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Games Lift Incubator 2021: Preparing five Teams for the Challenges of the Games Industry

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Games Lift Incubator 2021: Preparing five Teams for the Challenges of the Games Industry
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Five up-and-coming game developer teams from Hamburg convinced the awarding committee with their project ideas, pitching their way into the Games Lift Incubator 2021. The incubator program starts on September 9 and aims to prepare the teams for the challenges of developing and marketing their games projects in the international markets – through start-up funding of 15,000 euros per team and an intensive three-month workshop and mentoring program under the guidance of international industry experts. With the support of the Games Lift Network, consisting of experts in marketing, pitching, business development, product development, and PR, the teams will further develop their ideas and concepts for marketable games projects. The teams will be provided with workspaces in the Hamburg co-working location “Code Working Space”. The Games Lift Incubator is organized by Gamecity Hamburg, the location initiative for the games industry, funded by the Free and Hanseatic City of Hamburg.

A total of 17 teams and solo devs applied to be taken in into the second run of the Games Lift Incubator.

The five participating teams were chosen by the awarding committee, consisting of Anne Beuttenmüller (Director Marketing EMEA Niantic, Inc.), Ole Schaper (CEO & CTO Sviper), Wolf Lang (CEO Super Crowd Entertainment), Margarete Schneider (Project Manager Gamecity Hamburg) and Jens Unrau (Head of Department Media and Digital Economy at Hamburg’s Ministry of Culture and Media).

The five teams and projects in the Games Lift Incubator 2021:

  • The Invitation by tool1
  • Monstersongs VR by Denise Koch
  • PROSPECTOR by Koriol Games
  • supernightshift by consider it
  • The Treepoids by SUPERNATURAL GAMES

Anne Beuttenmüller, Director Marketing EMEA Niantic, Inc, is impressed with the wide range of projects genres from Hamburg’s developer scene: “It’s great to see the versatility and high quality of this year’s Games Lift participants. The developers and teams bring a great passion for their game ideas and concepts. In the incubator, these five teams now have a unique opportunity to work on their skills and take away valuable tips for their further path into the industry. I am very excited to see the further development of our participants.”

The five projects in detail:

The Invitation is an action-packed multiplayer loot shooter set in a future scenario of Earth in the year 2081. The team tool1 also successfully applied for prototype funding by Gamecity Hamburg.

Monstersongs VR by Denise Koch combines a graphic novel with a playable VR rock musical that takes players into a colorful world full of monsters, puzzles, and music.

In the narrative sci-fi adventure PROSPECTOR by Koriol Games, players uncover the mystery of a planet where masks are essential for survival and the game’s heroes have to build important relationships through a novel dialogue system.

In the mobile game supernightshift, the team consider it turns the city of Hamburg itself into a digital playing field in which the players have to find the best way through the city using different means of transport.  

The Treepoids by developer/designer duo SUPERNATURAL GAMES puts nature in the focus of an entertaining strategy adventure, with hand-drawn 2D graphics and lots of colorful characters on a mysterious island.

The workshop, mentoring, and coaching program of the Games Lift Incubator is put together according to the needs of the participating teams. In addition to game development topics, it covers areas such as marketing, founding a company, or project management.

In a public pitch event in December, the participating developers present the progress they have made in the incubator. Following the intensive phase of the program from September to December, the participants are supported for another year with individual coaching sessions and by an international PR agency specializing in indie games. In 2020, five teams went through the first round of the incubator program. The program is aimed at developers and founders who develop digital game ideas in Hamburg.

 

Among many others, these industry experts have agreed to share their knowledge as coaches and mentors in the Games Lift Network:

Heather Chandler shares her experience from over 25 years in the international games industry, during which she worked as a senior producer on the hit game Fortnite, with the participants of the Games Lift Incubator in a workshop on producing and project management.

Simon Carless – is one of the best-known consultants in the video game industry and deals primarily with marketing and business development. For the Games Lift participants, he will hold the workshop “Perfecting your Game Hook & the 10 commandments of discoverability”.

