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REVEALED: Top eSports players set to earn $3.2 million in 2019

Zoltan Tundik

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Screenshot of www.esports-champions.com
Reading Time: 3 minutes

 

Are you looking to be the next Most Valuable Player? A new tool could be what you need to become the next eSports title-holder.

How To Become An eSports Champion uses detailed market data from the last 20 years to predict the average winnings for the next five years, including the exact amount players, teams and countries are likely to win, as well as how much games, genres and events will pay out.

Via a bespoke algorithm that monitors trends, the tool feeds historical data on earnings and tournament payouts through a recurrent neural network to unveil what’s really worth playing in 2019 and beyond.

Player earnings: Projected earnings from 2018 to 2019

Player

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

2,290,632

3,293,996

43.8%

2nd

2,282,717

3,273,849

43.4%

3rd

2,280,217

3,178,682

39.4%

4th

2,249,842

3,106,845

38.1%

5th

2,249,136

2,996,415

33.2%

2018 proved to be a successful year for the top five highest-earning eSports players, who took home an average of $2,270,509 in tournament winnings.

Dota2 Player Jesse Vainikka, known as JerAx, was the highest earner in 2018, pocketing $2,290,632.

2019 appears to be a particularly profitable year, with the top-earner predicted to pocket $3,292,966 in winnings.

In fact, the average winnings of the top five players are set to rise 39.6% from $2,270,509 in 2018 to $3,169,957 in 2019.

Team earnings: Projected earnings from 2018 to 2019

Team

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

11,465,456

17,930,804

56.4%

2nd

6,959,312

7,542,920

8.4%

3rd

5,362,637

7,091,574

32.2%

4th

4,183,271

6,854,611

63.9%

5th

3,957,915

6,449,381

62.9%

 

2018 saw the top five highest-earning teams earn an average of $6,385,718 from tournaments. Team OG proved to be the most successful team, netting a staggering $11,465,456.

Meanwhile, 2019 looks to build upon this staggering sum even more, with the top team tipped to take home a hefty $17,930,804.

Teams will be preparing for upcoming clashes in 2019, particularly with team earnings set to increase by 43.7% to $9,173,858 in 2019.

Country earnings: Projected earnings from 2018 to 2019

Country

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

28,202,681

45,750,768

62.2%

2nd

16,196,204

34,369,132

112.2%

3rd

13,662,922

27,563,430

101.7%

4th

10,455,654

11,989,372

14.7%

5th

7,315,113

9,715,199

32.8%

In 2018, the United States earned the most from eSports, winning $28,202,681. However, in 2019 it’s China that’s predicted to make the most money – $45,750,768 to be precise.

2018 saw the most talented countries take home an average of $15,166,515. In 2019, a predicted increase of 70.6% suggests that the top-earning countries will earn an estimated $25,877,580.

Highest paying games: Projected winnings from 2018 to 2019

Game

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

41,395,452

42,932,232

3.7%

2nd

22,620,367

14,889,274

-34.2%

3rd

20,074,787

12,458,714

-37.9%

4th

14,448,877

4,507,453

-68.8%

5th

7,054,681

4,068,943

-42.3%

 

Dota 2 has further cemented its popularity as the highest-paying game in 2018. In the last year, Dota 2 awarded $41,395,452 in prize winnings. Predictions forecast Dota 2 as the highest-paying game for the next five years!

Through 2018, the five leading game titles paid an average of $21,118,833 to winners. However, an average predicted percentage change of -25.3% suggests that this figure will fall to $15,771,323 in 2019 among the games placed 2nd to 5th as Dota 2 continues to dominate.

Highest paying genres from 2018 to 2019

Genre

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

70,936,085

83,768,792

18.1%

2nd

61,209,681

30,749,112

-49.8%

3rd

6,190,134

6,072,446

-2.0%

4th

5,376,839

5,027,990

-6.5%

5th

4,977,551

1,813,499

-63.7%

2018 has revealed the multiplayer online battle arena (MOBA) as the highest-paying genre, as $70,936,085 was paid out to top teams.

2019 will be a less profitable year for eSports champions specialising in MOBAs, first-person shooters, sports, card games and strategy games. The average payouts are set to change by -25.3% from $29,738,058 in 2018 to 25,486,368 in 2019.

