Asia
Significance of Yoga in esports community/athletes | International Yoga Day
Since the covid outbreak, we have realized the importance of good health, and we know “health is a key to success”.
The esports community can’t ignore the constant pressure they go through and the long hours of dedicated playing schedules are no joke. Maintaining good health is important for esports players too. As we will be observing International Yoga Day (21st of June, Monday), Abhinav Tejan, one of India’s top player in Tekken7, Karan Manganani, the best Clash Royale player in India, and Moinuddin Amdani, the leading player in PES 2020 share their views on the well-being of esports athletes and how yoga can help to achieve it, especially during the pandemic scenario.
Please find below the quotes of India’s esports heroes who are winning Laurels for the country and are setting the bar high and aspiring many more youngsters to take up esports professionally:
Quote shared by Abhinav Tejan
As the pandemic outbreaks in our country last year, the esports athletes are playing more than the usual timing as we all are stuck in our houses. But, since we don’t want to part ways with our controller, mouse, mobile and keyboard we need a more, let’s say, easily acquired solution which takes care of our mental and physical well being during these tough times. The best thing about Yoga is that you can take it up right in the comfort of your own living room.
Yoga might not only help improve the state and condition of your body and mind but also improve your gaming ability. Yoga is a form of workout which helps relieve stress and focuses on the use of breath in order to balance your body and calm your mind. As we can’t be able to go to gyms or any sports centre, we should make yoga our everyday regime.
Achievements by Abhinav:
Current national champion
1st position in Dreamhack Delhi 2018 and 2019
3rd position SEA Major TWT 2018
4th position IESF 2018 Kaohsiung
9th position EVO Japan 2020
Quote shared by Karan “jin kazama” Manganani
Esports gamers spend most of their day (10-13 hours sometimes) glued to their screens which takes a toll on their physical and mental health. Gamers usually have spine-related issues, their fingers are constantly stressed, and their neck and shoulder take a lot of pressure due to their profession. Esports athletes need to keep a check on their health, both physically and mentally and Yoga is a great way to help them, especially when we are confined at home. Practising even simple yoga exercises for the upper body can give great results. It also has the ability to relieve stress as players are constantly exposed to the virtual setup which tricks the mind. I personally rely on yoga to support my well being.
List of Achievements 2018-20 Clash Royale for Karan: –
- CRL Combine Phase 1 Rank 1
- CRL Combine Main Event Rank Top 10(Los Angeles)
- Asian Games 2018 National Champion (2018)
- Asian Games 2018 Regional Champion (South Asia)
- Asian Games 2018 Rank 4(All Over Asia)
- Esl India Premiership 2018-19 Winter Season Champion
- MGL World Cup Clash Royale 2018(India MVP)
- World Royale League Clash Royale 2018(India Captain)
- ESL India Premiership 2019-20 Summer Season Champion
- World Royale League 2019 Team India (MVP)
Quote shared by Moinuddin Amdani:
Every esports athlete is giving extra time in their gaming after this pandemic outbreak, which forced everyone to be confined within the four walls of their homes. Virtual reality is so lifelike that it can drastically affect one’s mind and personality. Yoga can play a role of catalyst for mental and physical well being, not just for gamers but for everyone.
With yoga as your guiding light and meditation as your inventory, one can easily improve their game. Practising yoga and meditation regularly will help you stay fit, keep calm through gaming competitions and make your mark in the virtual world!
Achievements by Moinuddin:
Two-time national champion
Runner up in PES 2017 tournament at IGX
Runner up at Nations Cup held in India
Represented India at the 2019 World Championship 2019
Represented India at E-Masters Asia
Asia
TWO PAGCOR MULTI-PURPOSE FACILITIES INAUGURATED IN TARLAC
Philippine Amusement and Gaming Corporation (PAGCOR) Chairman and CEO Alejandro H. Tengco on Monday, March 18, led the inauguration of two newly completed multi-purpose centers in the towns of San Manuel and Victoria in the province of Tarlac.
Mr. Tengco said the state gaming agency provided a total of Php100 million for both of the two-story projects.
“Naglaan ang PAGCOR ng limampung milyong piso para sa bawat multi-purpose center sa bayan ng San Manuel at Victoria; mayroon itong iba’t ibang pasilidad gaya ng kusina, storage areas para sa relief goods, toilet at shower rooms, lactating rooms at maluwag na activity area para sa iba’t ibang gawain,” he said.
The PAGCOR chief said that because the Philippines is very vulnerable to climate change, “typhoons, floods and earthquakes are common occurrences that we must always be prepared for.”
However, he stressed that while the buildings are primarily designed as temporary shelters during emergencies, the structures can be used for various socio-civic activities, too.
