Game World and OKTO launch Romania’s first cashless-operated slot machines
Game World Romania, a leader in the entertainment industry in Romania, is rolling out OKTO’s cashless, mobile-first, responsible payments in its high-end Game World Bucharest Mall Vitan venue, the largest gambling hall in South-East Europe. The award-winning OKTO.WALLET payment app and platform are now available on the first set of slot machines and will gradually be available across all slot machines and electronic roulettes of the main venue, with further rollout across the entire Game World network to follow.
The new service introduced by Game World in the region is made possible thanks to OKTO’s expertise in e-money services and payment technologies for gaming operators and their customers. The rollout marks a significant step forward in the ongoing digital transformation of Romania’s entertainment industry, driving the adoption of digital payment solutions and providing customers with a secure, convenient, flexible, and affordable digital wallet to manage their funds at any time and from anywhere.
Simon Dorsen, OKTO CCO, says: “This is another major partnership and one that we are incredibly pleased to confirm with Game World, one of the most respected and recognized operators in the Romanian gaming market. OKTO views Romania as a core strategy territory and will seek to continue investing in the market.
We are glad to provide mobile-first cashless payment experiences in an extremely important and substantial market. OKTO.WALLET ticks a number of important boxes for operators, regulators, and players alike. Our solution is entirely software-driven, and because it provides a fast, smooth, and trouble-free digital experience, it connects with a younger adult demographic, which in turn will increase the level of consumer engagement, help to broaden the player base, and drive up gaming halls’ footfall.
Not only does the OKTO solution satisfy the exacting digital demands of today’s consumers, but it also satisfies the requirements set out by regulators in terms of safer gambling.”
“One of our main goals is to strengthen our leading position on the local market by constantly coming up with innovative actions in Romania and offering our customers the best entertainment experience and options to play, simply and easily”, says Attila Otto Török, Game World Romania Strategy Director.
“Everything we implement is based on the needs of our customers, offering them a wide range of options. It is no secret that the new generation of customers is looking for a fast, smooth and seamless digital experience. We are fully aligned with OKTO’s mission and values. OKTO’s market-leading digital payment solution enables us to offer seamless digital payment solutions that align with our responsible gaming commitments and compliance rules set by the authorities.”
OKTO.WALLET allows users to load credits directly from their mobile phones through the OKTO app to gaming machines, online or any other touchpoint and collect winnings straight into their OKTO account in real-time and in a secure and safe way. OKTO supports an easy, and fast mobile onboarding (KYC) while users can fund their account with multiple sources for free, like instant bank transfer, card-in and wire transfer. In addition, users can send and receive money from their friends for free while the OKTO app makes users’ life sweeter through rewards schemes.
Alongside, OKTO.WALLET is an open loop, giving players the freedom to move and use their funds as they wish instantly, while also as a universal wallet that has applications beyond gaming, consumers can make transactions anywhere.
Designed to protect the user and the operator and fully aligned with the modern requirements of gaming regulators, the wallet is fully equipped with a responsible gambling toolkit, incorporating all the major levels of safer gaming: age verification, gaming/betting limits, betting time-out period, P&L calculator, problem gambling helplines, aligned with social responsibility.
Cybeart signs a multi-year deal with Warner Bros. Discovery Global Consumer Products as their official home and consumer electronics partner in India
Cybeart, a leading manufacturer of comfortable and premium high-quality products across Canada, India and the Middle East, has signed a multi-year licensing deal with Warner Bros. Discovery Global Consumer Products as their official Home & Consumer Electronics partner in India. This strategic partnership aims to bring the strength of Warner Bros. Discovery’s brands to Indian consumers through a range of cutting-edge technology products including but not limited to Gaming chairs, keyboards and Mouse Pads.
Cybeart will utilize its expertise in design to manufacture state-of-the-art home and consumer electronics products that feature iconic Warner Bros. Discovery IPs. By integrating IPs such as DC, Harry Potter, Game of Thrones, House of the Dragon, Mortal Kombat, Lord of the Rings, and Rick and Morty in the products, Cybeart aims to deliver a comfortable, premium experience to its fans and users.
Krutik Patel, Founder and CEO of Cybeart said, “After recently renewing a three-year agreement with Warner Bros. Discovery Global Consumer Products as the official Home & Consumer Electronics partner in Canada and the Middle East, Cybeart will leverage this partnership to strengthen our presence in the India market with a range of licensed products in the category. At Cybeart, we have always been driven by our passion for innovation and creativity, and through this partnership, we would like to bring these iconic franchises closer to their fans.”
