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EA Says Loot Boxes Are Not a Form of Gambling

George Miller



EA Says Loot Boxes Are Not a Form of Gambling
Reading Time: 2 minutes

Electronic Arts stated that despite the recent restriction on loot boxes, they don’t consider therm as gambling games.

Belgian and Dutch regulators have recently attacked loot boxes saying that they are a form of gambling, thus pushing the operators to alter these hgames as they are in violation. Andrew Wilson, Electronic Arts CEO insisted that their company doesnt’t look at loot boxes as a form of gambling.

We don’t believe that FIFA Ultimate Team or loot boxes are gambling,” he said during an investor call. “Firstly, players always receive a specified number of items in each FUT pack, and secondly we don’t provide or authorise any way to cash out or sell items or virtual currency for real money,

While we forbid the transfer of items or in-game currency outside [the games], we also actively seek to eliminate that where it’s going on in an illegal environment. And we work with regulators in various jurisdictions to achieve that,” commented Mr. Wilson. The Electronic Arts CEO addressed the sale of in-game items through third party websites, which is why some regulators argue that they area form of gambling.

Mr. Wilson awent on: “working with all the industry associations globally and with regulators in various jurisdictions and territories, [and] have established that programs like FIFA Ultimate Team are not gambling.

In April, Kansspelcommissie (Belgian Gaming Commission) warned operators with fines up to US$2 million if a number of popular video games are not adjusted. The commission came to the conclusion that loot boxes are games of chance, and if these are further exploited they will insist on tough legal actions.
Kansspelcommissie explained that they started analyzing various video games in the end of 2017 to decide whether the loot boxes or the so called “in game elements” meet the definition of a game of chance. Counter-Strike: Global Offensive, Star Wars Battlefront II, Overwatch and FIFA 18 were among the analyzed games.

Furthermore, the Dutch Gambling Authority revealed in a public report that four out of ten loot boxes violate the Betting and Gaming Act. The gambling regulator asked the gaming sector to adjust the loot box offerings within games in order for them to comply with the current regulations. These actions must be taken before June 20th, as enforcement action will be taken against gambling providers with loot boxes that do not comply with the standard.
The regulator believes that this is because coincidence determines the content of those loot boxes. Moreover, the prizes can be traded outside the game as they have economic value. It is forbidden to offer this type of game of chance to the Dutch players without a licence.



George Miller started his career in content marketing and has started working as an Editor/Content Manager for our company in 2016. George has acquired many experiences when it comes to interviews and newsworthy content becoming Head of Content in 2017. He is responsible for the news being shared on multiple websites that are part of the European Gaming Media Network.

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Industry News

Push Gaming Partners with Royal Panda

Niji Narayan



Push Gaming Partners with Royal Panda
Reading Time: 1 minute


Games development studio Push Gaming has signed a deal with the popular online casino operator Royal Panda. As per the deal, Push Gaming will provide Royal Panda with its full suite of games.

The integration will see Royal Panda players be able to access more than 25 titles including Razor Shark, Wild Swarm, Immortal Guild and Tiki Tumble for the very first time.

“This is a great partnership for us to enter as Royal Panda is a popular casino brand in the UK and growing in emerging markets. This deal is testament to the popularity of our games, and we believe they will be a big hit with Royal Panda players,” James Marshall, CEO of Push Gaming said.

“Push Gaming are behind some of the most thrilling slots games on the market and we are thrilled to be able to offer them to our players. Titles such as Jammin Jars and Razor Shark are bold and vibrant and deliver a unique gameplay that has captured the attention of players in markets all over the world. We believe they will be just as popular with our players and will be a great addition to our already packed game portfolio,” Melvin Ritsema, Managing Director of Royal Panda said.

