Industry News
Casino and Gaming Market Revenue (Million USD) and Market share 2018-2025 for each Manufacturer/Player
ReportsWeb.com has announced the addition of the “Global Casino and Gaming Market Size Status and Forecast 2025”. The report classifies the global Casino and Gaming Market in a precise manner to offer detailed insights about the aspects responsible for augmenting as well as restraining market growth.
A casino is a place where a variety of games of chance are played and numerous types of gambling activities are carried out. Casino includes various gambling forms that range from online gaming casino, card room gaming, lotteries, race & sports wagering, and gaming such as bingo, raffles, and others. Casinos are built near to or are combined with hotels, restaurants, retail shopping, and cruise ships as a purpose of luxurious entertainment for people with high income.
The “Global Casino and Gaming Market Size Status and Forecast 2025″ is a specialized and in-depth study of the Casino and Gaming industry with a focus on the global market trend. The report aims to provide an overview of global Casino and Gaming market with detailed market segmentation by type, application, and geography. The global Casino and Gaming market is expected to witness high growth during the forecast period. The report provides key statistics on the market status of the leading market players and offers key trends and opportunities in the market.
This report focuses on the global top players, covered Caesars Entertainment, Galaxy Entertainment, Las Vegas Sands, MGM Resorts, SJM Holdings, 888 Holdings, Betfair Online Casino Games, Boyd Gaming, City of Dreams Manila, Delaware Park, and among others.
The report provides a detailed overview of the industry including both qualitative and quantitative information. It provides overview and forecast of the global Casino and Gaming market based on type, and application. It also provides market size and forecast till 2025 for overall Casino and Gaming market with respect to five major regions, namely; North America, Europe, Asia-Pacific (APAC), Middle East and Africa (MEA) and South America (SAM). The market by each region is later sub-segmented by respective countries and segments. The report covers analysis and forecast of 16 counties globally along with current trend and opportunities prevailing in the region.
Market segment by Type, the product can be split into
Commercial
Tribal
Limited Stakes
I-gaming
Market segment by Application, split into
Gambling Enthusiasts
Social Exuberants
Dabblers
Lottery Loyalists
Unengaged Audience
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List of Tables and Figures
Figure Global Casino and Gaming Market Size (Million USD) Status and Outlook (2013-2018)
Table Global Casino and Gaming Revenue (Million USD) Comparison by Regions (2013-2018)
Figure Global Casino and Gaming Market Share by Regions (2013-2018)
Figure Global Casino and Gaming Market Share by Application in 2017
Figure Casino and Gaming Market Size (Million USD) and Growth Rate in Newly Decorated (2013-2018)
Figure Casino and Gaming Market Size (Million USD) and Growth Rate in Repeated Decorated (2013-2018)
Figure Casino and Gaming Market Size (Million USD) and Growth Rate in Applications 3 (2013-2018)
Table Casino and Gaming Market Size (Million USD) by Players (2013-2018)
Figure Casino and Gaming Market Size Share by Players in 2013
Figure Casino and Gaming Market Size Share by Players in 2017
Table Global Casino and Gaming Market Size (Million USD) by Product (2013-2018)
Figure Global Casino and Gaming Revenue Market Share (%) by Product (2013-2018)
Figure Global Casino and Gaming Market Share by Product in 2017
Table Global Casino and Gaming Market Size by Application (2013-2018)
Figure Global Casino and Gaming Revenue Market Share (%) by Application in 2017
Table Top Consumer/End Users of Casino and Gaming
Figure Global Casino and Gaming Market Size and Growth Rate (2018-2025)
