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Microgravity Gaming League – Call of Duty: Mobile tournament wraps up with a nail – biting finish

Zoltan Tundik

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Reading Time: 2 minutes

 

The e-sports event powered by HP India sweeps the gamers away with popularity and social media with a huge buzz

A fiery game fever and an unprecedented adrenaline rush was at its peak amongst mobile gamers in the country when the Tournament Showdown of MGL’s ‘Call of Duty: Mobile’ kicked off at 1:00 PM IST on 20th December 2020. Microgravity Gaming League awarded the top 3 winners with cash prizes and the latest gaming accessories sponsored by HP.  The first position was won by Team IND along with the title of MGL’s ‘Call of Duty: Mobile’ champion. The second and the third place were bagged by teams who call themselves Fenrir x Alpha and Shots respectively. The co-sponsors of MGL, HP India also awarded the Man of the Match title which includes an HP Reverb VR Headset to team IND’s player – Sly^.

MGL’s ‘Call of Duty: Mobile’ was a nation-wide tournament. The league unfolded in three stages – the Qualifying Round, the Battle Phase, and the Grand Finale. After the outstanding success of the first edition of the Microgravity Gaming League – Free Fire tournament held between August and September 2020, Microgravity Ventures has now successfully hosted and completed this bigger, better, and bolder Microgravity Gaming League – ‘Call of Duty: Mobile’ tournament.

The battle arena got heated with 256 teams entering into competition with each other. The excitement and fun kept building through the tournament as the games reached the finale. The final match was fought between team IND and Fenrir x Alpha whereas team Shots and Indian risers fought for the third place. The final match was played in the best of three formats. The first match-up was won by Team IND; the second match-up saw Fenrir x Alpha make a great comeback; and the third match-up was a truly nail-biting one, eventually won by Team IND. The Man of the Match title was awarded to team IND’s Sly^ after an outstanding performance of a total of 29 kills in the match.

Excited with their roaring success, Team IND said, “The whole tourney was great, the management was really good. Many underdog teams got a chance to compete and showcase their skills. The matches didn’t take much of our time as they were best of one’s. Competing in such a great event really brings out the adrenaline in you. It was a very well-organized event and that too completing these many matches in only one day.

Congratulating the winners of the “MGL – Call of Duty: Mobile” tournament, Mr. Wilton Suresh Pangoria, HP India, says, “We are very happy to enter into this relationship with Microgravity Ventures, who aim to propagate e-sports and promote world-class gaming with state-of-the-art technologies like virtual reality and augmented reality in India. We would love to be associated with the Microgravity Gaming League in the future for their upcoming tournaments & intend to make e-sports bigger and better along with Microgravity Ventures.”

Thanking all the gamers who registered and participated in the “MGL – Call of Duty: Mobile” tournament, Mr. Devendra Singh, Head of Operations at Microgravity Ventures, says, “Microgravity Gaming League came back and as promised it was more aggressive, competitive, and more fun than before. Undoubtedly, it is a fete to achieve – one day, three phases, and 256 teams. I congratulate all the winners and thank all the participating teams, while extending my gratitude to HP India for powering MGL’s ‘Call of Duty: Mobile’ tournament. We aim to continue promoting e-sports in a big way through the Microgravity Gaming League.”

Asia

Japan Minister Says Interest of Foreign Companies Shows Japan’s IRs will be Profitable

Niji Narayan

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Japan Minister Says Interest of Foreign Companies Shows Japan’s IRs will be Profitable
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Kazuyoshi Akaba, Japan’s Minister of Land, Infrastructure, Transport and Tourism, has rejected suggestions that the COVID-19 pandemic may render the nation’s IR industry untenable, insisting operators would not submit applications if they did not think IRs would be profitable.

Answering questions over the feasibility of IRs from the Constitutional Democratic Party’s Hiroyuki Moriyama during a House of Representatives budget committee meeting on March 1, Kazuyoshi Akaba said, “The operator will apply as a partner with the local government. If it is decided that there will be no profit at that point, they will [probably] not apply. They will only apply once they have made a full and thorough risk assessment. After that, the government will assess the application.

“Revenue for Japanese travel agents has dropped significantly due to the COVID-19 pandemic and as the IR opening will be in the latter part of the decade, it is difficult to assess the impact. However, I believe the specific risks will be analyzed and then they will make a decision whether to apply or not.”

Akaba also rejected suggestions that IRs would result in Japanese assets being sold to foreign companies for a “quick profit.”

“We are considering not only foreign companies but also domestic companies,” Akaba said. “30% of casino revenue will be paid to national and local governments along with a corporate tax.”

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Asia

Billionaire Indicted for Running Online Gambling Platform in Taiwan

Niji Narayan

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Billionaire Indicted for Running Online Gambling Platform in Taiwan
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A Taiwanese billionaire was among 32 people indicted by Taichung prosecutors Wednesday for running an online gambling platform and engaging in money laundering that earned them an illicit profit of more than NT$59.4 billion (US$2.13 billion).