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Gambling in the USA

ARB Labs to Launch ChipVue 2.0 at Global Gaming Expo 2019

Niji Narayan



ARB Labs to Launch ChipVue 2.0 at Global Gaming Expo 2019
Reading Time: 1 minute


ARB Labs is going to launch a new technology named ChipVue 2.0 at the G2E show in Las Vegas on October 15–17. The Company will be demonstrating its proprietary technologies in booth #3833 at the Sands Expo and Convention Centre.

ChipVue 2.0 is a groundbreaking technology for automatically recording all gaming activities at live tables. This fully GLI certified system has the easiest installation process on the market, without needing RFID chips, special tables, or extensive hardware reconfiguration from casinos. ChipVue 2.0 enables additional hardware, software and casino operations optimisation features.

ChipVue 2.0 provides casinos with real-time data on a table-by-table, player-by-player, and dealer-by-dealer basis—at a level of detail that has never been made possible in the gaming industry.

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Conferences in Europe

André Wilsenach (BMM Testlabs) is the guest of the Fireside Chat at EGC Milan 2019 moderated by Dr. Simon Planzer (PLANZER LAW)

Zoltan Tundik



Reading Time: 3 minutes


Senior Vice-President and Government Relations Manager of BMM International will be the guest at EGC Milan 2019 Fireside Chat!


We are happy to announce that the final Fireside Chat of the year will have a special guest, which comes in the form of André Wilsenach, Senior Vice President and in charge of Government Relations at BMM Testlabs.

With this news, we are excited to announce that the series of fireside chats will also continue in 2020 as well at Prague, Tallinn, and Budapest.

In the early 1930s, Franklin D. Roosevelt introduced the world to the “fireside chat” when he directly addressed the nation via the radio 30 different times. To achieve his goal — assuaging the fears of the American people as they navigated the Great Depression and World War II — he invoked a casual tone.

Contrary to what their name suggests, these fireside chats did not feature Roosevelt warming his toes by a flickering fire as he spoke. Harry Butcher, a CBS reporter, coined this term because he believed “it perfectly evoked the comforting intent behind Roosevelt’s words.”

Today, fireside chats are used more and more often, from conferences and low-key meet-and-greets to television interviews.

They’re quite a bit different than they were over 80 years ago. Today, they’re conducted in-person (or via video) and typically include a moderator and at least one guest. But the intent is the same — to put everyone at ease and leave the audience with more information and knowledge than before.

The fireside chats were introduced to the European Gaming Media and Events series in 2018 and have continued to reach new heights and success among the delegates.

On the 8th of November at Radisson Blu Hotel Milan, delegates will have the opportunity to once again take part in a fireside chat during the second edition of European Gaming Congress (EGC).

You can register here or view the agenda here!

As mentioned above, the guest of the fireside chat in Milan is André Wilsenach, who holds the position of Senior Vice-President, Government Relations at BMM International, a private independent gaming testing laboratory.

He is a graduate of the University of Pretoria, South Africa and amongst others worked for the Africa Institute of South Africa, the Development Bank of Southern Africa, Ernst & Young as well as the South African Government prior to a longstanding career in gaming regulation.

André’s career in gaming goes back to 1995 when he was appointed to the South African Lotteries and Gambling Board which was set up to advise the South African government on the legalization of gambling in South Africa. Following the adoption of this report, he was appointed as Executive Officer of the Mpumalanga Gaming Board and a member of the National Gambling Board. In 2001 he was appointed as the first Executive Officer of Zonke Monitoring Systems, a private company established to render electronic monitoring services to the National Gambling Board of South Africa. In 2002 he was appointed Executive Director of the Alderney Gambling Control Commission which regulated online gambling. In 2016 he was appointed as Executive Director of the International Center for Gaming Regulation at the University of Nevada Las Vegas, a position he held until the end of 2018.

André is a former President of the International Association of Gaming Regulators and an active member of the International Masters of Gaming Law and the International Association of Gaming Advisors.

Make sure you take advantage of this unique opportunity of learning and networking with the gambling industry in Europe via the EGC platform every year.

Register here!

Browse the official event website here:

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