Table Global Casino and Gaming Market Size (Million USD) by Regions (2018-2025)
Figure Global Casino and Gaming Market Size Share (2018-2025)
Figure Global Casino and Gaming Market Size Share by Regions in 2025
Browse complete Report at www.reportsweb.com/global-casino-and-gaming-market-size-s…
Table of Content
Global Casino and Gaming Market Size, Status and Forecast 2025
1 Industry Overview of Casino and Gaming
1.1 Casino and Gaming Market Overview
1.1.1 Casino and Gaming Product Scope
1.1.2 Market Status and Outlook
1.2 Global Casino and Gaming Market Size and Analysis by Regions (2013-2018)
1.2.1 United States
1.2.2 Europe
1.2.3 China
1.2.4 Japan
1.2.5 Southeast Asia
1.2.6 India
1.3 Casino and Gaming Market by Type
1.3.1 Domestic Money Transfer
1.3.2 International Money Transfer
1.4 Casino and Gaming Market by End Users/Application
1.4.1 Consumer
1.4.2 Enterprise
2 Global Casino and Gaming Competition Analysis by Players
3 Company (Top Players) Profiles
3.1 Caesars Entertainment
3.1.1 Company Profile
3.1.2 Main Business/Business Overview
3.1.3 Products, Services and Solutions
3.1.4 Casino and Gaming Revenue (Million USD) (2013-2018)
3.2 Galaxy Entertainment
3.2.1 Company Profile
3.2.2 Main Business/Business Overview
3.2.3 Products, Services and Solutions
3.2.4 Casino and Gaming Revenue (Million USD) (2013-2018)
3.3 Las Vegas Sands
3.3.1 Company Profile
3.3.2 Main Business/Business Overview
3.3.3 Products, Services and Solutions
3.3.4 Casino and Gaming Revenue (Million USD) (2013-2018)
3.4 MGM Resorts
3.4.1 Company Profile
3.4.2 Main Business/Business Overview
3.4.3 Products, Services and Solutions
3.4.4 Casino and Gaming Revenue (Million USD) (2013-2018)
3.5 SJM Holdings
3.5.1 Company Profile
3.5.2 Main Business/Business Overview
3.5.3 Products, Services and Solutions
3.5.4 Casino and Gaming Revenue (Million USD) (2013-2018)
4 Global Casino and Gaming Market Size by Type and Application (2013-2018)
5 United States Casino and Gaming Development Status and Outlook
6 Europe Casino and Gaming Development Status and Outlook
7 China Casino and Gaming Development Status and Outlook
9 Southeast Asia Casino and Gaming Development Status and Outlook
10 India Casino and Gaming Development Status and Outlook
11 Market Forecast by Regions, Type and Application (2018-2025)
12 Casino and Gaming Market Dynamics
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Industry News
FDJ Announces its First Bond Issue
La Française des Jeux (FDJ), one of Europe’s leading betting and gaming operators, will meet investors over the next days with a view to launching its first bond issue, subject to market conditions.
FDJ recall that, on 7 November, Moody’s assigned the Group a long-term credit rating of Baa1 – stable outlook.
With a total value of €1.5 billion, in 3 tranches with maturity of 6, 9 and 12 years, the bond issue would be used to refinance most of the €2 billion bridging loan, drawn on 7 October to finance the acquisition of Kindred shares for nearly €2.5 billion. The bonds will be listed on the Euronext regulated market in Paris.
Furthermore, FDJ is finalising a €400 million syndicated loan with top-tier French and international banks, which will be repaid over 5 years. This financing is also intended to repay the bridging loan which will be settled with Group’s cash.
Balkans
CT Interactive Shortlisted in Two Categories at BEGE Awards 2024
CT Interactive has announced that it was shortlisted in two categories for the upcoming prestigious BEGE Awards 2024. The company has been recognised for its exceptional contributions to the online gaming industry by being among the finalists for Online Game of the Year for the innovative and engaging game Doctor Winstein Buy Bonus and Online Provider of the Year.
The BEGE Awards, which celebrate excellence and innovation in the gaming and entertainment industry, will be held on November 27, 2024, at the Club Black & White in the Grand Hotel Millennium, Sofia.
