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REVEALED: Top eSports players set to earn $3.2 million in 2019

Zoltan Tundik

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Screenshot of www.esports-champions.com
Reading Time: 3 minutes

 

Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.

How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.

Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.

Player earnings: Projected earnings from 2018 to 2019

Player

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

2,290,632

3,293,996

43.8%

2nd

2,282,717

3,273,849

43.4%

3rd

2,280,217

3,178,682

39.4%

4th

2,249,842

3,106,845

38.1%

5th

2,249,136

2,996,415

33.2%

2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.

Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.

2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.

In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.

Team earnings: Projected earnings from 2018 to 2019

Team

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

11,465,456

17,930,804

56.4%

2nd

6,959,312

7,542,920

8.4%

3rd

5,362,637

7,091,574

32.2%

4th

4,183,271

6,854,611

63.9%

5th

3,957,915

6,449,381

62.9%

 

2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.

Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.

Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.

Country earnings: Projected earnings from 2018 to 2019

Country

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

28,202,681

45,750,768

62.2%

2nd

16,196,204

34,369,132

112.2%

3rd

13,662,922

27,563,430

101.7%

4th

10,455,654

11,989,372

14.7%

5th

7,315,113

9,715,199

32.8%

In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.

2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.

Highest paying games: Projected winnings from 2018 to 2019

Game

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

41,395,452

42,932,232

3.7%

2nd

22,620,367

14,889,274

-34.2%

3rd

20,074,787

12,458,714

-37.9%

4th

14,448,877

4,507,453

-68.8%

5th

7,054,681

4,068,943

-42.3%

 

Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!

Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.

Highest paying genres from 2018 to 2019

Genre

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

70,936,085

83,768,792

18.1%

2nd

61,209,681

30,749,112

-49.8%

3rd

6,190,134

6,072,446

-2.0%

4th

5,376,839

5,027,990

-6.5%

5th

4,977,551

1,813,499

-63.7%

2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.

2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.

Highest paying events from 2018 to 2019

Event

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

25,532,177

46,779,332

83.2%

2nd

9,985,500

11,265,746

12.8%

3rd

8,038,350

7,178,802

-10.7%

4th

6,450,000

6,830,911

5.9%

5th

3,921,000

6,749,588

72.1%

 

The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.

In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.

To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/

 

  • Historical data sourced from Esports Earnings.
  • All data correct as of 21 January 2019.
  • All percentages have been rounded to one decimal place.
  • The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.

Source: blueclaw.co.uk

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

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UltraPlay heads to G2E Asia, Macao with BUFF.bet’s eSports betting use-case

George Miller

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UltraPlay heads to G2E Asia, Macao with BUFF.bet’s eSports betting use-case
Reading Time: 2 minutes

 

Advanced betting solutions provider UltraPlay is partnering up with BUFF.bet to present their successful use-case during G2E Asia, Macao, 21-23rd of May, 2019. How to establish a profitable eSports betting brand will be the focus on the exclusive presentation that will be held by UltraPlay’s CEO Mario Ovcharov, at the company’s booth D909, on May 22nd.

Mario Ovcharov, CEO at UltraPlay said: “То make a profit in a very competitive and specific sector as eSports today, there are certain requirements that should be followed. This applies to both new and well-established betting brands, because they can drop out the race if they do things wrong. That’s why we decided to present the success story of one of our strategic partners – BUFF.bet, and reveal more on the topic: How to establish a profitable eSports betting brand”.

There are certain trends and key elements that need to be considered when entering the eSports betting field. It’s a whole new betting universe combining the rapidly growing eSports sector and the various requirements of entertainment new-age bettors have. A use-case of BUFF.bet, a betting brand that entered the global gambling market a year ago and established a name for an ultimate eSports entertainment place already, will be presented during G2E Asia, in Macao at boot D909.

Besides the exclusive know-how of offering eSports to players and unlocking new opportunities for the betting brands, UltraPlay will showcase its multiple-times award-winning eSports odds feed product as well as the full turnkey solution for online gambling. Moreover, UltraPlay’s team is ready to offer its recently released innovative product – the hybrid eSports live betting model – a complex mixture of Artificial Intelligence and human traders’ interaction. With the enhanced live betting model, UltraPlay is now capable to offer unprecedented package for a next level of betting entertainment, which includes:

  • 28 eSports titles, amongst are the Golden Trio (CS:GO, League of Legends, Dota 2) as well as StarCraft II, King of Glory, Overwatch, PUBG, etc.)
  • Up to 200 live markets on CS:GO (where most of the bets are placed by the eSports punters)
    2500+ in-play events monthly
  • Enlarged number of live markets for all games (not just match winner)
  • Specific in-game objectives markets

Besides, UltraPlay opens up another unprecedented live betting opportunity for the first time. Players will no longer complain about closed markets shortly after the game’s beginning. Esports live markets will be open for up to 3 times longer than the competition thanks to the UltraPlay’s eSports live betting model. Basically, the synergy comes from this success formula – human making the key decisions while AI is running the show. In this case, punters have it all – placing more in-play bets for a longer period of time.
For all willing to enter or advance in eSports betting, G2E Asia is the perfect place for meeting with the UltraPlay’s experts at booth D909.