“During the height of the pandemic, when the project was rolled out, there was a high demand for quarantine and evacuation facilities. But now, there is more sense to call these as multi-purpose centers rather than just evacuation facilities,” Chairman Tengco said.
“You may use this facility as your social hall, events area, and livelihood training center. You may also use this building to generate revenues for the local government,” he said.
During the event, Chairman Tengco also introduced PAGCOR’s upcoming flagship programs which include school buildings for public schools, e-learning centers, community wellness centers, and socio civic centers nationwide.
“These upcoming flagship projects are designed to create lasting impact on the lives of ordinary Filipinos,” he said. “These are just some of our nation-building efforts because as you are all aware, PAGCOR is the third largest revenue contributor to the national coffers.”
San Manuel Mayor Doña Cresencia Tesoro thanked the PAGCOR chief for the agency’s support.
“We are grateful that PAGCOR saw our need. This multi-purpose center is so far the biggest project that we have seen in San Manuel, and this is proof of PAGCOR’s commitment to serve the Filipinos,” she said.
“We thank everyone who made this dream come to life. Rest assured that we will use this to enrich the lives of our people and the generations to come,” Tesoro added.
Board Member Harmes Sembrano of the 2nd District of Tarlac also expressed gratitude to PAGCOR for funding the two-story multi-purpose facility in Victoria.
“With our limited resources, we cannot afford to fund all programs that will be beneficial to the people of Tarlac. But because of PAGCOR’s help, we have this new multi-purpose facility which will serve not only the locals of Victoria but also those from neighboring towns,” Sembrano said.
PAGCOR has thus far completed and inaugurated 38 multi-purpose buildings in different parts of the country while 34 others are still under construction.
Asia
Ocean Sharma Becomes the First Esports Caster to Join World’s Biggest Cricketing League – IPL 2024
Ocean Sharma, a prominent caster of the country’s Esports industry, has been appointed as the national presenter for the highly anticipated season of the Indian Premier League (IPL) 2024 by Star Sports. This groundbreaking move marks a historic moment in Esports and sports broadcasting, as Ocean becomes the first Indian Esports caster to join the world’s premier franchise cricket league.
Ocean is widely recognised within India’s Esports landscape for his extensive experience and expertise as a caster and game analyst. His notable achievements include casting for official Battlegrounds Mobile India (BGMI) tournaments and global Esports events such as the PUBG Mobile Global Championship 2021: League – East, PUBG Mobile Global Championship 2021: Grand Finals, and PUBG Mobile Pro League – South Asia Spring 2022.
For IPL 2024, Ocean will join hands with the league’s national presenters Mayanti Langer Binny, Jatin Sapru, Tanay Tiwari, Suren Sundaram and more to undertake various responsibilities as an anchor and reporter.
Ocean Sharma said: “As a passionate cricket fan, being appointed as the national presenter for IPL 2024 is truly a monumental moment for me. It presents an incredible opportunity to bridge the gap between Esports and mainstream sports in India, and I am honored to be at its forefront. With my experience, I am committed to delivering an unparalleled experience for all viewers and cannot wait to kickstart this innings of my career.”
Having enjoyed an illustrious career in Esports, this will not be Ocean’s first stint in the country’s sporting landscape as he has previously showcased his casting talent in high-profile tournaments such as Ultimate Kho Kho and Pro Kabaddi League.
“We are thrilled to see Ocean making strides in India’s sports industry after establishing himself as a notable figure in Esports. His journey is an inspiration for aspiring Esports enthusiasts, showcasing that the sector offers lucrative growth prospects in roles other than being a gamer as well. We are confident that his distinctive presenting skillset will enhance the excitement of IPL viewing for fans nationwide,” said Ketan Singhal, Ocean’s business manager and Founder of Phiesi.
Ocean’s unique content has established him as a distinguished figure in the Indian video gaming community with his Youtube channel comprising more than 858k subscribers and Instagram handle exceeding 450k followers. His inclusion in the IPL star cast is not only an individual achievement but also signifies a significant step forward in recognising the growing influence of Esports in mainstream sports.
Asia
Delegates propose games industry related regulations at China’s two sessions
China’s two sessions, which include the National People’s Congress (NPC) and National Committee of the Chinese People’s Political Consultative Conference (CPPCC) started on March 4 this year.
Over 10,000 policy proposals are submitted each year which are then forwarded to relevant government departments for discussion, which may lead to a new policy or be rejected.
Delegates made numerous proposals that may impact the video game industry in China, particularly around anti-addiction regulations (and one person suggested to completely ban video games), but other proposals suggested the benefits of serious games and gametech. Similar proposals happened in past years.
Source: Nico Partners
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