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Aspire Global Sells its B2C Segment to Esports Technologies

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Aspire Global Sells its B2C Segment to Esports Technologies
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Aspire Global has signed an agreement to sell its B2C segment to Esports Technologies Inc. The divestment is following Aspire Global’s review of the B2C segment that was announced in March this year. The consideration sums up to about €65 million. The transaction also includes a four-year platform and managed services agreement with an estimated gross value of €70 million.

The consideration consists of €50 million in cash, €10 million in a promissory note and €5 million in common stock in the listed entity of Esports Technologies. The platform and managed services agreement consists of royalties related to the use of Aspire Global’s platform and related services during the coming four years. The estimated value of the royalties is based on the present performance and might change in the coming years. The total value of the transaction is estimated to be €135 million.

Aspire Global’s B2C segment consists of several B2C-brands, including the successful Karamba brand. In Q2 2021, the B2C segment reported rolling twelve months net gaming revenues of €61.8 million and €6.9 million in EBITDA. The B2C segment has shown significant growth across all main B2C brands in the twelve month period, driven by among all continuous optimisations in all marketing channels. The review of the B2C segment was initiated in March 2021 to assist Aspire Global in assessing its options to improve overall margins and EBITDA as well as further accelerating new B2B initiatives and enter fresh markets.

Tsachi Maimon, CEO of Aspire Global, said: “Esports Technologies is a strong company with high growth ambitions and is a perfect match for our B2C-brands. With Aspire Global’s B2C-brands, Esports Technologies gains leading, well established brands, an excellent base for further growth and a very talented team that contributed to the B2C’s growth. We are confident that Esports Technologies will take our B2C-brands to the next level and we welcome Karamba and the other B2C-brands as our new partners.”

Aaron Speach, CEO of Esports Technologies, said: “We have high growth ambitions and aim to be one of the biggest esports operators in the world. Aspire Global’s B2C-brands are excellent complements to our strong-growing Esports Technologies brand and will be key in the continued execution of our growth strategy.”

The closing of the acquisition is subject to Esports Technologies receipt of financing, as well as other closing requirements. The transaction is expected to close by November 30, 2021.

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GLI Appoints Alberto Ruiz-Ocaña as New Business Development Manager for EMEA

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Gaming Laboratories International (GLI) has appointed Alberto Ruiz-Ocaña as new Business Development Manager for EMEA.

Ruiz-Ocaña has more than 10 years of experience in licensing, compliance, and helping businesses develop and implement successful business strategies. His skills will help enable growth in European and LATAM markets. As Business Development Manager for EMEA, he will be focused on developing opportunities for GLI with new clients across all sectors of the industry including, online, land-based and VLT Lottery.

“Alberto is a great addition to the growing GLI EMEA team, and his experience and contacts, particularly in online gaming, will provide GLI with new opportunities in a rapidly expanding market. His language skills will be beneficial to many of our European clients, which will help us build even more contacts and clients in the EMEA markets,” James Illingworth, Vice President Sales for GLI EMEA, said.

“I am really excited to be joining an industry-leading and respected global company. The EMEA team has already made me feel very welcome, and I look forward to helping them and GLI go from strength to strength,” Alberto said.

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Betixon Secures Approval to Launch its Games in Dutch iGaming Market

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Online casino content developer Betixon has secured approval to launch its games in the recently regulated Dutch iGaming market.

Certified by national regulator Kansspelautoriteit (KSA), Betixon will now be able to provide titles such as Boots of Luck, Wild Wolf, Book of Sheba, Vampire Call, Age of Halvar and Reign of Zeus to licensed operators in the Netherlands.

Betixon said it has already lined up a number of strategic partners in the country and will begin to roll out its content shortly. Talks are ongoing to go live with other operators active in the market.

The developer is also certified to offer games in Great Britain, Lithuania, Estonia, Italy, Colombia and Romania.

Lior Cohen, chief executive officer at Betixon, said: “The Netherlands is one of the most important markets in Europe and we believe that it will grow at a rapid rate in the coming months and years now that a proper regulatory framework is in place.

“Our slots have been designed to deliver an exceptional player experience on mobile and each game is packed with eye-catching graphics and animations that we combine with smart math and mechanics to ensure players are entertained with every spin.

“We will be going live with our first operators shortly and looking forward to partnering with more as we establish Betixon as a leading content provider in the Dutch market.”

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New Study: Ten EU Member States Strengthened Consumer Protection Rules for Online Gambling Since 2018, But Significant Fragmentation and Gaps Remain

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A new study has found 10 EU Member States have made progress in strengthening their consumer protection rules for online gambling since 2018, although significant fragmentation and gaps in how these rules are implemented still remain.

The study, published by the City, University of London (CUL), reviewed specific aspects of the consumer protection rules in EU Member States, including know your customer requirements, the protection of minors, safer gambling and treatment support, and assessed whether these rules are becoming similar or not.

The CUL study concludes that while most Member States have adopted similar approaches towards consumer protection, there are significant differences in how national rules are designed or implemented and in some Member States specific consumer protection rules for online gambling are missing. For example, the study found that while 16 Member States have established a national self-exclusion register for online gambling, how gamblers are added to these registers and the duration of their self-exclusion varies significantly, and not all these Member States have rules which prohibit gambling advertising being sent to those who are self-excluded.

The study is an update to a previous study which was published by CUL in 2018. Both studies were commissioned by the European Gaming and Betting Association (EGBA) for the purpose of contributing to research knowledge about the safer gambling regulations which exist in the EU and raising awareness about the level of consumer protection offered to EU citizens in respect to online gambling.

Maarten Haijer, Secretary General of EGBA, said: “We welcome the progress made in strengthening the consumer protection rules in EU member states. In several areas, regulatory principles are converging, but there is increasing fragmentation in how the rules are implemented and this creates a complicated compliance and enforcement map for Europe’s gambling regulators and operators, while evidently also not benefiting the consumer. A more standardised regulatory framework would surely benefit all. While regulations and enforcement are extremely important, the study also highlights that more could be done to strengthen prevention measures and ensure that those who are affected by harm are signposted to relevant helplines and treatment centres.”

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