Connect with us

Asia

Caesars Entertainment in line to get Japanese IR license

Published

on

Caesars Entertainment in line to get Japanese IR license
Reading Time: 2 minutes

Japanese lawmakers have made the first step in allowing casinos in the country. They passed the Basic Bill on Gambling Addiction Counter Measures and the Integrated Resort Implementation Bill (IRIB). This could pave the way to the opening of casino resorts in three locations, most likely Osaka, Hokkaido, Wakayama and Nagasaki.

The primary beneficiary of the developments is likely to be Caesars Entertainment, who have already had participated in negotiations with lawmakers and community leaders in the country. In fact, the US company has been chasing this for over fifteen years.

Jan Jones, EVP for public policy and corporate responsibility at Caesars Entertainment, has welcomed the gathering pace of the new legislative framework being established in Japan. “Assuming the legislation passes the upper house, we think the first licenses might be awarded late in 2020, with first resorts opening in 2025,” Jones explained in an interview at the end of June 2018.

It is certainly been a long road leading up to the first key legislature changes that came in December 2016, which officially made gambling legal in Japan, although when it comes to bricks and mortar casinos, the country’s parliament was still a long way from implementing the legal framework to regulate the industry. Meanwhile, the doors opened for citizens to legally explore their gambling options via the internet for the first time, as operators such as William Hill online casino in Japan offered localised language support to meet the demands of a growing client base.

However, with much still in the air and with many grey areas still to account for with land-based casinos, the importance of establishing the appropriate legal infrastructure has been of paramount importance to the Japanese Parliament. This finally came when the Basic Bill on Gambling Addiction Counter Measures was introduced in June 2018, which lays the foundations on which the remaining legislature can be built upon and which also passed comfortably in parliament, with 183 voting in favour and just 46 against.

The IR Bill is therefore fully expected to pass through parliament with very little opposition, before the final session on July 22 at the National Diet Building in Tokyo. Given the huge success of integrated resorts and casino complexes in other popular Asian destinations, such as Macau, Singapore and the Philippines, there has been a growing appreciation that such resort destinations could bring not only significant overseas investment to the country, but also provide a massive boost to the tourist industry.

Gambling was actually made illegal in 1907 by Japan’s criminal code. However, there have been exclusions in place for state lotteries and scratch cards, along with soccer totes, horse racing, powerboat racing and motorsports. Pachinko parlours were also considered a “game” rather than “gambling” as such, given that the mechanical slots-like game does not pay out cash prizes. Instead, tokens are awarded that can be redeemed for goods or items at stores, which are nominally separate to the parlours. Nevertheless, this new legislature will also potentially change the face of pachinko in Japan and how the parlours can operate in the future.

 

Source: micetimes.asia

Advertisement Kasynos.Online

Asia

React Gaming to Offer LOOT.BET Esports Wagering Skin via HHRP in the Philippines

Published

on

Reading Time: < 1 minute

 

Generationz Gaming Entertainment, a subsidiary of the React Gaming Group, has signed a white label revenue sharing agreement with HHRP Inc to operate LOOT.BET’s esports wagering platform in the Philippines, pending successful certification of the LOOT.BET platform by Gaming Laboratories International.

“We are thrilled to have HHRP as a partner for the Philippines market, HHRP being one of only four companies holding online gaming licences in a country of more than 109 million people,” Laurent Benezra, President and CEO of React Gaming, said.

“This agreement is part of our two-pronged growth strategy to expand LOOT.BET’s reach into the B2C and B2B markets. The advantage of the B2B market is that LOOT.BET’s platform will be offered to established customer bases, thus involving no customer acquisition cost on our part. Our partner will offer our white-label platform as its own to its customers and we will receive a portion of the revenue generated when those customers use the platform. The more popular our platform, the more revenue it will generate. The great thing about this model is that we can replicate it in multiple markets and with multiple online gaming providers at minimal cost,” Laurent Benezra added.

Continue Reading

Asia

BetMakers Signs Agreement with Royal Sabah Turf Club

Published

on

Reading Time: < 1 minute

 

BetMakers has signed an agreement with the Royal Sabah Turf Club to provide its solutions to the Malaysian racecourse operator and its betting network.

Through the five-year deal, BetMakers will deliver a tote betting system along with content management services at the Tambalang Race Course and the Royal Sabah’s off-course betting network, via its Global Tote and Global Racing Network divisions.

BetMakers will be the exclusive rights holder for races held at the Malaysian club within both Tote and fixed-odds markets. BetMakers owns Global Tote, which it acquired from Sportech last year. Global Tote will deliver the Quantum to the Royal Sabah Turf Club as a SaaS solution, which will provide the club with the operational tools and training to distribute races to racetracks licensed by betting operators worldwide.

Lance Ku, Director of Sales & Business Development Asia for Global Tote, said: “Global Tote is very pleased to extend and grow our partnership with Royal Sabah Turf Club. The Global Tote solution offers advanced capabilities and features that will help them deliver a fantastic customer experience.

“Combined with Global Racing Network’s professional content management solution, Royal Sabah has a powerful route by which to pursue opportunities for growth.”

Datuk Peter Chin, Chairman of Royal Sabah Turf Club, said: “We have been very pleased with the services we receive from Global Tote and having the ability to turn to BetMakers for both our betting technologies and services, as well as for content distribution management, offers Royal Sabah Turf Club the most efficient, effective means by which to reach new markets for our racing, new content for our customers, and new revenue streams.”

Continue Reading

Asia

Mayhem Studios announces its first Battle Royale title

Published

on

Mayhem Studios announces its first Battle Royale title
Reading Time: 2 minutes

 

“Underworld Gang Wars” or UGW, which revolves around the rivalry between two gangs, launched through India’s largest drone show designed for a game reveal

 Mayhem Studios, India’s first studio for AAA games has announced its first title “Underworld Gang Wars” (UGW), a Battle Royale game set in India. With the characters and plot rooted in India, the game promises an exciting setting with some interesting characters inspired by stories of India.

Set in a truly Indian plot, the locations, the gangs and the icons represent an Indian context in a AAA game for the first time. The theme, weapons, and the maps of the game have been designed to offer a unique experience to the gamers.

The gameplay becomes intense in UGW as the underdog gang from the West wants to take control of the Eastern region from its arch-rival urban gang.

To provide an authentic experience, each region depicted in the game resembles a real location in India, be it the coal mines or the next-door apartment complex. It also has iconic landmarks including a fort, station, stadium and a racecourse.

Scheduled to be launched later this year, the game’s pre-registration window will open from 22nd May.

Commenting on the announcement, Ojas Vipat, CEO of Mayhem Studios, said: “We are thrilled to come up with the first Battle Royale Title that promises to offer one of the most relatable storylines for gamers. UGW’s unique locations and the highly relatable universe with great graphics are sure to provide a great experience for Battle Royale players. We are also excited to put together a blockbuster game with some unique stories of India for the world.”

Mayhem Studios has conducted India’s biggest game reveal through a drone show at Mumbai’s Mahalaxmi Racecourse. Through this drone show, the studio revealed the game logo and also created a QR code that directed the onlookers to the game teaser.

The event was also attended by leading gaming influencers and enthusiasts like Tanmay Bhat, Mortal, Scout and Dynamo Gaming.

Continue Reading
Advertisement
EvoPlay
Advertisement
Advertisement

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.