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Esports Entertainment Group To Exhibit For Over 400,000 Gamers at gamescom 2018, World’s Largest Gaming Conference

George Miller

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Esports Entertainment Group To Exhibit For Over 400,000 Gamers at gamescom 2018, World’s Largest Gaming Conference
Reading Time: 3 minutes

ST. MARY’S, Antigua, Aug. 17, 2018Esports Entertainment Group, Inc. (GMBL) (or the “Company”), a licensed online gambling company with a specific focus on esports wagering and 18+ gaming, is pleased to announce the Company will again be exhibiting at gamescom in Cologne, Germany Aug 21 – 25. The Company’s first ever exhibit at gamescom 2017 surpassed all expectations with the signing of over 60 affiliate esports streamers representing an audience of esports viewers which collectively had over 250 million online video views in the preceding 30 days. Moreover, gamescom 2017 was the genesis of many of the company’s current key partnerships.

As such, the Company expects an even greater result at gamescom 2018 given the successful launch of VIE.gg, the world’s most transparent and regulated esports betting platform, which has already translated into affiliate marketing agreement with 100 esports teams from around the world, as well as, the appointment of board members and advisors that span the International Esports Federation, DRAFT and DreamHack.

The Company plans to expand on its’ 2018 momentum with several scheduled key meetings and appointments with major esports companies and influencers.

ESPORTS ENTERTAINMENT GROUP EXHIBITING IN PREMIUM BOOTH AND GIVING AWAY PRIZES AS PRO TEAMS AND FANS PLAY AGAINST EACH OTHER

gamescom 2018 will once again be the biggest consumer gaming conference in the world, with approximately 400,000 visitors and 5,500 journalists from 55 countries attending this year.  Esports Entertainment Group is exhibiting in a premium 10×20 booth that will host premium events and prizes as follows:

1.  Gaming equipment makers Black Pulse Gaming Gear, Tt eSPORTS and GIGA- BYTE Technology  will be giving away thousands of dollars in gear and equipment to fans that compete in our VIE.gg booth, where professional teams will also be competing against each other.

2.   Jenna Lynn Meowri, a world famous cosplay personality with a global social media following of approximately 1,000,000 fans will be attending her first every gamescom. Meowri will be premiering two brand new costumes never seen before and has invited her fans to join her in the Company’s booth.

3.  Energy drink producers GoFast! Energy Deutschland  and cool-splash will be providing fans and visitors to our VIE.gg booth with the energy they need to maximize their in-booth fun by giving away thousands of energy drinks.

“We are thrilled to be going back to gamescom as a much bigger and stronger company than last year,” said Grant Johnson, CEO of Esports Entertainment. “gamescom 2017 was a resounding success but we expect to surpass that success this year given our launched platform, esports team partners and Wall Street investment banking support. We are expecting a lot of professional esports players and teams to visit our booth and confident this will translate into further expansion of our VIE.GG Affiliates.”

This press release is available on our Online Investor Relations Community for shareholders and potential shareholders to ask questions, receive answers and collaborate with management in a fully moderated forum at https://agoracom.com/ir/EsportsEntertainmentGroup.

Redchip investor relations Esports Entertainment Group Investor Page:
http://www.gmblinfo.com

About Esports Entertainment Group:
Esports Entertainment Group Inc. is a licensed online gambling company with a specific focus on esports wagering and 18+ gaming. Esports Entertainment offers bet exchange style wagering on esports events in a licensed, regulated and secure platform to the global esports audience. In addition, Esports Entertainment intends to offer users from around the world the ability to participate in multi-player mobile and PC video game tournaments for cash prizes. Esports Entertainment is led by a team of industry professionals and technical experts from the online gambling and the video game industries, and esports. The Company holds licenses to conduct online gambling and 18+ gaming on a global basis in Curacao, Kingdom of the Netherlands and the Kahnawake Gaming Commission in Canada. The Company maintains offices in Antigua and Warsaw, Poland. Esports Entertainment common stock is listed on the OTCQB under the symbol GMBL.  For more information visit www.esportsentertainmentgroup.com

Forward-Looking Statements:
The information contained herein includes forward-looking statements. These statements relate to future events or to our future financial performance, and involve known and unknown risks, uncertainties and other factors that may cause our actual results, levels of activity, performance, or achievements to be materially different from any future results, levels of activity, performance or achievements expressed or implied by these forward-looking statements. You should not place undue reliance on forward-looking statements since they involve known and unknown risks, uncertainties and other factors which are, in some cases, beyond our control and which could, and likely will, materially affect actual results, levels of activity, performance or achievements. Any forward-looking statement reflects our current views with respect to future events and is subject to these and other risks, uncertainties and assumptions relating to our operations, results of operations, growth strategy and liquidity. We assume no obligation to publicly update or revise these forward-looking statements for any reason, or to update the reasons actual results could differ materially from those anticipated in these forward-looking statements, even if new information becomes available in the future. The safe harbor for forward-looking statements contained in the Securities Litigation Reform Act of 1995 protects companies from liability for their forward-looking statements if they comply with the requirements of the Act.