Further information on the funded projects, the Games Lift Incubator program and the experts involved are available at https://www.gamecity-hamburg.de/incubator/.  

 

More funding opportunities through Gamecity Hamburg

In addition to the Games Lift Incubator, Gamecity Hamburg also supports developers and games companies from Hamburg through its Prototype Funding program. Each year, a total of 400,000 euros are available for games projects from Hamburg, individual projects can be funded with up to 80,000 euros as a non-repayable grant. For the first time, there will be a second round of Prototype Funding in 2021. From August 30, developers, teams, and SMEs from Hamburg are called to apply.

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Gaming

Azerion Announces Launch of Habbo Hotel: Origins

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Azerion proudly announces the launch of Habbo Hotel: Origins, inviting players to relive the magic of the iconic virtual world as it existed in 2005. This thrilling release marks a major milestone in online gaming history, inviting players to experience the original charm and magic of the early Habbo Hotel.

Habbo Hotel: Origins allows players to relive the magic of the original Habbo experience, meticulously recreated to mirror its 2005 counterpart. With a focus on authenticity and community engagement, it provides players with a genuine and immersive gaming experience that captures the essence of the early days of Habbo. By fostering community involvement and preserving the nostalgia of 2005, we aim to reignite the passion of longtime fans and introduce new players to the charm of Habbo.

Today, we invite players to step back in time and experience the nostalgia of Habbo Hotel Origins. Featuring an authentic recreation of the game from 2005, this launch promises a fresh, community-driven approach to gameplay.

Exciting Features Await:

  • Users can launch the client from the Habbo Hotel Origins website.

  • Habbo Hotel Origins will host three hotels catering to English, Portuguese, and Spanish-speaking players.

  • As an 18+ game, Habbo Hotel Origins marks a deliberate shift in the target audience, offering a more mature and immersive experience. While retaining the essence of 2005, Habbo Hotel: Origins introduces necessary updates to comply with modern safety regulations. These include revisions to the call for help flow, additional profile options for enhanced privacy control, GDPR support for data management, and mandatory TOTP registration/login to bolster account security.

  • A Community-Led Journey: In a departure from convention, Habbo Hotel: Origins will adopt a community-led approach to development. In the InfoBus Park room, important questions about development and direction will be posed, with players empowered to vote on these questions and influence decisions, actively shaping the future of the game.

“We couldn’t be more excited to present Habbo Hotel: Origins to our players worldwide,” said Jurriaan van Teunenbroek, VP of Games and Content at Azerion. “This release is the culmination of countless hours of hard work and dedication from the Habbo team, highlighting the enduring legacy of Habbo. We invite players from across the globe to join us on this nostalgic journey and take a trip down memory lane with Habbo Hotel: Origins.”

“I am very excited that we are able to release something that the community has been asking for years. Now everyone come and see what made Habbo popular all those years ago!” continued Mika Timonen, Product Director of Habbo.