Having established a strong presence in India with high-profile associations with Revenant Esports, Orangutan Esports, Mumbai Indians, and Gujarat Titans recently, Cybeart is aiming to transcend the Esports and sporting landscapes to become a household name in the country through this partnership with Warner Bros. Discovery Global Consumer Products.
With new momentum into the second esport season: Ski Challenge plans Nations Cup
Ski Challenge, the fast-paced esports game by Greentube, has become one of the most popular sports games just a few months after its official launch. For the second season, the developers of NOVOMATIC Digital Gaming and Entertainment Division, in close cooperation with ski associations and co-shareholders from Austria (ÖSV), Switzerland (Swiss-Ski), and Germany (DSV), are planning an attractive innovation for all ski and game enthusiasts: the Nations Cup, starting in autumn 2023.
Developed as a tribute to Greentube’s first published game, Ski Challenge has had an extremely successful first season with over half a million downloads on iOS and Android since its release in October 2022. The game is not only popular among players but has also established itself as an attractive platform for high-profile global brand partnerships.
Thanks to continuous and extensive updates that enhance the competitive nature of Ski Challenge, Greentube and the three successful ski associations, ÖSV, Swiss-Ski, and DSV, have now joined forces as shareholders to create an exciting new tournament series: the Ski Challenge Nations Cup.
This thrilling competition invites players to represent their countries and compete for honor, glory, and attractive prizes in multiple qualifying rounds and the tournament phase. But that’s not all. Ski Challenge players who qualify for Germany, Austria, and Switzerland will now compete as official national teams for their respective ski associations.
The tournament events will take place parallel to the actual Ski World Cup events. With this expansion, Ski Challenge aims to further strengthen its esports concept and transfer the enthusiasm of skiing into the virtual world.
Michael Bauer, Greentube’s CFO/CGO, said: “We are thrilled to be able to add a number of new teams to the game as part of our Ski Challenge Nations Cup update. These federations are staples of the sport and give the game another level of legitimacy. We firmly believe our highly dedicated and loyal player base will be delighted with these upcoming additions as Ski Challenge continues to grow as a premier esports title.”
Diego Züger, CEO Commercial Swiss-Ski: “This is a great opportunity for skiing. With the establishment of the Nations Cup and the entry into esports, we will inspire new target groups and further develop skiing as a whole. The successful cooperation with Ski Austria and the German Ski Association, as well as Greentube, shows that a lot is possible with good collaboration.”
Stefan Schwarzbach, Board of Communication, German Ski Association: “With the Nations Cup, we as associations want to establish a direct connection to real skiing and our top athletes. Ski Challenge is increasingly becoming an attractive communication platform to inspire children and young people for skiing. In the medium term, our clubs and ski clubs should also benefit from this.”
Christian Scherer, Secretary General, Austrian Ski Association: “We are incredibly excited to launch a virtual tournament series that will revolutionize the world of skiing and bring nations together. This initiative expands the reach and ignites the competitive spirit of skiers worldwide. It is undoubtedly one of the most exciting announcements of 2023 as we embark on this exciting journey to shape the future of skiing and create an unforgettable experience for all involved.”
DMCC Publishes Latest “Future of Trade” Report on Gaming and Esports
Gaming revenues are expected to almost double by 2027 from 2021 in the Middle East and North Africa (MENA) region, reaching USD 6 billion, according to DMCC’s latest Future of Trade 2023 report titled “Gaming in the Middle East and North Africa (MENA): Geared for growth”. A young and digital-savvy population, high levels of digital connectivity, and government support are driving the region’s emergence as a consumer and creator hub.
Gaming and esports are both fast growing consumer segments, benefiting from rapid advancements in technology as well as broader and more inclusive audiences. The UAE and Saudi Arabia lead the region, supported by high income levels, strong digital engagement, and public investment initiatives. Globally, Asia Pacific constitutes the largest market share and China, the US and Japan are the largest individual markets.
The report gathers contributions from key industry leaders to establish the critical drivers of the industry’s accelerated growth in the MENA region and beyond. It also examines the impact on gaming and esports from a technology, culture and business perspective, covering global consumer trends, the emergence of MENA as a gaming and esports hub, and the key challenges that the industry needs to address to increase revenues further.
