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GAMSTOP surpasses 50,000 female registrants

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GAMSTOP surpasses 50,000 female registrants
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GAMSTOP, the free, independent self-exclusion tool for people living in the UK, has announced that more than 55,000 women have registered to self-exclude from all online gambling sites through the tool.

The proportion of women self-excluding through GAMSTOP has risen since the coronavirus pandemic struck last year. In March 2020, 26% of all registrants to GAMSTOP were women, a number that had risen beyond 31% by the end of the year.

Surpassing the 50,000 mark in registrations is significant in demonstrating that online gambling addiction, often regarded as being a ‘male’ problem that is linked to sport, is having an increasing impact on women.

Statistics released by the National Gambling Treatment Service had already shown an increasing number of women receiving treatment, up from 19% in 2015/16 to nearly 25% in the year to the end of March 2020. This coincides with increases in those with an addiction to gambling online, up from 57% to 69%.

According to Gamcare, the number of women reporting gambling problems is increasing at double the rate of men, but only 1% of women who experience gambling related harm contact the National Gambling Helpline.

Reacting to the news, GAMSTOP CEO Fiona Palmer said:

“ As we begin to understand the demographic make up of our register it is important to feed back to the various support agencies and work together to encourage those women who have registered with GAMSTOP to access the help they may need going forward. 50,000 female registrants is a significant number and we are pleased that they have found the GAMSTOP self-exclusion scheme and that it is a useful practical tool to help with their gambling issues”.

Psychotherapist Liz Karter said:

“The pandemic is creating a perfect storm of triggers for addictive gambling in women: feeling trapped, anxious and depressed, and overwhelmed by families or loneliness. As mental health problems increase so too will addiction to gambling. I treat young women who are wild with anxiety and stress, and for whom gambling started as self-medication, but the end results are always devastating costs to their mental health and finances. Women feel that they will be judged more for a gambling addiction than an addiction related to drink or drugs, even though the physical cravings and withdrawal symptoms are similar, and equally dangerous.”

Lisa Walker, who has been in recovery from gambling addiction for more than two years, and now counsels others who are struggling with addiction said:

“There is such a big stigma that women don’t gamble, which isn’t accurate. What I have found is that women don’t feel that they can talk about their addiction, with it often being seen as a male issue. I think its fantastic that women are signing up to GAMSTOP and seeking help, though it also shows that there is lots more work to be done.

I have spoken with many women who don’t feel they can go to support meetings, and I find it so upsetting that somebody could feel that way, as though they can’t even seek help. I hope things change and if we can increase the visibility of women who are recovering in the media, that could make a big difference.”

Anna Hemmings, CEO of leading national gambling support charity GamCare, says:

We must get to grips with the unnecessary shame and stigma women feel around asking for help with gambling. Gambling is not just a male activity, and it can affect women in significant, potentially life-changing ways.

Our dedicated Women’s Programme has told us that we need to remove barriers for women to access help with gambling related harm – the issues that women are facing are often hidden from support services. GamCare is pleased to be able to work with GAMSTOP so people registering for online self-exclusion can also be swiftly connected through to specialist support and treatment services, which greatly increases the chance of sustaining a recovery from gambling harms.”

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BOLD NEW IN-GAME AD PLATFORM REVEALED BY PLAYSTACK

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Leading videogame publisher Playstack today proudly announces the launch of its innovative new advertising technology for developers – the ‘Interact’ SDK – which offers real world redeemables that reward players for interacting with (rather than being interrupted by) in-game advertisements.

Advertising plays an increasingly important role in game monetisation, however Playstack believes there can be better, less interruptive ways of integrating ads.

Interact has been designed to offer developers a new way to monetise whilst making gaming sessions more immersive and rewarding; seamlessly integrating brands into games. This lightweight, easy to integrate SDK gives developers three new advertising alternatives; virtual display advertising, full level takeovers and real world rewards. Developers get engagement and revenue, brands get new customers and players get free stuff.

The Interact technology also gives developers a free, powerful and integrated way to cross promote their own games and apps; allowing them to engage even more with their ever growing audiences.

“Serving ads to gamers has increasingly become like the Wild West. Players are seeing ads interrupt their mobile gaming experience, causing people to skip them, ignore them, or even churn from the game completely. We intend to change that,” said Harvey Elliott, CEO of Playstack. “Our ethos compels us to search out better ways to serve both developers and players – so we’re thrilled to launch Interact as a serious alternative for integrating advertising into games.”

