The Victorian Gambling and Casino Control Commission (VGCCC) has changed the rules for electronic gaming machines (EGMs) at the Melbourne casino to help reduce harm.
Key changes are:
- EGM players at the casino will no longer be able to play more than one machine at a time.
- EGM players at the casino cannot use any item to hold down the buttons on unrestricted machines to facilitate continuous play. Continuous play on restricted machines is already prohibited.
The changes mean the rules for EGMs at the casino will better align with the responsible gambling objectives in the Gambling Regulation Act 2003 (GR Act) and the Casino Control Act 1991 (CC Act).
The changes also respond to some of the concerns raised by the Victorian Royal Commission into the Casino Operator and Licence (RCCOL) and reflect the VGCCC’s greater oversight in monitoring gambling harm minimisation measures in the casino.
The VGCCC is continuing to consider the Royal Commission’s Report and recommendations and there may be future regulatory action to announce regarding the casino operator.
The VGCCC is able to make rules relating to EGMs at the casino under section 3.5.23(3) of the GR Act.
VGCCC Acting Director Licensing Jason Cremona said the new rules would help reduce the harm from EGMs at the casino.
“Playing more than one machine at a time is not consistent with the responsible gambling objectives contained in the legislation, and nor is playing continuously by using items to hold down an electronic gaming machine button.
“The casino is required to ensure that patrons comply with the rules, and the VGCCC will be monitoring compliance and will take regulatory action should Crown not ensure that the rules are complied with.”
The VGCCC has also made several other technical and administrative rule changes relating to playing on EGMs at the casino.
Massive News for the Esports Industry with Potential Inclusion in the Commonwealth Games
Esports is one of the fastest growing industries in the world and there’s no limit to how big it could become. It’s already breached a valuation of $1 billion, and it’s expected to grow to $13.05 billion by 2025.
One of the greatest indicators that competitive gaming is going mainstream is the fact that it has been recognised by the Commonwealth Games. Indeed, it is expected to be included when the event takes place in Victoria in 2026.
Test Run Has Already Taken Place
A few years ago, the thought of seeing Esports at the Commonwealth Games would have been laughable. Now, it is a realistic prospect. It was recently reported that a dry run of the Commonwealth Esports Championships was held in Birmingham, England, at the 2022 Commonwealth Games to see if this type of competitive action could be included as an official event in 2026. It went well and garnered positive feedback from the people involved.
The Victoria edition of the Commonwealth Games is set to take place in 2026, with 16 sports already confirmed. However, the organisers are hoping to add more to the schedule with Esports being strongly considered. Competitive gaming has proven to be a popular spectator sport, with more people tuning in to watch it every year. By 2026, there could be close to a billion people watching Esports, meaning that it would be a popular inclusion at a major event.
Esports has been referred to as the “new sporting frontier,” and it wouldn’t be surprising to see it gaining even more credibility in the next decade. Even the world’s biggest traditional sports had to start somewhere. Football and cricket are now well-established and loved the world over, and there’s nothing stopping Esports from following a similar trajectory.
How Will This Affect Related Industries?
With the Commonwealth Games set to take place in Australia next time, the country could be in a prime position to capitalise on the inclusion of Esports. Part of the success of competitive gaming up to this point has been thanks to related industries pushing it, along with big name companies striking sponsorship deals. Australian companies, therefore, will most certainly seek to capitalise in 2026.
The betting industry was built around traditional sports, and it is now a behemoth industry around the world. In Australia, online betting is so popular that there are countless sites vying for bettors’ attention. Indeed, there are so many to sift through that people turn to comparison sites that list the best ones based on their offers and ratings. Bettors simply scroll through and then click a link to be taken directly to a site.
Many of these online sportsbooks are already offering eSports betting, and the number of markets available is only set to rise in the future. When the Commonwealth Games rolls around, betting sites could benefit from special offers. They may also start to have a greater focus on Esports, thus drawing more attention to the competitive gaming industry.
Esports at the Commonwealth Games isn’t just huge news for the industry itself, but it’s a great move for related industries. Australian companies are set to benefit in 2026, with the betting industry being in a particularly strong position to take advantage.
BMM Testlabs Strengthens Industry Relationships at Australasian Gaming Expo in Australia
BMM Testlabs, the world’s original gaming test lab and product certification consultancy, was pleased to exhibit at the Australasian Gaming Expo at the International Convention Centre Sydney in Sydney, Australia between August 9-11, 2022. Attendees and exhibitors visited the BMM Testlabs booth (#329) to network with BMM’s world-renowned product certification, quality assurance testing, and compliance services team.
Kirk White, Executive Vice President & General Manager, APACAF, commented, “The AGE provided a great opportunity for us to reconnect with many of our customers and regulators face-to-face this year. This has been another successful event in terms of strengthening our relationships and support to our customers. The feedback we received throughout the event proves that our customers are extremely satisfied and thankful for BMM’s partnership approach over the years.”
Mario Zilevski, Vice President Client Services, continued, “We care about our customers and their success, so our expert team was available throughout the AGE to discuss product testing and customer support services. This year has continued to prove that the industry is striving forward with plenty of exciting products and innovations.”
As a systems-expert company, BMM has provided consulting for and tested many of the largest gaming networks and systems over the last 40+ years. BMM is continually evolving its capabilities in order to deliver world-class services to partners globally.
Light & Wonder Showcases New Products at AGE 2022
Leading cross-platform global game company Light & Wonder will be unveiling impressive new products for the region at this year’s Australasian Gaming Expo (AGE) which kicked off yesterday.
L&W said it will unveil a number of new products at AGE – led by the Kascada cabinet line and its catalogue of game brands.
“Going into AGE, customers are seeing the result of some bold decisions we made in 2020 when we invested heavily in our studios and our hardware,” said L&W’s Executive Vice President & Group Chief Executive, Gaming, Matt Wilson.
“This gave us a launchpad for success that has been steadily gaining momentum starting with Kraken Unleashed, Fat Fortunes, Huff n’ More Puff and then Dragon Unleashed that has hit with four new games. It’s an overnight success story that has been two years in the making.
“Of course our story doesn’t end there, I’m super excited to be showing Thunder Drums, Gold Fish Feeding Time and of course Jin Ji Bao Xi which has been remastered for Kascada.”
L&W will also showcase its range of ETGs, including the new six-tab Vegas Star Quartz, bringing increased game combinations into play. Stadium Blackjack will be able to feature alongside RouletteX, Sic Bo, Baccarat and standard Roulette.
“AGE is a great opportunity for the L&W team to meet face to face with our customers and tell them how much we value their partnership as we embark on an exciting time in our company’s journey,” said Wilson.
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