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Online Casino Trends to Follow in 2022



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The global online gambling industry is in a constant state of evolution and has been since it started gaining popularity in the late 1990s. In 1997 the number of online casinos grew to over 200. In that same year, the global annual revenue from online gambling reached USD$1 billion (€897 million).

In comparison, according to a report from Statista, in 2020, the global online gambling sector was valued at USD$66.7 billion (€59.3 billion). By next year (2023), it is predicted to reach USD$92.9 billion (€82.6 billion). Needless to say, the iGaming industry is a money-making machine and staying on top of the latest technological trends is what powers its popularity.

For 2022, several trends have been predicted. Online casinos in the UK and Europe will need to stay on top of these developments if they want to remain competitive. Some of these trends include:

Upgraded Security and Safer Gambling Practices

It’s no secret that Brits seek out the most trusted UK casinos to enjoy their favourite slots, table games and live dealer games. In this day and age, no company can be too careful when it comes to cybersecurity or providing players with a safe, reliable and responsible gambling environment.

Over the next year, maintaining legal compliance will continue to grow in importance. This includes stringent KYC (Know Your Customer) processes to prevent fraud, other criminal activity, and to protect minors. Responsible gambling efforts (self-exclusion, setting limits, etc.) will also play an important role. Other notable 2022 security trends include two-factor authentication, advanced login (e.g. facial recognition), and faster withdrawal times.

More Cryptocurrency

Decentralised gambling continues to increase within the industry, with many online platforms choosing to accept cryptocurrency as part of their payment services. Even some of the most known platforms that offer iGaming software solutions, like SkillOnNet and SOFTSWISS, offer Bitcoin and other crypto options to their online casino business partners.

Though traditional FIAT payments will remain the primary option at most of the UK’s and Europe’s biggest gambling sites in 2022, cryptocurrencies like Bitcoin, Ethereum, and many others will start to dominate the industry, due to the security, anonymity and fast deposit/withdrawal speed they offer players. Not to mention, as NFTs and the Metaverse become more prominent, the demand for blockchain casinos will only grow.

VR and AR Gaming

Whilst several VR casinos currently exist, as the Metaverse evolves and immersive experiences become more desired and mainstream, there will be further push for VR (virtual reality), AR (augmented reality) and MR (mixed reality). Currently, online casinos that do offer VR experiences include not only games, but also more advanced technology like 3D-avatars, gesture imitation, and live interactions. As one might imagine, the digital poker experience could be entirely revolutionised by VR as it will more closely resemble the real thing.

That said, though these technologies are slowly gaining ground, it will still be a few more years before VR and AR tech in online casinos truly takes off. This is largely in part due to the cost of the headsets and other gear required for the experience.

Upgraded Gaming Experience

Younger generations are not interested in traditional slots and casino games. As such, software providers will need to rise to the challenge to create more interactive video game-style entertainment that combines gambling with social and with skill. Likewise, more online casinos will need to integrate incentivised gamification features to keep players interested and immersed in the experience. This may include challenges, tournaments, collecting points or the casino’s special currency, etc.

In addition to entertainment, as time goes on, players will demand an iGaming experience that is fast, smooth and seamless. This means faster registration or no registration process, instant and/or same day withdrawals, easy navigation and a responsive UI no matter the device.

Mobile and Wearable Tech

The latest in mobile gambling trends will be for online casinos to go above and beyond the basic requirements of simply having an app. Operators need to make it as easy as possible for new users to register an account, and include a module tech stack with their app to enable or disable features as is needed. Additionally, optimising discoverability will be important to provide users with quick access to relevant games.

Aside from smartphones, gambling on wearables, like smartwatches, will also grow in popularity. Creating an ideal experience for this device presents plenty of challenges due to the small and different shaped screen sizes as well as there being so many proprietary operating systems. However, game providers, like Playtech, have already seen the potential for the wearable gambling market and have started designing slots apps for Apple Watches.

The Rise of Online Casinos

Last but not least, beyond all the growing trends listed above, one thing is for certain, 2022 will see more casinos thrive on the internet compared to their land-based brothers. The future of gambling is definitely online.