The brand partnership team at Playstack have years of experience and an intuitive understanding of how to integrate brands into games from their work with Playstack’s own portfolio of games. They know how to deliver a branded in-game experience which delights and rewards players and generates real campaign value for brands. Through Interact they are bringing this network of partners and campaign know-how to games developers worldwide.

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NASR Esports takes Global Esports Tour 2021 Dubai title in undefeated run

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United Arab Emirates-based team NASR Esports lifted the Global Esports Tour 2021 Dubai title in style, winning the Counter-Strike: Global Offensive tournament in an undefeated run on November 27.

The team beat Doomsday 2-0 in the semi-finals in a best-of-three tie, before whitewashing Triple 6 3-0 in the best-of-five grand final to win the US$8,000 pay cheque.

The runners-up took home US$4,000 while Doomsday and Level E-sports won US$1,500 for making it to the final four.

They came through a field of 30 teams that took part in the open qualifiers, all vying for a spot at next year’s Global Esports Tour Dubai.

NASR Esports’ victory will assure them a spot at the event in March, where they will compete against the world’s best professional CS:GO teams for a total prize pool of US$250,000.

The Dubai event wraps up the 2021 season of the Global Esports Tour, following successful stops in Los Angeles and Riyadh. Next up on the GEF calendar is the inaugural edition of its flagship event: the Global Esports Games held from December 17-19 in Singapore.

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Crypto gambling wins the market: BGaming gathered Q3 iGaming trends

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Over the past several months, the BGaming expert team has continued to analyze current trends within the gaming industry to determine the latest and most influential changes to the market. What cryptocurrency has shown the most significant growth across Q3, and which BGaming title has become the most fast-growing slot in the portfolio? BGaming has gathered a few interesting facts below.  

Mobile gaming keeps leading position. According to our company’s statistics, mobile gaming has far and away remained the most popular method of gaming, exceeding gaming on both a tablet and a computer. As a matter of fact, almost 95% of our players choose to play our games on their mobile devices, as opposed to nearly 3% and 2% for computers and tablets, respectively. 

The share of the young adult audience is growing. BGaming team has seen an increase in our young adult audience by almost 6% over the past year. In the current climate, young adults are spending more and more time at home looking for new forms of entertainment. Following that trend, iGaming providers track the most popular demands of this new generation, creating and adapting new games and products to meet the needs of this growing market. 

“When composing the road map of our games, we always rely on the analytics that our team collects. Of course, we strive to meet the needs of different generations, but it is important to be flexible and notice any changes in the market on time. So, for example, we see that the demand for exclusive products is growing. The audience wants to see unique games created according to their requests. And this is what we are working on, producing Brand Exclusive games for operators,” noted Marina Ostrovtsova, Executive Director at BGaming.

Crypto gambling wins the market. This year has seen an explosion in the popularity of cryptocurrency across every aspect of life. As digital money becomes more normalized, there has been a surge in their use across all igaming products. Of course, Bitcoin continues to be the most popular form of crypto; however, Litecoin has shown the most remarkable rise in popularity across Q3, increasing by 49%. In addition, Tether expanded in favor this year. BGaming team calculated a 108% increase in its use across brand’s titles in Q3.

Being the world’s first iGaming provider to offer cryptocurrencies, we draw particular attention to crypto gambling. BGaming widens its network of crypto projects and we see the results. The number of explosive winnings on crypto projects has significantly rised over the past few months,” highlighted Bogdan Gres, Brand Team Lead at BGaming.   

Aloha King Elvis is the fastest growing BGaming slot of 2021. BGaming has already released 11 games in the past year, including WBC Ring of Riches, Lucky Dama Muerta, and Dig Dig Digger slots. Released in Q3, the sequel to the immensely popular game Elvis Frog in Vegas, Aloha King Elvis, has almost caught up in popularity and shows the fastest growth among other BGaming titles. The game inspired by the talent and magnetism of Rock-n-Roll King shares includes three types of Jackpot and two types of Free spin rounds that make slot especially attractive to players. 

“We wanted to continue the story of cue Elvis which has already become a symbol of BGaming. The game met our expectations. Moreover, new features such as Buy Bonus and Chance 2.5 added in October also stimulated popularity growth,further noted Bogdan Gres, Brand Team Lead at BGaming. 

BGaming is a fast-growing game provider converting gambling into gaming. Thanks to an expert team and a player-driven approach, the studio creates innovative and engaging products featured on reputable platforms and 550+ online casinos worldwide. BGaming is the world’s first to support cryptocurrencies and offer Provably Fair games. Today the brand’s portfolio includes 70+ products with HD graphics and a clear user interface for every device.

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