This year’s nominations reflect CT Interactive’s dedication to creating top-tier gaming experiences and its continuous efforts to push boundaries in the online gaming world.
“Being recognised in these two categories is a testament to the hard work and creativity of our entire team. We are thrilled to be among the industry’s finest at the BEGE Awards once again,” said Monika Zlateva, CCO at CT Interactive.
Industry News
Maximising Your Cross-Market Appeal
With Bitblox introducing an entirely new breed of crypto-based price prediction games to the iGaming industry, we talked to CEO, Brandt Page, to discover how combining elements of both chance and skill with lightning-fast betting rounds has helped improve their cross-market appeal.
When Bitblox was first established, our core concept was relatively simple; we didn’t just want to provide players with a new twist on an existing format like slots or casino games, but instead sought to create an entirely new vertical that combined elements of chance and elements of skill.
One of the main drivers behind this decision was the fact that we wanted our releases to appeal to as broad an audience as possible – and I think from the figures we’ve seen so far, we’ve already had some notable success on that front in terms of the players that are engaging with our games.
Funnily enough, I was recently talking to the Head of Marketing from one of the operators that we work with and they told me they were struggling to place our games optimally. Initially, they’d put them in with crash and instant win content, but they soon discovered a lot of their in-game traffic was coming from sports bettors. A move to the sports betting tab followed, but the exact same-thing happened with casino players, leading to the games eventually winding up on the front page.
As this was going on, our games were continuing to post solid numbers with the customers who bet on both sports and casino – and all of this engagement was coming without there being any additional promotion from us or the operator. So why was it that our games were performing so well across these different player segments? I believe there are a number of contributing factors.
First and foremost, having this hybrid model of games of chance and games of skill that I’ve already mentioned has placed us in a fairly unique position within the iGaming industry. On the one hand, the simple premise of our Bitcoin-based titles – coupled with their attractive designs and intuitive UI – makes them highly accessible to casino players who are just looking to have fun.
On the other, the fact that Bitblox games aren’t based on RNG and are instead pinned to the real-time movements of the Bitcoin market certainly resonates with a sports betting audience. As they have the ability to follow the charts and use this information to inform their decisions, they definitely feel they have more control over the outcome than if they were playing a traditional slot.
Another key aspect of our cross-market appeal is the fast-paced nature of all Bitblox releases. With casino players being accustomed to the quick wins and instant gratification of slots and crash games and sports bettors also showing a growing preference for in-play wagering, we’ve ensured each game round is resolved quickly and that there are multiple opportunities for betting.
When we first launched Up or Down?, which features one-minute betting rounds, we soon learned that even this timeframe is too long for some players. This resulted in us developing Up or Down? Turbo – a game which kept the same mechanics as its predecessor but reduced the betting window to 20 seconds – and this has gone on to become one of our most successful titles.
Keeping all this in mind, one of the things I’m most excited about is the upcoming release of our latest game, 3 in a Row, as I think this is a title that really ties everything I’ve talked about so far together. Designed to look like a slot machine, 3 in a Row challenges players to correctly predict how the Bitcoin price will move over three separate 20-second windows for even bigger payouts.
Intended to appeal to casual users and serious sports bettors alike, players can elect to either spin the reels for fun and select a random price sequence or use the bet builder feature to put together their own custom prediction. With the latter essentially functioning like an accumulator bet, players can select up to three possible combinations – i.e. Up/Up/Up, Up/Up/Down etc – and only one result needs to land for them to win, ensuring they stay engaged until the final seconds.
I believe that 3 in a Row can help build on the strong foundations we’ve laid down with casino and sports bettors and provide operators with another popular option that offers significant cross-market appeal. Based on what we’ve seen from previous Bitblox releases, the audience for titles that combine elements of chance and elements of skill is definitely out there – and I’m looking forward to our unique brand of crypto-based games being enjoyed by even more players in future.
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