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Casinos Austria Appoints New Members to the Supervisory Board

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Casinos Austria Appoints New Members to the Supervisory Board
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NEW MEMBERS WERE APPOINTED TO THE SUPERVISORY BOARD AT CASINOS AUSTRIA AG ANNUAL GENERAL MEETING AND SUPERVISORY BOARD MEETING.

  • Reorganisation of the Supervisory Board: Wolfgang Hesoun is the new Chairman of the Supervisory Board – additional experts have been appointed
  • Syndicate contract brings stability to the corporate group
  • Player protection is to be a focus of the Supervisory Board
  • Implementation of extensive restructuring programme
  • Strengthening of distribution and online offers – fight against illegality

Reorganisation of the Supervisory Board

New members were appointed to the Supervisory Board at Casinos Austria AG Annual General Meeting and Supervisory Board Meeting.

At Casinos Austria AG, Wolfgang Hesoun, a top Austrian manager, took the helm as the new Chairman of the Supervisory Board. His currently sole Vice Chairman is SAZKA Group CEO Robert Chvatal, who has chaired the Board since Walter Rothensteiner’s departure.

ÖBAG Director and former PwC CEO Christine Catasta and compliance and player protection expert Erika Stark-Rittenauer were appointed to the Supervisory Board. Gerhild Hofer and Thomas Polzer are leaving the committee.

“I am delighted that we were able to secure an experienced top manager as President of the Supervisory Board, and that person is Wolfgang Hesoun. Our current personnel decisions show that after a challenging period, we are embarking on a new chapter for the company, one in which the Managing Board, the employees, the Supervisory Board and the owners work together to create a positive future for the company,” says ÖBAG Managing Board member Thomas Schmid.

Syndicate contract brings stability to the company

The basis for the changes in membership of the Boards is the syndicate contract between the SAZKA Group (majority owner) and the state-owned holding company ÖBAG. This contract was recently approved by the EU Competition Commission. “The syndicate contract between the two main owners amicably regulates the strategic development and alignment of the corporate group. Our shared vision and long-term strategy provide the stability that the company needs. This is particularly important in the current difficult situation as well as with regard to the challenges facing the corporate group in the near future. In particular, the two main owners will make a substantial contribution to strengthening distribution and building up new online services, as well as driving forward the urgently needed fight against illegality,” SAZKA CEO Robert Chvatal says about the new cooperation between the owners.

Player protection is to be a focus of the Supervisory Board

Player protection and handling gambling responsibly has always been a central issue within the Casinos Austria/Österreichische Lotterien Group. In future, the Supervisory Board will provide tangible support for the company’s efforts in this crucial area. “Casinos and lotteries bear great social responsibility in the gaming sector. As a core shareholder, it is of particular interest to ÖBAG that our shareholdings continue to expand their pioneering role in the area of player protection in Europe. With Erika Stark-Rittenauer, we on the Supervisory Board can provide valuable input in this regard,” Schmid says with respect to the future focus.

Implementation of the restructuring programme

The report on the ReFIT restructuring programme was discussed at length in today’s meetings. Following intensive negotiations, a comprehensive package was put together in a very short time, and most of it has already been implemented. These far-reaching measures will save 50 million euros in the long run and reduce the number of employees by around 500 FTEs across the entire Group. The fact that almost the entire personnel reduction could be carried out in the form of amicable separations and accompanied by corresponding social plans, new collective agreements and company agreements was noted as a positive aspect. This was possible because an amount in the high double-digit millions was spent on the design of these separation packages. Far-reaching internal restructuring has made processes much more efficient and made it possible to focus on new entrepreneurial tasks. This has created a basis for the long-term security of the corporate group.

Central Europe

Buying Games as Downloads is More Popular Than Ever in Germany

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The share of PC and console games purchased as downloads in Germany climbed to 60% for the first time in 2023, meaning that download purchases have remained at the same high level they reached during the first year of the coronavirus pandemic in 2020. Back then, the share of downloads jumped from 45 to 58%. These figures were published by game – The German Games Industry Association, in cooperation with market research company CPS GfK. A closer look at the individual gaming platforms, though, shows there are huge differences between them. Download purchases are most popular among PC players; these days, they buy nearly all of their games – 98% – as downloads. Last year, that figure was already 97%. Consoles are a different story, though. Most console players prefer to buy games on physical media. The majority of console games – 60% – are still purchased as physical media, even though that figure has dropped by 3% points compared to last year.

The way in which video game players purchase games is also a question of age. The younger generation of players in Germany overwhelmingly opt for downloads. And this trend is particularly strong among players between the ages of 20 and 29: they buy more than 7 out of 10 PC or console games (71%) in this format. But these days, growing numbers of older players are starting to prefer downloads, as well. Among 50- to 59-year-olds, approximately 6 out of 10 games (59%) are purchased as downloads; last year, this group bought about 53% of their games on physical media. Physical copies are most popular among the over-60s. In 2023, they bought more than half their games (53%) on physical media. However, this figure also represented a decline of 12% points in sales of physical media among this group.