Guiding the global industry’s accelerated growth from nearly USD 200 billion in revenues in 2021 to USD 340 billion in 2027, the report outlines a set of key recommendations for governments and businesses, namely:
- Diversify esports revenue streams from sponsorship to new direct-to-fan monetisation models – including digital merchandising, loyalty programmes and training platforms for amateur gamers – to boost revenues.
- Develop appropriate regulatory safeguards to ensure privacy, security and safety online in the digital gaming ecosystem and provide a business-friendly environment – including smoother visa systems to allow esports professionals and audiences to attend live events – to attract talent into the region and elevate it into a global industry leader.
Ahmed Bin Sulayem, Executive Chairman and Chief Executive Officer, DMCC, said: “Gaming has come to the fore of entertainment globally, driving rapid growth especially in the MENA region, which now constitutes 15% of the global player base. The rise of gamification in areas such as education, healthcare, and other sectors has demonstrated gaming’s role in facilitating economic activity more broadly. Ensuring the accelerated growth of the gaming sector will have a measurable impact on the future of markets around the world, as well as the future of trade. As DMCC seeks to solidify Dubai’s reputation as a global trade and economic hub, efficiently activating opportunities within the gaming sector will prove essential.”
Among the most closely watched segments is esports, which is expected to post revenue growth of 23.3% between 2019 and 2024 in MENA. Fuelling this is the region’s young demographic, engagement from international broadcasters and sponsors, and government support. Tapping into this economic potential, DMCC partnered with YaLLa Esports, the Dubai-based professional esports organisation, to launch the DMCC Gaming Centre in December 2022. The Centre supports the growth of the industry in Dubai by providing gaming businesses with access to global capital, leading industry talent, and an ecosystem that allows them to operate efficiently and with confidence.
Due to the UAE’s strong business environment and infrastructure, as well as its status as a gateway to the Middle East and Asia Pacific regions, various international gaming developers have set up their regional headquarters in the country. Ubisoft is based in Abu Dhabi, while the gaming giant Tencent set up its MENA HQ in Dubai along with Riot Games. In Saudi Arabia, the kingdom has included gaming as a core element of its Neom project and has already made investments worth over $1.7 billion on the gaming industry.
Rightlander Limited Appoints Sarafina Wolde Gabriel As Chief Strategy Officer
New challenger approaching: Introducing Slotsoo Casino Awards
The Slovak Gambling Authority’s systematic check activities help reduce the number of illegal gaming devices
ZITRO IMPRESSED VISITORS AT G2E ASIA AND REINFORCED ITS COMMITMENT TO THE ASIAN GAMING MARKET
nanocosmos expands reach of nanoStream Cloud for the Latin American region
Migrations to new EGR-shortlisted ProgressPlay platform continue
ComeOn Group launches new bespoke live casino studio under the name Nordic Ruby Lounge
Sky Bet fuels football fever with first-ever 3D creative at Wembley Boxpark
Hipther returns with MARE BALTICUM Gaming & TECH Summit in Riga on 16-17th May 2023
NuxGame Bolsters Payment Processing With CoinPayments Integration
Hipther Takes Networking to the Next Level at MARE BALTICUM Gaming & Tech Summit 2023 with Daytime and Evening Sessions, plus Morning Networking Run
Q&A w/ Jean-Pierre Houareau, CEO at Live Solutions about the Romanian market
Paramount Global and Immersive Gamebox team up to bring a life-sized PAW Patrol® game to fans
Racecourse Media Group and BoscaSports break new ground as betting shop displays go live in Cyprus
Wazdan Partners with 8888.bg to Expand Bulgarian Presence
Blocktrade Launches New Gamified Universe to Transform How Users Engage with Digital Assets
Baltics7 days ago
Hipther’s MARE BALTICUM Summit Delights 150+ Attendees, Sets Stage for Major Budapest Rebrand!
Latest News7 days ago
SIS agrees long-term deal for continued coverage of horse racing from Germany
Asia7 days ago
MOGO Executes Definitive Agreement with Nils Lahr and OrionsWave to Acquire Social Challenge Engine and Platform Technology
Gaming Awards7 days ago
Nordic Game Awards 2023: A Celebration of Amazing Nordic Games
Gaming Awards7 days ago
Play’n GO Crowned Game Studio of the Year
Central Europe7 days ago
Esports Championships Amplifies the Excitement of Highly Anticipated European Games in Poland
Compliance Updates7 days ago
Gaming Corps granted official Sweden licence
Gaming7 days ago
New BMW 5 Series launches with AirConsole gaming platform