Chuang Chou-wen, chairman of Taichung-based Xinliwang International Holdings Company, and 31 of his employees have been charged with gambling, engaging in organised criminal activity and tax evasion by the Taichung District Prosecutors Office.

The 50-year-old billionaire has been detained since his arrest in November 2020. After he was arrested, prosecutors confiscated all of the assets found under his name, including 13 luxury cars, NT$1.2 billion and US$2.65 million in cash, and 41 properties worth NT$1.3 billion, to prevent him from moving or liquidating these ill-gotten gains prior to trial.

According to the indictment, Chuang runs the Xinliwang Group, which owns a total of 12 companies that have jointly operated an online gambling platform called “GPK Bet” since 2014.

The platform featured 532 online gambling sites and 54 online gambling system providers. Chuang’s operation was busted in January 2020 when investigators found an office building in Taichung had been used as a money laundering centre to transfer high volumes of money in and out of different accounts held by gamblers, many of them in China.

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Asia

EVOS Esports Announces Partnership With Hepmil Creators’ Network To Offer YouTube’s Reserved Media In Indonesia

George Miller

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EVOS Esports Announces Partnership With Hepmil Creators’ Network To Offer YouTube’s Reserved Media In Indonesia
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EVOS Esports, the leading esports organization in Southeast Asia, has announced an exclusive partnership with Hepmil Creators’ Network (HCN) for the Indonesia market. It was revealed by the co-founders of EVOS Esports, Ivan Yeo and Hartman Harris and the co-founders of HCN, Karl Mak and Adrian Ang @ Xiao Ming, during a special announcement on Clubhouse; a social networking app based on audio-chat.

EVOS Esports and HCN will be offering brands and advertisers in Indonesia premium inventory on YouTube by tapping on HCN’s Reserved Media offering. One of the key inventory is the esports and gaming channel bundle, which enables advertisers to target the hard-to-reach Gen Z and Millennials in Indonesia. The partnership will also open up the opportunity to esports and gaming talents in Indonesia to be part of the Reserved Media programme.

HCN is a digital creator agency that grows and empowers the next generation of content creators in Asia, by enabling them to monetize through branded content campaigns and increasing their AdSense revenue through YouTube Reserved Media. It is the first in Southeast Asia (SEA) to offer premium inventory of Reserved Media to advertisers in the region. The offering comes about from HCN’s partnership with US-based digital media company Bent Pixels, which owns the sales rights for Reserved Media through its long-term partnership with YouTube.

EVOS Esports currently manages 160 gaming influencers exclusively and are partners with over 200 esports talents, with a total following of over 64 million YouTube subscribers and over 62 million Instagram followers, and over 350 million views per month across Southeast Asia. Its talents include Jonathan Liandi (2.7M subscribers; 731M views) and Dyland PROS (13.4M subscribers; 1B views).

Reserved Media will allow brands to secure highly sought-after inventory on the top esports & gaming channels in Indonesia. Brands will also have the ability to achieve 100% share of voice on select channels during key promotional or launch periods, ensuring exclusivity.

HCN is the sister company of Singapore-based content creator SGAG and a subsidiary of Hepmil Media Group, which also owns other platforms in the region like MGAG (MY) & PGAG (PH). This is Hepmil’s first foray into the Indonesia market to grow the Reserved Media offering and expand its inventory of channels through the partnership with EVOS Esports.

Karl Mak, Co-Founder and CEO of Hepmil Media Group said: “EVOS Esports is the top esports organisation in the region, and we are excited to enter the Indonesia Market through such a strong partner. The opportunity of Reserved Media and Esports has been validated to be successful in the US and we are excited to bring it to Indonesia with EVOS. Through this partnership, we will be able to expand our Reserved Media inventory and cater to advertisers in Indonesia who are not only hungry to enter the Esports & Gaming space, looking also for media buying opportunities to associate their brands with the industry.”

Ivan Yeo, Co-Founder and CEO of EVOS Esports, said: “We are delighted to partner exclusively with HCN in Indonesia to offer premium inventory of YouTube’s Reserved Media to brands. EVOS Esports is open to offer this initiative to gaming talents in Indonesia, as it will serve as an additional revenue generation stream for them. I am confident this new offering will serve as a catalyst in elevating the esports and gaming scene in Indonesia.”

Marketers will have the ability to create YouTube advertising assets in multiple formats, both skippable and non-skippable, that run complementary to its branded content on YouTube channels. This will be done in collaboration with gaming talents who are working with EVOS Esports and HCN.

This supports the optimization of marketing spend by brands with complete share of voice on select channels, premium association and effective micro-targeting. With Reserved Media, brands can now purchase premium ad inventory on specific channels by their favourite creators from one single point of contact. At the same time, they will fully own the advertising spaces on select channels during the engagement period without interference from competing advertisements, thus improving targeting efforts and optimizing media budget.

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