winnings and potential syndicate stud earnings.
Further features include an AI-powered event simulation engine (instead of predetermined RNGs), and sophisticated algorithms that factor in horse health, jockey decisions, and environmental factors that ensure Owners Club races maintain tension and excitement throughout, just as racing fans in the real world would experience from the grandstand.
Jonathan Strause, Invincible GG CEO, said: “Gamers of today want more than static, insular game worlds. They’re looking for immersive experiences in evolving ecosystems, multiplayer competition, and the feeling that they’re fully integrated into the game. Owners Club is offering just that for both current racing enthusiasts and the next generation of racing fans.
“With unrivaled AI integration into the theoretically unlimited stable of in-game horses, combined with back-end Web3 technology that empowers players to easily realize what true thoroughbred ownership and training feels like, Owners Club players can forge their own relationship with horse racing via the gamification of training, racing, and trading in the app, which can only help the future engagement of this ancient pastime.”
Owners Club will be showcased to its biggest live audience yet at the QIPCO British Champions Day on 19th October, 2024, with live races broadcasted as-live to screens around Ascot, with various prizes on offer for the winning owners.
-
Asia6 days ago
NODWIN Gaming partners with Japanese gaming company KONAMI for ‘eFootball Diwali Showdown’
-
Australia6 days ago
Australia’s BetStop Receives International Regulatory Award
-
Industry News7 days ago
Brazilian Ministry of Finance and IBIA sign sports betting integrity agreement
-
Latest News6 days ago
BETBY WELCOMES MAGNUS CARLSEN AS GLOBAL BRAND AMBASSADOR
-
Compliance Updates6 days ago
KSA Imposes a Fine of €675,000 on NetX Betting Limited
-
Asia5 days ago
Revenant Esports and Team XSpark Join Forces to Form Revenant XSpark, ScoutOP Revealed as Brand Ambassador
-
Latest News6 days ago
Videoslots Launches DBET in Sweden with International Tipset Pools
-
Central Europe6 days ago
NOVOMATIC builds the Group’s largest photovoltaic system in Lower Austria