Connect with us
SIS

eSports

PUBG MOBILE and its 30 Million Daily Active Users Celebrate The Day One of The PUBG MOBILE Star Challenge Global Finals 2018

Zoltan Tundik

Published

on

PUBG MOBILE and its 30 Million Daily Active Users Celebrate The Day One of The PUBG MOBILE Star Challenge Global Finals 2018
Reading Time: 2 minutes

 

It happened on the 30th of November. The PUBG MOBILE STAR CHALLENGE Global Finals 2018(PMSC Global Finals 2018) tournaments hosted by Tencent Games and PUBG Corporation (PUBG Corp.) and sponsored by Samsung Galaxy Note9, announced the exciting completion of day one of the three-day event and various player base milestones. The PMSC Global Finals 2018 began on November 29 and continue through December 1 at the Festival Arena in central Dubai.

“The action and attendance on the first day of PMSC Global Finals 2018 sets us on an exciting journey to witness the rise of global champions,” said Vincent Wang, General Manager of Global Publishing Center, Tencent Games. “We are extremely pleased by the fan turnout and look forward to celebrating with the champions soon.”

And in day one match, RRQ Athena from Indonesia won chicken dinner and got 33 kills, which is the top ranking so far. Let’s see more exciting battle for PMSC 2018 day two to day three.

PUBG MOBILE has enjoyed unprecedented success since its launch; it reached more than 100 million registered users in just four months, excluding China. In the spring of 2018, it reached to the top of the gaming charts in 105 countries and regions within only a week. And today, PUBG MOBILE claimed to exceed 30 million daily active users and 200 million downloads in eight months. According to App Annie, PUBG MOBILE has the second highest monthly active user count among all mobile games in Q3 2018 (excluding China).

“The success of PUBG MOBILE proves both development prowess and publishing capabilities,” continued Vincent Wang. “And these attributes have allowed us to thrive in the ultra-competitive mobile games market. PUBG Mobile has become an award-winning game that’s experienced rapid growth to reach more than 30 million daily active players. We look forward to expanding our impact even further through cross-promotion with companies outside of the gaming industry.”

Also, PUBG MOBILE earned nomination for Best Mobile Game at The Game Awards 2018. PUBG Mobile has already captured Mobile Game of the Year from the Golden Joystick Awards 2018 and a nomination from Google Play as a Fan Favorite, and will look to continue its momentum in December during The Game Awards 2018. Fan voting is underway, with the winners being announced globally online on December 6th.

Fans in attendance at the PMSC Global Finals 2018 are enjoying two interactive areas, a “Game Area” enables for PUBG Mobile matches, and an “Interactive Experience Area” that provides exclusive giveaways. Fans of the world’s most popular game can view the PMSC Global Finals 2018 via live stream at: https://www.youtube.com/pubgmobile. Stay up to date and view more event photos here or watch a highlight video here.

Click here to watch the introduction video of PMSC Global Finals 2018 and learn more about the event: https://www.youtube.com/watch?v=78IzPPyg6Qc. For more information, please visit the official PUBG MOBILE accounts on Instagram, FacebookTwitter and YouTube.

After starting out as an affiliate in 2009 and developing some recognized review portals, I have moved deeper into journalism and media. My experience has lead me to move into the B2B sector and write about compliance updates and report around the happenings of the online and land based gaming sector.

Continue Reading
Advertisement
Comments

eSports

Unikrn Launches Streamer Betting and Virtual Matches with New Tech and Odds-Setting Trading Bots

George Miller

Published

on

Unikrn Launches Streamer Betting and Virtual Matches with New Tech and Odds-Setting Trading Bots
Reading Time: 2 minutes

 

Algorithmic analysis, new blockchain-based tech applications and screen-analyzing technology bring streamer betting and 24/7/365 esports for fans around the world

 

Unikrn, a global leader at the intersection of blockchain, entertainment and wagering, has created a new technology moat offering instantly available betting experiences for esports and gaming fans.

Built on game analytics, new AI trading bots & screen-analyzing technology, streamer betting is a nonstop, fully automated future of casual wagering. Unikrn will also launch Unikrn Virtual, letting bettors pick from over half a million fresh esports rounds per year.

Together with Unikrn UMode, a player-vs-house skill betting platform for online gameplay, Unikrn is launching unprecedented accessibility for entertainment, skill-based and esports-based wagers every minute of every day.

Unikrn Virtual is a regulator-approved RNG game which uses an approved third-party to randomly generate a round of CS:GO from a curated pool of past professional matches, giving fans the thrill of betting on live esports match without delays or waits. A unique algorithm utilizing both archival and display techniques developed by Unikrn gives users access to key information about an upcoming round of CS:GO, then they may bet on the outcome.

Unikrn users can also exchange currencies, crypto or even digital items (called skins) into regulator-approved ERC20 betting tokens called UnikoinGold. Users can also deposit with traditional means such as credit card.

Eligible bettors can then use the groundbreaking new Unikrn Virtual to find an esports bet offered every minute, even when no events are live. Or they can bet on top streamers. Or they can even bet on themselves in a skill-based UMode proposition, which is even legally available in the United States.