“We’re seeing a clear trend: downloads are becoming an established way of buying games, and their share of the games market is continually increasing, even though that growth has slowed a bit since the pandemic. For many people, downloads are a quick and convenient way to buy games. Last year, a number of big blockbuster games, like ‘Baldur’s Gate 3’ and ‘Alan Wake II’, were initially released as digital exclusives. Plenty of successful indie games have been download-only for ages, as well. All these factors have given the popularity of downloads a massive boost. But how games are purchased still varies according to the age of the player and the type of platform. Video game players primarily buy their console games on physical media, to get the limited editions and fan merchandise that come with them, or to ensure that they always have a copy of the game in their collection,” Felix Falk, Managing Director of game, said.

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Central Europe

Slower workforce growth and fewer new companies: the upward trend in the German games industry is weakening

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Slower workforce growth and fewer new companies - the upward trend in the German games industry is weakening
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• Number of German game companies grows by 4 per cent in twelve months
• Slowed growth pace: employment figures at developers and publishers up 3.5 per cent
• German games industry plus extended game labour market provides more than 30,000 jobs

The strong upward trend seen in the German games industry in recent years is now weakening significantly. After registering 15 per cent growth a year ago, the number of game companies increased by just 4 per cent in the past twelve months, to a total of 948 companies developing and publishing computer and video games in Germany. This was announced today by game – The German Games Industry Association on the basis of data from gamesmap.de in cooperation with Goldmedia. In particular, the number of companies that exclusively develop games is rising, with 6 per cent growth in the past year bringing the figure to 477 currently. A further 52 companies in Germany specialise exclusively in publishing video games and 419 are active in both game development and publishing. This amounts to a 52 per cent overall increase in the number of game companies in Germany since 2020.

Employee numbers at German game companies showed continued growth, but at only half the pace of the previous year. The number of employees at game development studios and publishers rose to 12,408 over the past twelve months, up around 3.5 per cent from last year’s figure of 11,992. This compares with 7 per cent growth recorded from 2022 to 2023. At first glance, the weakened yet still positive trend appears contradictory against the backdrop of the current overall decline in investment momentum and major waves of consolidation in the international games industry. While the current consolidation wave has indeed affected German game companies, its impact here has been less pronounced than in general internationally. One reason for this is that many game companies in Germany are currently still in the midst of projects made possible by federal games funding, which has served as a stabilising factor for the industry as a whole. In addition to the workforce in publishing and development, an estimated further 20,000 people are employed in the area of games. The games industry thus provides jobs for over 30,000 people in Germany, including skilled professionals in educational institutions, the media and the public and commercial sectors.

‘Games funding plays a decisive role in this. Although the on-going application freeze for the federal games funding has hampered the development of new projects for over a year now, the fact that many German studios were still in the middle of federally funded projects gave them stability. However, if the German government doesn’t ensure funding budgets at an internationally comparable level soon, the prospects for game companies will be all the more unclear. Along with the consolidation wave,’ he continues, ‘the current unpredictable and non-competitive framework conditions in Germany have now slowed the strong growth of recent years. The German government must finally make the promised funds available and return to the path of an ambitious policy of single-source game funding, as it announced in its latest growth initiative.’

About the data:
The data is drawn from a survey carried out by Goldmedia on the basis of entries on gamesmap.de. It was conducted on behalf of game – The German Games Industry Association for the period ending on 14 June 2024.

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Central Europe

MightyTips announces collaboration agreement with Merkur Bets

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MightyTips announces collaboration agreement with Merkur Bets
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MightyTips has announced a brand-new partnership with Merkur Bets targeting German-speaking bettors across Germany.

The move aims to expand the customer base for Merkur Bets, which is striving to build its position as a leading player in several Central European countries.

The exclusive partnership with the MightyTips platform – a tips and predictions hub – is hoped to boost acquisition rates in the region ahead of what is likely to be a busy conclusion to the summer.

The Olympics, the new Bundesliga and Premier League season, and other major sporting events are to take centre stage, with more people than ever engaging with sports betting.

After ten years of operating as XTiP, a recent rebranding means it is now known as Merkur Bets. The sports betting experience has been modernised, as the website now provides an updated design, faster loading times, and enhanced user-friendly navigation.

The change was announced by operators Merkur Group earlier in the year and included a fresh logo and redesigned aesthetics across both its online and physical outlets.

Stefan Bruns, CEO of Online Gambling and Sports Betting at Merkur Group, cited it as a new beginning for the company: “The renaming of XTiP to Merkur Bets is not only a new beginning, it also offers the opportunity to establish a completely renewed approach to sports betting within the Merkur Group.”

Since 2013, Merkur Group has been one of the leading operators in Germany. Its origins stretch back to 1957, when it was founded as a family-owned business by Paul Gauselmann.

Eugene Ravdin, MightyTips Communications and Marketing Manager said: “We are delighted to collaborate with Merkur Bets. They are one of the biggest betting companies in Europe and our services can further solidify their reputation as a leading player in this sector.”

Martin Collins, Head of Affiliates at Merkur Group added: “We are very pleased to continue our work with the MightyTips team. Both sides bring great knowledge to the table for our core markets, and we look forward to a long-term beneficial partnership.”

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