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High School Association pitches for esports league

Niji Ng

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Photo credits: https://sports.yahoo.com
Reading Time: 2 minutes

The National Federation of State High School Associations (NFHS) is joining hands with a startup called PlayVS to bring esports leagues to high schools around the USA starting this fall. The league will not have the popular first-person shooter genre.

The fast-growing phenomenon of esports, which has led to a situation where we have more high-school gamers than athletes, is getting major endorsement from the organisation that sets the rules for high school sports activities of all shapes and forms in the country.

Planning for an inaugural season starting in October, NFHS will rope in state associations, with the objective of launching the league in at least 15 states. PlayVS, on its part, will focus on building relationships with game developers and will manage the infrastructure that will allow players to compete for state championships—which could lead to college scholarships, as in the case of traditional sports.

NFHS Network CEO Mark Koski said PlayVS was chosen because it focuses on the educational and participatory aspects of gaming. “PlayVS’ philosophy on high school-based sports and focus on participation perfectly aligns with the NFHS and its member state associations,” Koski said in a news release.

In comments to Variety, PlayVS CEO Delane Parnell noted that esports “is about more than just playing games. It can be used to help students grow their STEM interests and develop valuable life skills, and since there are more high school gamers than athletes, it’s about time we foster this pastime in an educational setting.”

NFHS said it will be selective about what games are included in the initiative. Although first-person shooter games like Overwatch, Fortnite and Counter-Strike are among the most popular multiplayer games in esports, they will not be part of the programme.

“First-person shooter games we believe do not fit within the education mindset that we are hoping to bring to this activity,” Koski told the gaming news outlet Polygon.

The programme will include 10 officially sanctioned games, including fighting games like Street Fighter V, sports games like the FIFA series, and multiplayer online battle arena (MOBA) games like League of Legends. Each state-based organisation will choose the games will allow students to compete in.

“If a state association says, ‘Hey, we do not want a fighting game!’ or ‘We’re going to stick with a MOBA game or a sports game!’ then that’s up to them. So every state will be slightly different,” Koski said. He added that NFHS will not prohibit states from organising their own shooting-game competitions on the platform.

Source: associationsnow.com

Niji has been in the writing industry for well over a decade or so. He prides himself as one of the few survivors left in the world who have actually mastered the impossible art of copy editing. Niji graduated in Physics and obtained his Master’s degree in Communication and Journalism. He has always interested in sports writing and travel writing. He has written for numerous websites and his in-depth analytical articles top sports magazines like Cricket Today and Sports Today. Besides reporting industry headlines from all around the globe, Niji is also head of the content management team at Impressions Content Management, based in Kerala, India, which offers writing and editing services to clients around the world.

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eSports

NBA 2K League partners with Champion athletic apparel

Niji Ng

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NBA 2K League partners with Champion athletic apparel
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Ahead of the 2019 NBA 2K League Draft, which is scheduled on March 5 at Barclays Center in Brooklyn, N.Y., the NBA 2K League has signed multiyear partnership with Champion Athleticwear. As per the agreement, the sportswear company will serve as the league’s official outfitter.

Champion will offer the NBA 2K League’s 21 teams game uniforms as well as warmup, travel and practice apparel. In-game avatars will also be outfitted in Champion-branded uniforms. Throughout the season, Champion will provide apparel for marquee events like the NBA 2K League Draft Clash, in-season tournaments and the NBA 2K League Finals. Starting today, fans can purchase NBA 2K League merchandise on Champion.com.

“We are thrilled to have an iconic brand like Champion as our official outfitter,” said NBA 2K League Managing Director Brendan Donohue. “Champion’s authentic designs and innovative products make them a great partner for the league, and we can’t wait to see our teams compete in their new uniforms this season.”

“The need for esports apparel is quickly evolving and Champion is pleased to be an integral part of this historical opportunity,” said Champion Group President-Global Activewear Jon Ram. “Being the official outfitters for the NBA 2K League is an exciting and pivotal opportunity for Champion to continue our evolution and expansion to outfit teams within the esports and traditional sports communities. Together we can push the boundaries and bring esports to a wider audience.”

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China declares eSports as a profession

Niji Ng

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China declares eSports as a profession
Photo Source: esportsobserver.com
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China’s Ministry of Human Resources and Social Security (CMHRSS) has officially recognised esports as a profession. The new professions “esports operator” and “esports professional” are included in the 15 new professions approved by the government.
The other professions in the list include AI engineer, big data engineer and drone pilot.

CMHRSS defines “esports operators” as those who organise esports events or produce esports content, as well as those who increase the commercial value of esports through promotion and marketing.

“Esports professionals” are considered those who compete in tournaments, perform in events, or train with other professionals. It can also refer to those who analyse games or assist with training.

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Pinnacle signs new partnership GameScorekeeper

George Miller

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Pinnacle signs new partnership GameScorekeeper
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Low margin sportsbook Pinnacle has detailed that it has ‘significantly accelerated its position as the leading esports bookmaker’, partnering with real-time data provider GameScorekeeper.

Pinnacle has moved to integrate GameScorekeeper’s ‘live score API’, which will extensively amplify its esports betting proposition, as GameScorekeeper monitors 85% of all pro-sanctioned esports tournaments/matches.

Updating stakeholders, Pinnacle Trading DirectoMarco Blume states that GameScorekeeper data capacities and automated functions are needed in order to maintain Pinnacle’s fastest growing market category.

“Since we took our first esports bet in 2010, the esports betting industry has undergone a dramatic transformation. Esports has found its way into the top five most popular sports at Pinnacle but we don’t intend to stop there. Data has been key to maintaining our low margin, high limit approach, as well as developing our offering to help improve our customers’ experience. This deal with GameScorekeeper will enhance our product even further and solidify our position as the leader in esports betting”

The Aarhus (Denmark) based start-up provides its partners with esports real-time livescore solutions, game/match insights and historical data inventory.Founded in 2016 by gaming statistician Felix Klastrup, GameScorekeeper aims to become the leading enterprise in esports data gathering, tracking and monitoring.

Focusing on provider greater data-intelligence for all esports stakeholders, GameScorekeeper has been further recognised as one of Denmark’s fastest growing enterprises

“Having access to a large amount of quality data is a major business advantage in the esports market because it leads to higher customer satisfaction and lower costs. And the fact that Pinnacle, a pioneer in esports, is now investing in quality data will help to make esports an even more credible business,” explains Felix Klastrup, CEO and founder of GameScorekeeper.

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