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Voicemod Raises $8 Million Series A to Bring Voice Avatar Personalization to Create More Immersive Gaming and Social Experiences

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Voicemod Raises $8 Million Series A to Bring Voice Avatar Personalization to Create More Immersive Gaming and Social Experiences
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Voicemod, the world’s leading audio avatar company, announced today the close of an $8 million USD Series A led by BITKRAFT Ventures. Voicemod’s vision is to enable gamers and content creators to find their true voice by providing immersive audio experiences via personalized voice avatars. The company will use this investment to launch mobile applications, expand further into the Asian markets, and invest in neural network-based (“AI”) voice and speech conversion technologies to create even more unique and realistic voices.

Using a combination of AI and Digital Signal Processing technologies, Voicemod offers users the ability to change one’s voice in real-time in order to enhance the overall gaming and streaming/social sharing experience and empower players’ desires to experiment with alternate personas. Voicemod allows gamers to switch among various voices, integrate sound memes, or experiment with game play-context related voice effects. From adding the effect of being out of breath after parachuting onto the island in Fortnite to creating an echo while driving through a tunnel in Grand Theft Auto, Voicemod makes the gaming experience more engaging.

“We create sound effects that can take gamers and content creators anywhere and allow them to become anyone or anything. We believe that everybody should be able to express themselves creatively through sound so that every experience is amplified,” said Voicemod CEO & Co-Founder Jaime Bosch. “Image and video filters have increased in popularity and Voicemod is bringing the missing piece – a voice filter that enhances gameplay with fully immersive audio experiences. Thanks to the backing from BITKRAFT Ventures, we will be able to advance our mission to create more entertaining and engaging interactive audiovisual communication.”

“Voice is a fundamental signature of human identity. Being able to alter your voice in digital platforms/games is an important tool to elevate human expression and create greater entertainment experiences. Voicemod is changing the way we interact both socially on digital platforms and while playing online and the wide customer adoption of the Voicemod’s service proves that the product is driving the future for real-time voice creation and customization,” said BITKRAFT Founding General Partner, Malte Barth.

With over 10 million downloads on PC alone, Voicemod is a profitable company and has doubled the size of its team since January with a total of 55 employees.

Voicemod is compatible with online games such as Players Unknown Battleground, Apex Legends, League of Legends, VALORANT, CoD Warzone, Minecraft, Roblox, GTA V, and Fortnite. It also works with popular social, chat, and video tools like Discord, Skype, and Zoom. Download Voicemod now and discover the best voice personalization platform for PC and online games at https://www.voicemod.net/.

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Bacta to host Social Responsibility Exchange in November

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Bacta to host Social Responsibility Exchange in November
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Bacta will host its annual Social Responsibility Exchange at the County Hall in London on Thursday 22nd November, the trade body announced today. The event will provide members with an opportunity to share best practice tactics and strategies around Social Responsibility.

The event will be introduced by Elizabeth Speech, chair of bacta’s Social Responsibility Committee. YGAM and GamCare will also be speaking at the event alongside Social Responsibility updates from the Gambling Commission.

Bacta Membership, SR and Compliance Manager Russell Edge said: “Our Social Responsibility Exchange will allow members to hear crucial updates on Social Responsibility from the likes of the Gambling Commission, YGAM and GamCare.

“The day-long event will also provide a structured forum for discussion around the tactics and strategies bacta members are employing across the country.

“Ultimately, we hope members leave the event knowing more about Social Responsibility and having exchanged their knowledge where they can.”

 

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Massive News for the Esports Industry with Potential Inclusion in the Commonwealth Games

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Esports is one of the fastest growing industries in the world and there’s no limit to how big it could become. It’s already breached a valuation of $1 billion, and it’s expected to grow to $13.05 billion by 2025.

One of the greatest indicators that competitive gaming is going mainstream is the fact that it has been recognised by the Commonwealth Games. Indeed, it is expected to be included when the event takes place in Victoria in 2026.

Test Run Has Already Taken Place

A few years ago, the thought of seeing Esports at the Commonwealth Games would have been laughable. Now, it is a realistic prospect. It was recently reported that a dry run of the Commonwealth Esports Championships was held in Birmingham, England, at the 2022 Commonwealth Games to see if this type of competitive action could be included as an official event in 2026. It went well and garnered positive feedback from the people involved.

The Victoria edition of the Commonwealth Games is set to take place in 2026, with 16 sports already confirmed. However, the organisers are hoping to add more to the schedule with Esports being strongly considered. Competitive gaming has proven to be a popular spectator sport, with more people tuning in to watch it every year. By 2026, there could be close to a billion people watching Esports, meaning that it would be a popular inclusion at a major event.

Esports has been referred to as the “new sporting frontier,” and it wouldn’t be surprising to see it gaining even more credibility in the next decade. Even the world’s biggest traditional sports had to start somewhere. Football and cricket are now well-established and loved the world over, and there’s nothing stopping Esports from following a similar trajectory.

How Will This Affect Related Industries?

With the Commonwealth Games set to take place in Australia next time, the country could be in a prime position to capitalise on the inclusion of Esports. Part of the success of competitive gaming up to this point has been thanks to related industries pushing it, along with big name companies striking sponsorship deals. Australian companies, therefore, will most certainly seek to capitalise in 2026.

The betting industry was built around traditional sports, and it is now a behemoth industry around the world. In Australia, online betting is so popular that there are countless sites vying for bettors’ attention. Indeed, there are so many to sift through that people turn to comparison sites that list the best ones based on their offers and ratings. Bettors simply scroll through and then click a link to be taken directly to a site.

Many of these online sportsbooks are already offering eSports betting, and the number of markets available is only set to rise in the future. When the Commonwealth Games rolls around, betting sites could benefit from special offers. They may also start to have a greater focus on Esports, thus drawing more attention to the competitive gaming industry.

Esports at the Commonwealth Games isn’t just huge news for the industry itself, but it’s a great move for related industries. Australian companies are set to benefit in 2026, with the betting industry being in a particularly strong position to take advantage.

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eSports

Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions

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Nigma Galaxy female CS:GO Champions: New docu-series follows rise to becoming champions
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This Sunday 14th, Nigma Galaxy is set to release the first episode of their new docu-series, Jiggy Biggy Best: A CS:GO Story, which follows their hugely successful female CS:GO team and their journey to becoming champions at two major tournaments this year.

The first instalment of the series will be launching on Nigma Galaxy’s YouTube channel at 1pm CEST on Sunday. You can find more information below, in case the team’s story would be of interest to your editorial plan:

  • Fans will get a behind the scene glimpse into the female Nigma Galaxy CS:GO team preparing for two of the biggest tournaments of their careers – ESL Impact League Season 1 in Dallas to the stand-alone ESL Impact tournament in Valencia
  • The docu-series also offers an exclusive peek into the teams journey to the top – their training regime, team cohesion and a deeper dive into the world of female esports
  • Uncover the dedication and support Nigma Galaxy have placed on the competitive female esports scene, one of the fastest-growing sub-genres in the industry
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