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European teams join the next season of Forge of Masters WePlay! League

Zoltan Tundik

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New-season of the CS:GO league with the $100 000 prize pool will be held in autumn 2019 and culminated with a LAN final in WePlay! esports arena in Kyiv

Forge of Masters league, having the purpose to give regional tier-2 and tier-3 teams an opportunity to grow out of the shadows of the top-tier teams, will resume very soon: the open qualifiers will start on September 14 and the grand final will take place during the LAN-finals on November 17, 2019. The first season was targeted at teams from the CIS, so with the second season organizers decided to expand the pool of participants – now teams from Europe can try their strength fighting for a share of the prize pool and the championship of the league.

League format 

The second season will welcome 24 teams – 12 from the CIS and 12 from Europe. The competition will have open qualifiers followed by the group stage. It will run online with three stages using the Single Elimination system.

During the first stage, all teams will be split into six groups – three for each region. The teams taking first places in their corresponding groups will advance to the LAN-final of the second season. The squads placing second in the groups will go to the third stage of the online competition and the squads placing third – to the second stage. Based on the results of the second and third stages of the group stage, we will know the teams going to the LAN-final.

8 teams will play in LAN-final and 2 GSL groups will be divided into four 4 teams with Single Elimination playoffs.

The second season dates 

The first phase of the open qualifiers for Europe and the CIS will run on September 14 and 15, while the second phase – September 21 and 22, 2019. You will be able to enjoy a live broadcast of the group stage matches starting October 1 to November 3, 2019:

  • First phase: October 1 — October 13, 2019
  • Second phase: October 18 — October 19, 2019
  • Third phase: November 1 — November 3, 2019

The LAN-final of the second season of Forge of Masters WePlay! League will take place on WePlay!’s new esports arena on November 15 to 17, 2019. The exact location and detailed schedule will be announced later.

Prize pool 

Total prize pool of the season of Forge of Masters WePlay! League will be $100,000, and will be distributed among the finalists as follows:

  • 1st place: $50,000
  • 2nd place: $20,000
  • 3-4th places: $10,000
  • 5-6th places: $3,000
  • 7-8th places: $2,000

Once again, the main goal behind the Forge of Masters WePlay! League is to give the regional team an opportunity to grow in a healthy competitive environment by participating in regular tournaments.

Find more details about the league at weplay.tv and in our social media: RedditInstagram, and Twitter.

For the partnership and brand integration queries, email us at: [email protected]

#WePlay #ForgeofMasters #WPL #WePlayCSGO

Source: WePlay! Esports press office

eSports

GODSENT are the Forge of Masters. WePlay! League Season 2 Champions

George Miller

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GODSENT are the Forge of Masters. WePlay! League Season 2 Champions
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The team from Sweden confidently won over Tricked Esport with a 2:0 score

GODSENT are the champions of Forge of Masters. WePlay! League Season 2! The team from Sweden confidently won over Tricked Esport with a 2:0 score.

GODSENT didn’t lose a single map, successfully winning on both maps. They demonstrated high skill and an unbending will for victory. The squad won a championship just a couple of days after officially joining a new organization. During the online stage of Forge of Masters. WePlay! League Season 2 they played with the SMASH Esports tag.

Tricked Esport fought fiercely and took the second place, earning $20,000 in prize money. Team GamerLegion and Gambit Youngsters earned $10 000 each for reaching semi-finals.

The main goal behind Forge of Masters. WePlay! League is to give regional team an opportunity to grow in a healthy competitive environment by participating in regular tournaments.

Find more details about the league at weplay.tv .

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eSports

“theScore esports” Reaches One Million Subscriber Milestone

Niji Narayan

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“theScore esports” Reaches One Million Subscriber Milestone
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Score Media and Gaming Inc. has announced that its YouTube channel “theScore esports” has reached one million subscriber milestone.

The milestone is a result of the channel’s strategy to break-down the barriers that often make the subject of esports inaccessible for many, producing content for both hardcore and casual gaming fans alike through the largest dedicated esports content team anywhere.

“We’re incredibly proud of our growth rate and the success we’ve found across theScore esports’ video franchises. Our focus is on producing premium video storytelling that is equally entertaining and approachable for all levels of fandom. We’re thrilled at how audiences have responded to our content, and we thank our loyal fanbase for all of their support in helping us hit one million subscribers,” Aubrey Levy, VP of Content and Marketing at theScore said.

“As we’ve already seen through our recent partnerships with Ubisoft and Nvidia, the reach and engagement of our video content has also created exciting opportunities for brands. Through our in-house team of esports industry experts and content creators, theScore esports is the perfect partner for those looking to engage with a large and highly-coveted audience of competitive gaming fans,” Aubrey Levy added.

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eSports

British Esports Association launches new Women in Esports campaign

George Miller

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British Esports Association launches new Women in Esports campaign
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The British Esports Association has launched a brand new campaign to celebrate females within the esports industry. From casters to professional players, marketeers to production specialists and more, there is a vast amount of talent in the esports industry to shout about.

30.4% of esports viewership is made up of women, according to a report by Interpret in Q4 2018, and that number has risen 6.5% over the past three years. But there is still plenty of room for growth, not to mention a lack of female esports players at the top level.

Several females have taken part in the British Esports Championships for schools and colleges, including a few from the Farnborough Falcons League of Legends and Overwatch teams who played at the live finals at the NEC in Birmingham. There was also an all-female Overwatch roster competing in season 2 from Carmel College.

It’s showing that the interest in esports for females is rising, and the British Esports Association wants to provide an initiative to help support females who are aspiring to be professional gamers as well as those looking into career prospects.

Through this campaign, British Esports wants to help raise awareness and improve inclusivity in esports similarly to other organisations such as Women in Games/Women in Esports, Women of Esports, AnyKey, FemaleLegends and more. It hopes to work alongside them to promote diversity together.

As a national body, its aims are to support esports and provide expertise and advice. To be able to provide balanced advice, it has decided to launch this campaign to get perspectives from females within the esports industry. The campaign will cover the British Esports Association’s key aims:

  • To promote esports in the UK and increase its level of awareness
  • To improve the standard of UK esports
  • To inspire future talent

The Women in Esports campaign will be something British Esports does continuously as an organisation and has no campaign end date.

The Association will be running numerous activities throughout the Women in Esports campaign, such as a selection of social media campaigns, interviews across the website, Twitch channel, YouTube and much more.

The campaign is led by British Esports Association schools and colleges liaison officer Alice Leaman and marketing manager Morgan Ashurst.

Morgan Ashurst said: “It’s pinnacle at the British Esports Association that we are providing advice from numerous perspectives. The challenges and experiences I have faced personally are something for other females to be aware of when entering the scene and worthwhile knowledge to pass over to aspiring esports fanatics.”

Alice Leaman added: “By celebrating and supporting women in esports we can help increase awareness of the accessibility and inclusivity of esports. Competitive videogaming is enjoyed by diverse audiences worldwide, and by learning about different women involved, and how many have overcome challenges, we can help support wider UK talent to get involved from the grassroots up.”

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