CEEGC Budapest ’22 Speaker Profile: Joe Ewens – Global Managing Editor at VIXIO Regulatory Intelligence



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The 7th edition of CEEGC Budapest and CEEG Awards will take place on 16 September 2022 and welcomes leading operators, service providers, and gambling industry experts from all across Central and Eastern Europe, and the Balkans regions.

Find more details here | Register / Get tickets here 


#ceegc2022 –You are invited to join the eminent gaming conference in the Central and Eastern European region.

It would be our honor to see you at the seventh edition of the yearly Central and Eastern European Gaming Conference which includes several panel discussions about regulatory updates in the region, industry topics, technology workshops, quality networking opportunities, and the prestigious CEEG Awards.

CEEGC and the CEEG Awards is the key event of the Central and Eastern European region during Autumn and brings a wealth of information while also focusing on quality networking.

As mentioned above the conference will take place on the 16th of September in Budapest at The Ritz-Carlton Budapest and is bringing a new format that will allow more interaction among the attending delegates.

The event gathers experts who share their knowledge around compliance-related matters and updates from the CEE, Balkans, and CIS, and even includes talks about the Scandinavian region and North America to the participants! Make sure you are one of them!

Each week we are introducing some of the great minds that are going to share the stage in Budapest and bring you the latest and most vital information.

Today, we are introducing: Joe Ewens – Global Managing Editor at VIXIO Regulatory Intelligence

Joe Ewens is the Global Managing Editor at VIXIO Regulatory Intelligence, where he oversees the company’s daily output of news and analysis on the gambling market and its constantly developing regulatory challenges. Joe has been writing about aspects of the European gaming industry since 2008. Prior to his current role, he was the Editor of Coinslot, the historic trade paper for the UK’s machine gaming and amusements industries.

Order your Delegate Pass or VIP (Combo) Package (Delegate Pass +Accommodation) now!

The summit has the support of Global Bet and Nordic Gambling as sponsors.

Here is what the participants of the CEEGC series are saying:

“CEEGC 2019 was a very well organized event that included multiple great panels with some of the industry experts discussing the trends across different markets and gaming verticals. Moreover, this event offered excellent networking opportunities with a wide range of representatives from the industry, including operators, providers, suppliers, and regulatory experts. I will definitely attend next year because events like this one add a lot of value to the work I do at Trustly and allow me to stay up to date with the industry changes but also create new collaborations and partnerships.” – Vasilije Lekovic, Director of Gaming Accounts at Trustly

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Indian DOTA 2 Team Scripted History once again, won the bronze medal at Commonwealth Esports Championship 2022



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First, it was during the Asian Games 2018 where Tirth Mehta got the bronze medal in esports (demonstration title) and now the Indian DOTA 2 team produced a power-packed performance to clinch the bronze medal at the first-ever Commonwealth Esports Championship on Sunday.

The Indian Dota 2 team, comprising Moin Ejaz (captain), Ketan Goyal, Abhishek Yadav, Shubhnam Goli, and Vishal Vernekar, defeated New Zealand by 2-0 in a best-of-three format. Despite the early pressure from New Zealand, the Indian contingent kept a cool head and won the first two rounds by taking the enemy’s ancient with their intense gameplay and strategies.

“This win symbolises the amount of hard work the team has put in over the years and we dedicate this win to our country. Winning a medal at the Commonwealth was a dream for us and we’re super proud as a team. We were very much aware before leaving for Birmingham that the tournament was going to be tough. Keeping in mind the intensity and level of the game on such an international platform, each and every team member gave their best shot during the practice sessions. We have invested a lot of time in preparing the strategies and improving our gameplay, which finally culminated in this win. We would like to thank the Esports Federation of India (ESFI) and Lokesh Suji Sir for their continuous support, motivation & encouragement. We hope that this win will encourage more tournaments around DOTA 2 and other esports titles, which will help the ecosystem as a whole to grow in our country,” said an elated Indian DOTA 2 skipper Moin Ejaz after winning the bronze medal.

Earlier in the DOTA 2, India came away with a convincing victory against Wales, got a bye against Trinidad and Tobago, but lost to England. They went on to the semi-finals but couldn’t go past Malaysia’s team and ended with a bronze medal match with New Zealand, which the team won convincingly.

