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Compliance Updates

Kansspelautoriteit chair René Jansen: ‘Online gambling market will hopefully be open by 1 January 2021’

George Miller

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Kansspelautoriteit chair René Jansen: ‘Online gambling market will hopefully be open by 1 January 2021’
Reading Time: 2 minutes

 

The Netherlands Gambling Authority (Ksa) expects the Remote Gambling Act (Wet kansspelen op afstand) to come into effect on 1 July 2020. In that case, licence applications can be processed from that date onwards, so the online gambling market can be open from 1 January 2021.

This message was communicated by René Jansen, chair of the Ksa, during the annual conference of the Gaming in Holland platform. René Jansen emphasised that managing the licensing process properly in the context of the Remote Gambling Act will be a priority in the coming two years.

Conditions

The Remote Gambling Act, which was adopted by the Dutch Senate on 19 February 2019, legalises online gambling under strict conditions. Pursuant to the current legislation, it is not possible to apply for a licence to offer online gambling. This situation will change under the new law. The Ministry of Justice and Security is currently drafting the subordinate legislation related to the Remote Gambling Act. As soon as this process has been finalised, the Ksa will be able to draft the licence conditions. ‘Such an operation places quite a high demand on an organisation the size of the Ksa’, says Jansen. ‘However, we are doing everything in our power to get it done. If we cannot manage with our permanent staff, we will hire external staff.’

Safe online offer

The law intends to create a safe, legal online gambling offer. By granting licences to reliable companies, it will be possible to lay down conditions and exercise the necessary supervision at the same time. The law grants the Ksa additional powers to tackle illegal online offers.

Form

René Jansen made a strong appeal to his audience today to fill in the ‘I would like to become a Ksa licence holder’ registration form on the Ksa website. René Jansen: ‘It is important for the Ksa to know how many licence applications we can expect in the future. This information will allow us to organise the licensing process properly. A smooth process is not only in our own interest but also in the interest of the companies that are going to apply for a licence.’

George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Africa

Mlungisi Mvoko Sees Gaming as Revenue Source for Eastern Cape Province

Niji Narayan

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Photo source: myjewishlearning.com
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Mlungisi Mvoko, member of the executive council for Economic Development, has told that new technologies and gaming could lead to an increase in the revenue base for the Eastern Cape Province.

“It is still our fervent belief that through the infusion of new technologies in the 4th Industrial Revolution and optimal regulation, gaming could lead to an increase in the revenue base of the province,” Mvoko said while attending the 15th Gaming Regulators Africa Forum.

“It comes as no surprise that technology has had a remarkable impact on the gaming industry. So, if you are wondering how technology is impacting the gaming industry then you need to look no further than how a cryptocurrency like Bitcoin has revolutionized the realm of online users,” he added.

The 15th Gaming Regulators Africa Forum, themed “Fourth Industrial Revolution and its Impact on Gaming in Africa,” brings together representatives from countries which include Angola, Botswana, Ghana, Kenya, Malawi, Mauritius, Mozambique, Namibia, South Africa, Seychelles, Swaziland, Tanzania, Uganda, Zambia and Zimbabwe.

The conference focuses on global economy shifts and the impact of this on the global gaming industry. Mvoko told delegates that the shift to legalise gambling and the growth in the sector has benefited provincial treasury.

He said the industry had given consumers an additional choice of recreation, generated considerable tax revenue and increased employment. Mvoko said the provincial economy grew by an estimated R985 million over the last five years as a result of the gambling industry.

The Eastern Cape economy was predominantly driven by car manufacturing and tourism industries. But the ongoing global economic crisis has brought about an indirect decline in both industries.

Mvoko said the gaming and gambling industry must be boosted in a manner that supported and facilitated economic development.

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Compliance Updates

Spain Moves Forward on Gambling Ads Ban

Niji Narayan

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Photo source: casinobeats.com
Reading Time: 1 minute

The PSOE minority government in Spain is going to accept all the recommendations of Ombudsman Francisco Fernández Marugán to ban gambling advertising.

The Ministry of Finance has accepted the Ombudsman’s recommendations. That way, departments would have to enforce new restrictions on the gaming industry. The authorities will soon draft a Royal Decree to establish restrictions on gambling advertising in Spain.

The Ombudsman filed his recommendation with the ministries of Treasury and the Health, Consumer and Welfare. Within the filing, he asked for a complete ban on gambling advertising in Spain.

“kids’ viewing time needs to be clean of gambling ads and no celebrities should be shown advertising gambling,” he said.

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Compliance Updates

Nintendo, Sony and Microsoft to Disclose Loot Boxes Odds

Niji Narayan

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Reading Time: 1 minute

The Entertainment Software Association (ESA) has revealed that the console makers are working on policies that will require disclosure on loot boxes odds. Nintendo, Sony and Microsoft are working on policies that would require a loot boxes disclosure on their systems.

“These required disclosures will also apply to game updates if the update adds new loot box features. The precise timing of this disclosure requirement is still being worked out, but the console makers are targeting 2020 for the implementation of the policy,” Michael Warnecke, ESA chief counsel of tech policy said.

The list of member companies that committed to implementing the changes include: Activision Blizzard, Bandai Namco Entertainment, Bethesda, Bungie, Electronic Arts, Microsoft, Nintendo, Sony Interactive Entertainment, Take-Two Interactive, Ubisoft, Warner Bros. Interactive Entertainment and Wizards of the Coast.

“I’m happy to announce this morning that Microsoft, Nintendo, and Sony indicated to ESA a commitment to new platform policies with respect to the use of paid loot boxes in games developed for their platform. Specifically, this would apply to new games and game updates that add loot box features. And it would require the disclosure of the relative rarity or probabilities of obtaining randomised virtual items in games that are available on their platforms,” Warnecke said.

“The major console makers are committing to new platform policies that will require paid loot boxes in games developed for their platforms to disclose information on the relative rarity or probability of obtaining randomised virtual items,” Warnecke added.

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