Highest paying events from 2018 to 2019

Event

Highest earnings 2018 ($)

Predicted highest earnings 2019 ($)

Percentage change

1st

25,532,177

46,779,332

83.2%

2nd

9,985,500

11,265,746

12.8%

3rd

8,038,350

7,178,802

-10.7%

4th

6,450,000

6,830,911

5.9%

5th

3,921,000

6,749,588

72.1%

 

The International 2018 was the highest-paying tournament last year, with winners receiving $25,532,177. In 2019, the same tournament is forecasted to pay out a whopping $46,779,332 – an increase of 83.2%.

In 2019, tournaments will pay 46.1% more than the previous year, with payouts set to rise from $10,785,405 to $15,760,876.

To find out what’s really worth playing in 2019, visit: https://www.esports-champions.com/

 

  • Historical data sourced from Esports Earnings.
  • All data correct as of 21 January 2019.
  • All percentages have been rounded to one decimal place.
  • The creators of this piece take no responsibility for any money won or lost by betting, investing or partaking in eSports – this is simply a data-intensive guide.

Source: blueclaw.co.uk

eSports

Lamborghini Enters eSports Arena

Niji Narayan

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Lamborghini Enters eSports Arena
Reading Time: 2 minutes

 

Car manufacturer Lamborghini has entered the world of esports with The Real Race, a global esports competition open to Assetto Corsa Competizione players of all levels. Assetto Corsa Competizione is an extraordinary racing simulation game developed by Kunos Simulazioni.

The tournament started on 29 May with five qualifier weekends, before culminating in a live final at Lamborghini’s headquarters in Sant’Agata Bolognese, Italy.

The Real Race will be Lamborghini’s first official entry into eSports, delivering a new sim racing championship blending the real and virtual worlds of racing. Assetto Corsa Competizione was developed alongside car manufacturers and provides a dynamic platform for Lamborghini’s latest racing series.

The top three players from the tournament’s live finals will enjoy a three-day experience in Italy, the home of Lamborghini. Players will have a chance to train alongside Lamborghini Squadra Corse drivers and to drive a real Lamborghini race car at an internationally- renowned racetrack. The competition is open to all experience levels.

Five qualifier weeks take place from 29 May to 2 August. The top three players from the first and last qualifier weekend and top two players from the second, third and fourth weekend, will be whisked away by Lamborghini to the live final on 18 September, where the best drivers will be determined.

“Sim racing is one of the fastest growing sectors in eSports, with eSports increasingly important to younger generations. I also follow it closely! This is an opportunity for us to combine the excitement of virtual racing with the appeal of Lamborghini cars and our motorsports program. ESports creates an environment where race heroes and top drivers can be challenged by anyone. This encourages wider engagement with real-life racing, reflected by Lamborghini’s investment in this new sports platform,” Stefano Domenicali, Chairman and Chief Executive Officer of Automobili Lamborghini, said.

“I’ve paid close attention to the rise of eSports. Seeing the realism of racing games and how drivers are using racing simulators to practice, or professional eSports players going from simulation to the real thing, is just incredible. The Real Race is designed to portray realism and professionalism. Skills in sim racing are so transferable, which is why Lamborghini wants to give players an opportunity to test drive the real thing as part of the prize. There’s nothing quite like getting behind the wheel of a Lamborghini,” David Coulthard MBE, former Formula One racing driver, who will be the studio-based commentator for the live event, said.

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eSports

NBA 2K League Season 3 Week 5 Preview

George Miller

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NBA 2K League Season 3 Week 5 Preview
Reading Time: 2 minutes

 

Blazer5 Gaming point guard Nidal “Mama Im Dat Man” Nasser was named NBA 2K League Player of the Week for Week 4 of the 2020 NBA 2K League season. Having set the NBA 2K League record for most points in regulation with 77 points against Bucks Gaming last week, Nasser has led Blazer5 Gaming to a 4-1 record on the season. Blazer5 Gaming will visit Kings Guard Gaming on Wednesday, June 3 at 9 p.m. ET and Warriors Gaming Squad on Friday, June 5 at 9 p.m. ET.