In 2018, Unikrn became the first company to have live, IOM regulator-approved crypto wagering experiences, and as the company continues to expand uses, it projects a crypto resurgence as token value shifts from perception to function.

“Highly-regulated environments, including betting, are the perfect breeding pool for the normalization of mainstream blockchain,” said Andrew Vouris, Unikrn COO, “Using tools from blockchain has helped us develop a system years ahead of other operators, and we’re committed to taking the best ideas of crypto and giving them application.”

Now Unikrn users can parlay a professional esports match and their favorite Twitch streamers, even all in one multibet, and they can make deposits to a currency-agnostic blockchain-based system.

Last year, over 1000 millennia of viewer time were spent watching Twitch alone, making the process of setting odds both daunting and essential for the future of the wagering industry. Unikrn’s streamer betting will tap one of Earth’s most abundant sources of entertainment as an unending flood of engaging wagering content.

“Finding a zero-friction way to let fans engage is essential for the future of betting and crypto,” said Rahul Sood, Unikrn CEO, “You can bet on your own online matches, you can bet on your favorite streamers, or you can find 24/7 esports odds with Unikrn Virtual. This is a level of interactivity only dreamed of in the old world of sports and casino betting.”

 

Source: Unikrn

Continue Reading

eSports

WePlay! Tug of War: Dire list of participants and other details are revealed

George Miller

Published

on

WePlay! Tug of War: Dire list of participants and other details are revealed
Reading Time: 2 minutes

 

The second Dota 2 WePlay! tournament of the Tug of War series called WePlay! Tug of War: Dire starts on May 28, 2019. Winners will get slots on the LAN-final at WePlay! Tug of War: Mad Moon with a total prize pool of $300,000.

 

Participants from America and Asia will be divided into two separate Single Elimination brackets within the new innovative format. Each bracket will get its own champion, and both winners will receive a slot on the LAN-final at WePlay! Tug of War: Mad Moon, where the teams will fight for a prize pool of $300,000. Eight teams will be directly invited for the first round of the coming standoff, while four more teams will bypass the early stage and start their tournament performance in the quarterfinals.

List of participants

The Americas

South America:

  1. Infamous (semifinals)
  2. paiN Gaming (semifinals)
  3. Gorillaz Pride
  4. SKOL
  5. Thunder Predator
  6. FreeStyle

North America:

    1. J.Storm (semifinals)
    2. Team Xolotl
    3. Vega Academy
    4. beastcoast
    5. Black Sheep

 

  • TBA*

 

SEA

Southeast Asia:

  1. Mineski (semifinals)
  2. Neon Esports
  3. Geek Fam
  4. EVOS Esports
  5. Bood ID
  6. TBA*

China:

  1. EHOME (semifinals)
  2. Royal Never Give Up (semifinals)
  3. Invictus Gaming
  4. Royal
  5. Team Serenity
  6. Newbee

Format and Prize Pool

All the matches, except from the final ones, will be played in a Best of 3 format. The winner of each bracket will be determined during the grand finals in the demanding Best of 5 format. Both champions of Tug of War: Dire will be granted with quotas for the anticipated LAN-finals WePlay! Tug of War: Mad Moon.

The size of the WePlay! Tug of War: Dire total prize pool will be $30,000. Vice champions will receive checks for $6,000. The teams that will take places between the third and fourth will be rewarded with $2,000. And players recognized as the strongest during the tournament will receive a nice bonus of $5,000 for the MVP title.

Most Valuable Players

MVPs will be determined in two phases:

1) The online audience will be able to vote via weplay.tv during the tournament days;

2) After each Super Final, a jury that consists of WePlay! talent crew will vote on the players, chosen by viewers.

* TBA – the team is to be announced later.

#WePlay #TugOfWar #WePlayDota2

 

Source: WePlay! Esports Press Office

Continue Reading

eSports

Ferrari to Set Up Their Own Esports F1 Team

Niji Narayan

Published

on

Ferrari to Set Up Their Own Esports F1 Team
Photo Source: autosport.com
Reading Time: 1 minute

 

Ferrari is going to set up their own Esports Formula 1 team.

“Esports is increasing in terms of interest and certainly as Ferrari we are looking seriously into it. We are not yet fully committed to the programme but it’s something where the discussions are ongoing. We will, very soon, make our own decision,” team principal Mattia Binotto said.

F1 Esports series was launched in 2017, which include all nine teams except Ferrari. The 2019 edition of F1 Esports series is having a total prize fund of $500,000.

F1’s Esports series includes a qualifying stage which allows the F1 teams to select their drivers for the Pro Series. Once the drivers have been picked, the Pro Series will take place between September and December across four live events.

Continue Reading
Advertisement
NSoft

Global Gaming Industry Newsletter – Weekly Digest (sent every Wednesday)

Please select all the ways you would like to hear from European Gaming Media and Events:

You can unsubscribe at any time by clicking the link in the footer of our emails. For information about our privacy practices, please visit our website.

We use Mailchimp as our marketing platform. By clicking below to subscribe, you acknowledge that your information will be transferred to Mailchimp for processing. Learn more about Mailchimp's privacy practices here. Read more about European Gaming Media and Event's Privacy Policy and Terms of Service.

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Latest by author

Trending

Notice for AdBlock users

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.