“This is a historic win. The team DOTA has made the entire country proud by winning the bronze medal in the first-ever Commonwealth Esports Championship 2022. Moreover, it’s a dream come true for the Indian Esports Ecosystem as we have won the bronze medal at the Asian Games 2018 as well. The entire esports community is overwhelmed with this win and will fuel many esports athletes to represent India on a global stage in coming years,” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

“Our next stop will be Asian Games 2022, where Esports is a proper medal event, and our focus is to excel in the tournament with multiple podiums finishes and bringing the laurels for our country. The esports community wants and requires esports to be recognised by the government as a sport in India to gain the benefits and support any sports community and athletes would receive. We want our esports industry to grow, develop and be nurtured just like any other sports in India,” added Mr Suji.

The Indian team in the Rocket League, which Hargun Singh led with Sandeep Sahani and Rushil Reddy, were not able to make it through after losing out to Canada by 3-0 in the best of five series in their first group stage match. The team faced similar defeats against Wales and England, which resulted in their exit from the Commonwealth Esports Championship early in the group stage.

One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions and India’s Leading Multiplex chain INOX continue their support for this prestigious tournament as the communication and multiplex partners of ESFI, respectively.

Commonwealth Games & Global Esports Federation organised the inaugural multi-nation esports tournament, scheduled in Birmingham from August 6-7. The 2022 Commonwealth Esports Championships were conducted at the International Convention Centre in Birmingham with the presence of the world’s top Esports teams. Alongside DOTA2 and Rocket League, PES2022 was also part of the tournament.

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India’s Ibrahim qualifies for Sim Racing World Cup final



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India’s Mohammed Ibrahim secured his place in the final of the first-ever Sim Racing World Cup by finishing second in the Asian Continental Qualifiers.

Ibrahim ended the race impressively with a lap time of 1:33.575 behind Thailand’s Thanathip Tanalapanan, who grabbed the top position after completing the race in 1:33.561.

India’s other participating driver, Davlish Singh, on the other hand, secured the sixth position with a lap time of 1:34.026 at the Qualifiers which saw the participation of 14 top drivers from across Asia, competing for two available spots in the final. Both Ibrahim and Davlish had won the NESC22 (Simracing), the Indian National Qualifiers which were held in a hybrid mode at ESFI’s multiplex partner INOX’s Megaplex, Malad, Mumbai.

“Since my childhood, I’ve been fascinated with racing cars, which developed into a passion for motorsports. It is a surreal feeling to qualify for the grand final of the SRWC. I feel glad to have carried the momentum in the qualifiers after winning the NESC and hope to do so in Monaco as well. It is going to be a challenging experience to compete with the best sim racing drivers from all over the world. I will be working on a few minor things to improve my gameplay and perform at the highest level to make my country proud in the finals. Racing is my goal and vision, wish to excel in both Sim as well as on Real Motorsports, and always look for opportunities and support.” said the jubilant Ibrahim, who already has titles of the Isolation E Championship, McLaren Logitech G Challenge, US F4 Kcr Championship and Ultimate E Championship to his name.

Interestingly, Ibrahim’s finish was also the fifth fastest, globally. Apart from Tanalapanan, only David Toth of Hungary (1:33.197), Slovenia’s Jernej Simonic (1:33.329) and Spain’s Pedro Sanchez (1:33.336), who qualified from the European continent, recorded less time than Ibrahim.

The Continental Qualifiers saw drivers from 39 countries, divided into 5 continents. The final will take place in Monaco from October 23 to 24 as Ibrahim among 12 top drivers will fight for the title.

“Ibrahim has made the entire country proud by making sure India is one of the countries that contests in the inaugural Sim Racing World Cup final. Both Ibrahim and Davlish performed brilliantly against the top drivers from the Asia region. This is a huge achievement for the sim racing community and another step towards further growth of Esports in India. Everyone at ESFI wishes him the best of luck to win the championship.” said Lokesh Suji, Director of Esports Federation of India and Vice President of the Asian Esports Federation.

One of the country’s top sports and Esports specialised communication firms, Artsmith – Concepts & Visions and India’s Leading Multiplex chain INOX continue their support for this prestigious tournament as the communication and venue partners of ESFI respectively.

The first-ever Sim Racing World Cup is organised by the International Esports Federation in association with Monaco Esports Federation. The tournament features one of the world’s most popular sim racing titles, Assetto Corsa.

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