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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DouYu International Holdings Ltd Raises $775 Million in U.S. IPO

Niji Narayan

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DouYu International Holdings Ltd Raises $775 Million in U.S. IPO
Photo Source: ft.com
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DouYu International Holdings Ltd, a Chinese video-streaming service which is backed by the Tencent Holdings Ltd, has raised $775 million through an initial public offering in the U.S.

DouYu sold 67.39 million American depositary shares at $11.50 apiece, at the bottom of an indicative price range of $11.50 to $14 a share. The IPO values the company at nearly $4 billion, including restricted shares issued to employees under a share-based compensation program.

In 2018, around 683 million people or roughly half the country’s population, played games on phones, computers or game consoles. The market-research firm forecasts that number will reach 878 million or nearly a third of videogamers globally in 2023.

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MTG Announces Investments in 7 Gaming and Esports Startups

Niji Narayan

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MTG Announces Investments in 7 Gaming and Esports Startups
Photo Source: xconomy.com
Reading Time: 1 minute

 

Modern Times Group MTG AB has announced its latest VC Fund investments ahead of its Q2 financial report. Investments in the first half of 2019 amount to a total of USD 11 million including capital commitments and span start-up and growth companies in the US and Germany.

Among the investments are Redwood City-based Dorian, Austin based game developer Tonk Tonk Games, gamer rewards platform Playfull from Los Angeles, German game studio Sviper founded by Ex-InnoGamers and San Diego-based GoMeta.

MTG owns 100% of Swedish DreamHack and over 82% of German founded ESL, the two largest brands in esports worldwide. Its largest VC investments in terms of estimated value are BITKRAFT fund LP positions, AppOnboard, Phoenix Labs, the Play Ventures fund LP position and Sviper. It also owns majority positions in San Francisco-based game studio and publisher Kongregate and German game developer and publisher InnoGames.

“Gaming and esport is the future of entertainment, and we are excited to invest in what we believe are seven of the most promising early stage startups with excellent teams, products and ideas,” Jørgen Madsen Lindemann, President and CEO of MTG said.

“We are already seeing attractive valuation upticks based on latest financing rounds in our investments, such as Phoenix Labs, AppOnboard and the BITKRAFT seed fund. Deal flow and value creation opportunities continue to improve now that we have established MTG as a leading games & esports VC in the West,” Arnd Benninghoff, EVP of esports and games at MTG said.

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2019 NBA 2K League Playoffs/Finals Credential Application Advisory

George Miller

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2019 NBA 2K League Playoffs/Finals Credential Application Advisory
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Applications are now being accepted for working media credentials for the 2019 NBA 2K League Playoffs and 2019 NBA 2K League Finals. The playoffs will tip off Wednesday, July 24, with the best-of-three quarterfinals and semifinals taking place over three days of gameplay. The playoffs will culminate with the best-of-five 2019 NBA 2K League Finals on Saturday, August 3. All playoff games take place at the NBA 2K League Studio Powered by Intel in Long Island City, New York.  To view the NBA 2K League schedule, click .  To view the current NBA 2K League standings, click here.

To request credentials, all of the steps set forth below must be completed. Incomplete applications will not be considered.

All NBA 2K League Playoffs credential applications must be completed by Tuesday, July 23, 2019.

All NBA 2K League Finals credential applications must be completed by Thursday, August 1, 2019.

 

REQUESTING CREDENTIALS:

Editors/Directors: Media credentials must be requested by the Editor/Director for the applying news organization, who must designate credentials being requested and the name(s) of the individual(s) at the applying news organization who will be using the credentials. Only requests coming from the Editor/Director will be considered.

Please be advised that media space and workspace seating at the NBA 2K League Studio Powered by Intel is extremely limited and will be assigned.

To request a credential, please email Devon Garden (DGarden@nba.com) the following information below:

Outlet Name/website:

Editor Name and email:

Journalist Name(s) and email(s):

Job function (Reporter, photographer, Videographer, etc…etc…)

Requested Dates of Coverage:

APPROVAL PROCESS:  News organizations will receive an email confirming whether their credential requests have been approved.  Any changes to your credential requests must be made to Devon Garden by email at DGarden@nba.com.

DISTRIBUTION PROCESS:  All NBA 2K League media credentials will be issued by the NBA 2K League on your approved days of coverage at the NBA 2K League Studio Powered by Intel. Please bring photo identification to facilitate credential pick-up. Credentials will not be mailed.

PARKING: The NBA 2K League will not provide media parking. The closest subway stop is located at Court Square – 23rd Street. Valet parking is available on weekends for a fee at the Ravel Hotel located nearby.

HOTELS: Please note that the NBA 2K League does not have an allotment of hotel rooms reserved for media.

Please note that NBA 2K League, NBA, WNBA, and NBA G League event credentials are issued on an event-by-event basis. An approved credential for prior events does not guarantee credentials for future NBA events.

For NBA 2K League questions, please contact Elliot Steinbaum via email at esteinbaum@nba.com.

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