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Asia

GamingCon – India’s Newest Gaming Festival

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Gear up for an unparalleled gaming experience as GamingCon, India’s inaugural gaming festival, arrives in Mumbai at the NESCO Center from November 30 to December 1, 2024. This groundbreaking event is set to transform the Indian gaming landscape. It offers a blend of innovation, entertainment, and community engagement. Celebrating the Spirit of Indian Gamers, GamingCon marks a new era for the gaming community in India.
Unleashing the Potential of India’s Gaming Industry
As the first of its kind in India, GamingCon showcases pioneering advancements in gaming technology providing a platform for gamers, tech enthusiasts, and pop culture fans to unite. The event promises an unforgettable experience with:
● Hands-On Gaming Experiences: Attendees will explore the latest games, product launches, and VR experiences. This offers an immersive dive into the latest in gaming technology.
● Insightful Conferences: Industry experts, animators, VFX artists, and development teams will engage in discussions providing insights into the fun and serious sides of gaming.
● Cosplay Events: A vibrant cosplay event where attendees can dress as their favorite gaming characters and compete for exciting prizes.  ● Career Focus: A dedicated career zone where aspiring game developers, designers, and artists can meet potential employers.
● Influencer Interactions: Leading gaming influencers will connect with fans through live gameplay, and how-to sessions.
Vikas Vij, the Managing Director for IDEX Events, organizer of GamingCon, brings his extensive global event experience and passion for gaming to spearhead this transformative event. “GamingCon is not just an event; it’s a celebration of the vibrant and rapidly growing gaming culture in India. We are thrilled to bring together gamers, developers, and industry leaders to create an experience that will inspire and connect the gaming community,” said Vikas Vij.
Under his leadership, GamingCon aims to create a dynamic platform for the gaming community in India.
Why Attend GamingCon?● Network and Connect: A unique opportunity for developers, marketers, streamers, YouTubers, and influencers to network, learn, and grow.
● Brand Exposure: Over 10,000 gamers and tech enthusiasts, along with 100+ gaming, tech, and lifestyle brands will come together under one roof.
● Interactive Experiences: Attendees can engage with interactive demos and activities, creating memorable experiences.
Participation and Sponsorship
GamingCon provides a platform for brands and attendees to forge valuable connections with industry leaders, game developers, publishers, and fellow gaming enthusiasts. Whether you’re looking to explore potential partnerships, collaborate on future projects, or simply connect with like-minded individuals, GamingCon is the place to be. Don’t miss this opportunity to be a part of India’s premier gaming event and position your brand at the forefront of the gaming industry. Reserve your booth or sponsorship package today and unleash the power of your brand at GamingCon!
A Growing Industry
India’s gaming industry is experiencing exponential growth. By 2028, the country is expected to have over 900 million gamers. The market revenue is projected to reach USD 6.26 billion, driven largely by in-app purchases and ad revenues. GamingCon will showcase the very best of this exciting industry and its potential to both local and global audiences. (Source: “State of India Gaming’ Report FY23, released by Lunikai in collaboration with Google)
Be Part of History
Don’t miss out on the chance to be part of history as GamingCon marks a new era for the Indian gaming community. Join us at the NESCO Center in Mumbai and witness the future of gaming!
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Gaming

Plinko: A Classic TV-based Game, Now on Spinmatic’s Portfolio

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Television is an all-time massive communication medium, and the desire of becoming rich and famous watching participants on different shows has always been part of our culture.

And it’s not the first time casinos make the most of a TV game and its success… Fortune wheels, bingo machines… and now, Plinko!

More than four decades ago, in January 1983, Plinko was introduced in the world-known TV show “The price is right”, and the game is still part of the programme nowadays, being considered very often as the most famous pricing game of all times.

Being aware of the tremendous possibilities of this easy-to-play yet trepidant game, Spinmatic is launching a brand-new game category on its portfolio.

Plinko consists of a board full of blocking pegs in the form of a pyramid, with a certain number of winning spaces at the bottom. The aim of the game is to place the balls in the best winning spot to be awarded with the displayed prize.

With Spinmatic’s latest creation, Pinky Plinko, the company combines the classic excitement of plinko with a dash of colourful Asian vibes – giving a new look to the usual plinko game.

Set against an Asian-inspired backdrop, players place their bet from 0.1 to 80 and watch the ball zigzag down through a bunch of pins, building up the excitement with every bounce. They can choose their adventure with the Risk Level feature. Whether they’re feeling daring or prefer a safer path, Pinky Plinko lets them adjust the risk to match their betting style. For those who like a touch of strategy, the Hold & Drop feature will let them decide the exact moment to let the balls fall. A simple addition of control that will definitely engage players.

With its attractive features, gorgeous graphics and the thrill of big wins, it promises to be a hit with players looking for an entertaining and rewarding plinko game. Whether they’re a fan of traditional plinko or looking for something new to try, Pinky Plinko will provide them with an exciting challenge.

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