About UltraPlay:
UltraPlay is a modern technological company, founded in 2010, with the core ambition to offer an innovative approach to the online gaming industry by providing advanced betting solutions, focused on sports and eSports betting, live betting, white label, online casino and blockchain technology.
Assembled by a team of iGaming professionals with vast experience in betting product development, operations, eSports and marketing, UltraPlay is a trusted partner for delivering superior sports software and odds products to its customers. Learn more about the company here: www.ultraplay.co

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eSports

Will Smith and Keisuke Honda Invests in Gen.G

Niji Narayan

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Will Smith and Keisuke Honda Invests in Gen.G
Photo Source: ooopsmagazine.com
Reading Time: 1 minute

 

Actor Will Smith and Japanese soccer legend Keisuke Honda have invested in esports franchise Gen.G, which announced a new $46 million round of financing. Los Angeles-based Gen.G operates teams in seven different video games and has offices in China, South Korea and the U.S.

Smith and Honda’s Dreamers Fund is joined by Los Angeles Clippers minority owner Dennis Wong and Michael Zeisser, former chairman of U.S. investments at Alibaba Group Holding Ltd.

“It’s exciting to see the worlds of technology, media, sports and now celebrity come together,” said Chris Park, chief executive officer of Los Angeles-based Gen.G.

“The coming years are going see our company really start to crystallise its identity, not just as a brand, but also as an enterprise,” Park said.

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eSports

Leaders Group, a new operating company which will bring Advance’s B2B sports, esports and gaming businesses under one umbrella

Zoltan Tundik

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Reading Time: 3 minutes

 

Advance Announces Formation of Leaders Group, a Global B2B Sports, Esports and Gaming Intelligence Platform and Appoints Warren S. Thune as CEO

Advance and its subsidiary, American City Business Journals, today announce the formation of Leaders Group, a new operating company which will bring Advance’s B2B sports, esports and gaming businesses under one umbrella, and the appointment of Warren S. Thune as Leaders Group CEO.

Leaders Group will build on the strong foundation that Sports Business Journal and Sports Business Daily have built over the last 20+ years as the authoritative voice in the business of sports. The group will also include Leaders, The Esports Observer and Newzoo. These trusted brands will continue to be led by their talented management teams, but will now work collaboratively to enhance and accelerate product development, provide superior access to their collective global data assets, and build and capitalize on an increasingly connected global professional network to better serve professionals in the sports and entertainment industries.

Mr. Thune joins from Gartner and CEB where he spent fourteen years in a series of executive roles culminating in serving as Group President, SaaS and Technology Enabled Services. Prior to Gartner, he was a Senior Partner at Oliver Wyman. Mr. Thune holds an MBA from The University of Chicago Booth School of Business and a BA from the University of Pennsylvania.

The addition of Mr. Thune and his business building experience will elevate the value proposition offered to Leaders Group’s customers through the enhancement of the group’s product and service offering, which includes:

  • Market Intelligence and Analytics – Critical and timely global data and intelligence needed to support daily business decisions.
  • Networks – Access and connectivity to globally relevant networks, such as league operators, team owners, facility operators, vendors, brands and merchants to facilitate knowledge sharing, best practices, commerce and opportunities across the global sports, technology, media and entertainment ecosystem.
  • Events – High value events with local to global perspectives through data-driven content and access to relevant industry thought leaders, practitioners and investors.
  • Media – Delivery of real-time news, insights and analysis from industry and functional experts.        

Whitney Shaw, CEO of American City Business Journals and Co-Founder of Sports Business Journal, will become Chairman of the newly established Leaders Group board of directors to which Mr. Thune will report.  Mr. Shaw said: “Warren is a talented executive with a strong track record of building high performing teams and businesses. The business models Warren has executed throughout his impressive career, his ability to manage a global organization and his experience implementing acquisition strategies make him the ideal individual for the role. By combining our media, events and analytics holdings under a single corporate entity, we will be able to more effectively serve a customer base that is increasingly trying to understand how to best operate in a more technologically connected sports and entertainment ecosystem.”

Janine Shelffo, Chief Strategy and Development Officer at Advance, stated, “The business of sports, esports and gaming is a multi-billion-dollar global business with significant unmet demand for more timely data and information and better intelligence to help participants optimize their businesses. We are enthusiastic about working with Warren and the Leaders Group team to seek additional investment and acquisition opportunities to create the most compelling and highest quality insights for clients in the industry.”

Warren S. Thune commented: “I am thrilled to be joining Leaders Group. This is an exciting opportunity to further enhance these industry leading companies and elevate our platform into the premier intelligence provider for global sports, esports and gaming professionals. I look forward to working with each of the Leaders Group businesses and their leadership teams to execute this vision.”

About Advance

Advance is a private, family-owned company that operates and invests in a broad range of media, communications and technology businesses globally.  The Advance family of companies includes Condé Nast, Advance Local, American City Business Journals, Leaders Group, 1010data, POP, Stage Entertainment and, upon the expected completion of its acquisition in Q2, Turnitin. Advance is also among the largest shareholders in Discovery, Charter Communications and Reddit. For further information, please visit www.advance.com

SOURCE Advance

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