DEFENDING THE CROWN: Anchored by 2019 NBA 2K League All-Defensive Team member Yusuf “Yusuf_Scarbz” Abdulla (Canada), Kings Guard Gaming’s defense has turned heads in the first four weeks of the NBA 2K League season. On May 28, Sacramento held Jazz Gaming to seven points in the first half, setting the record for the least amount of points allowed in one half. Kings Guard Gaming’s impressive defense will get its biggest test of the season when they host Blazer5 Gaming Wednesday, June 3 at 9 pm/et.

ROOKIE DUEL: Two of the most talked about rookies in the NBA 2K League will meet
when John “JBM” Mascone and Wizards District Gaming hosts Kimmani “Splashy” Ingram and Jazz Gaming on Friday, June 5 at 9 p.m. ET. Mascone was the No. 1 overall pick in the 2020 NBA 2K League Draft delivered by Panera Bread while Ingram was the No. 10 overall pick.

WEST COAST SHOWDOWN: Entering the 2019 NBA 2K League Playoffs as the No. 8 seed, Warriors Gaming Squad pulled off the upset against Blazer5 Gaming, the top seeded team.  The teams will meet in the NBA 2K League “Game of the Week” on Friday, June 5 at 9 p.m. ET.  Both teams had coaching changes in the offseason.  Golden State hired Mike Newton, a former member of the NBA G League’s Santa Cruz Warriors coaching staff, while Portland tabbed Andrew Maxie, a former professional basketball player who played in Australia, Italy, Ireland, Macedonia, Mexico and Canada.

THREE MORE: In addition to tonight’s broadcast, ESPN2 has picked up three additional nights of NBA 2K League competition –Friday, June 5, Tuesday, June 9 and Wednesday, June 10.  Games begin at 7 p.m. ET.

THIS IS NOT A GAME – BP: From Bridgeport, C.T., Michael “BP” Diaz (Puerto Rico) began playing NBA 2K in 2011, but when he was 15 years old his entire life changed.  The future 2K League player was diagnosed with keratoconus, a progressive eye disease that has left him blind in his right eye. Despite this challenge, he was selected with the third overall pick in the 2019 NBA 2K League Draft by Kings Guard Gaming and was named a finalist for the 2019 NBA 2K League Most Valuable Award.

Acquired by Hawks Talon GC in arguably the biggest trade in league history, the dynamic point guard has led the Atlanta squad to a 3-2 record in the 2020 season.  Diaz and Hawks Talon GC will host Warriors Gaming Squad on Thursday, June 4 at 9 p.m. ET.

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eSports

Esports Entertainment Group Appoints Industry Veteran Magnus Leppäniemi as VP of Marketing and Head of Esports at Vie.gg

George Miller

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Esports Entertainment Group Appoints Industry Veteran Magnus Leppäniemi as VP of Marketing and Head of Esports at Vie.gg
Reading Time: < 1 minute

 

Esports Entertainment Group, Inc., a licensed online gambling company with a focus on esports wagering and 18+ gaming, today announced that Magnus Leppäniemi has joined the Company as Vice President of Marketing and Head of Esports at Vie.gg. Mr. Leppäniemi is a gaming industry veteran and brings more than 20 years of sales and marketing experience.

“Magnus is a proven marketing executive with invaluable knowledge of the gaming and esports industry,” commented Grant Johnson, CEO of Esports Entertainment Group. “Over more than two decades in gaming, Magnus has built an extensive network of relationships that could provide tremendous value as we execute on our global growth strategy.”

Since beginning his career in the gaming industry in 1996, Leppäniemi has sold and managed global esports partnerships for major brands and partners like Intel, BenQ Zowie, Electronic Arts, Activision, ESL, and the NBA. Prior to joining Esports Entertainment Group, Leppäniemi was Global Sales Director for Wehype. Previously, he served as Sales Director North America at DreamHack, a Swedish production company specializing in esports tournaments and other gaming conventions.

“I’m very excited to join the Esports Entertainment team,” commented Leppäniemi. “As the first online betting company to list on NASDAQ, the Company has a great pedigree that we can continue to build on. We want to build trust with the players, fans, teams, publishers, and the community and give them a unique esports experience. Esports betting is here to stay, and we want to build the premier platform in the industry that benefits the gaming and esports communities. I look forward to accelerating our marketing efforts, refining our go-to-market models, and building out our esports initiatives.”

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