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Herbalife Nutrition Becomes the Official Partner of Gambit Esports

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Herbalife Nutrition Becomes the Official Partner of Gambit Esports
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Herbalife Nutrition, a premier global nutrition company is pleased to announce an exciting new partnership with Gambit Esports, one of the world’s leading esports clubs.

Herbalife Nutrition becomes the Official Partner of all Gambit Esports and AS Monaco Gambit rosters including the CS:GO, Dota 2, Fortnite, VALORANT and Apex Legends teams. The partnership has been signed for 3 years. During that period Herbalife Nutrition’s experts will be helping Gambit players develop individual nutrition and training programmes, as well as maintain a high level of motivation.

Nina Kandelaki, Vice-President and General Manager of Herbalife Nutrition in the region including Russia, Ukraine, Belarus, Mongolia, Israel, the Baltic Rim, Caucasian and Middle-Eastern countries :

“This collaboration with Gambit Esports opens the unique world of esports with its enormous potential and rapidly growing audience of young fans. We are looking forward to working with the team to help them improve their overall nutrition by integrating personalized advice and products into the players’ lives. As a partner of the Gambit Esports team we share their ambition of continuing improvement and high performance.”

Herbalife Nutrition is the official sponsor of more than 170 athletes, teams and sports events around the world, including Cristiano Ronaldo, LA Galaxy and Spain’s La Liga, as well as the National Olympic Committees of 5 countries. Herbalife Nutrition works with these individuals and teams to bring them its expertise and science-based nutrition products in support of their performance.

Konstantin Pikiner, Sports Director of Gambit Esports :

“Esports is growing, and so is our audience. A lot of our fans become concerned about healthy lifestyle and proper nutrition choices. I believe it is our responsibility to make efforts to promote such values in the esports community, and Herbalife Nutrition is exactly the kind of partner we need in such an endeavor.”

Esports is a rapidly developing global industry that unites 550 million of content consumers around the globe. The sponsorship budget of the Esports industry amounts to 1 billion USD, and the prize pool of esports tournaments is already comparable to popular sports, such as hockey, golf and tennis.

eSports

IESF Held Presidential Elections During World Esports Championships Finals

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IESF Held Presidential Elections During World Esports Championships Finals
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The International Esports Federation (IESF) held its 15th General Assembly (OGM) during the World Esports Championships Finals in Bali, Indonesia, on December 6, 2022. 126 delegates from 112 countries took part in the largest-ever IESF General Assembly.

At the OGM, the presidential and board member elections for the next three-year term were conducted today in Bali, Indonesia. Vlad Marinescu was re-elected as president with 65 votes, 0 against in a secret ballot vote and 4 abstentions,  in his favor. United Arab Emirates’ candidate and board member Sheikh Sultan Bin Kalifah Al-Nahyan withdrew from his candidacy before the vote. Marinescu first stepped into the role of President in 2019 and was re-elected in December 2020.

IESF is the only international esports federation that holds democratic elections every three years. At the OGM, IESF elected and welcomed three new board members; Flip de Bruyn from Namibia, Lance Mudd from the United States, and Lukasz Klimcyzk from Poland, and re-elected for second term Tiago Fernandes from Portugal and Constantine Surkont from Russia.

President Vlad Marinescu said: “I am thrilled to be re-elected as president of IESF. My goal is to unite the whole esports family and push esports even further. I thank you for your trust, and I promise you that we can and we will create even bigger and better things in esports. I couldn’t have done this without all of you, so let’s continue to be united and change the world.”

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Mobile Global Esports subsidiary signs 6 collegiate winners of MOGO National Championships to exclusive esports professional contracts

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Mobile Global Esports Inc. (MOGO) (NASDAQ: MGAM), the esports and social platform company driving collegiate esports tournaments, college teams, players streamers and platform development in India, today announced that its Indian operating subsidiary – MOGO Esports Private Ltd. – has signed the six winners of the MOGO National Championships to exclusive esports representation and tournament development contracts.

The MOGO National Championships comprised over 200 colleges and universities divided into 4 zones competing over the November 2021 to April 2022 season with the finals held at Lovely Professional University in the Punjab where the Mumbai University ‘Sharks’ claimed the coveted Indian national championship prize. Under the terms of their contracts, Mumbai Sharks and MOGO team members Yash Sapra, Sumukh T, Ishan Shukla, Naman Ranawat, Tanish Patra and Gourav Singh receive monthly compensation and will henceforth be representing MOGO in various games at esports tournaments.

Pictured from left to right: Pranav Prabhu and Sunny Bhandarkar COO and CEO of MOGO Esports Private Ltd., respectively;  and the first professional MOGO Esports team members T. Sumukh, Naman Ranawat, Yash Sapra, Ishan Shukla and Tanish Patra, with Gourav Singh not pictured.

“Before the MOGO National Championship we announced that we would sign the winning athletes and we are proud to bring these winning athletes onto the MOGO team,” said Sunny Bhandarkar, CEO of the Mobile Global Esports subsidiary MOGO Esports Private Limited. “We will be working with them and future MOGO athletes to help develop their esports careers and continue to grow the esports universe in India and beyond. We want to create more esports superstars in India and aspire towards taking India to the number one gaming nation position in the world. We were pleasantly overwhelmed by the response we got for the national championships and we will soon be publishing our upcoming collegiate tournaments information.”

“We are thrilled that we have become the first university team to sign with MOGO,” said Mumbai University’s Yash Sapra. “We are very pleased with the support, but even more so the opportunity to work with the professionals at MOGO in developing our futures in esports not only as competitors but also on the business and tournament organizational fronts. We are thankful to the entire team of MOGO for the work they have been putting in and also the vision they have with regards to esports in India. This will motivate us to further hone our skills and perform better.”

MOGO Esports Team and Tags L to R – Tanish Patra, Ishan Shukla, T. Sumukh, Yash Sapra, and Naman Ranawat. (Not pictured: Gourav Singh)

 

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The Valorant India Invitational draws a whopping 9 million-plus viewers; clocking 6 million Hindi audience alone during the LAN finals

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The Valorant India Invitational LAN finals, organised by Galaxy Racer (GXR) and powered by AMD, recorded a massive 9 million-plus viewers across Galaxy Racer’s YouTube & Twitch channels and Glance Gaming platforms. The Hindi commentary for India’s premier international valorant event witnessed a staggering 6 million views.

Manoeuvring splendid moves, the Singaporean pro-outfit Paper Rex outclassed the Spain-based renowned Team Heretics 3-1 to take home the crown as well as USD 50,000 in prize money. Their heroics were also lauded by the strong Hindi speaking market (HSMs) as India hosted the first-ever mega international level Valorant event.

“Bringing a Tier 1 event blended with the music industry was a unique experience for us, and we are extremely grateful to the community for their response. Some of the best teams in the world, 4 of which being debutants from the upcoming Valorant Partner Program all stepped up to the mantle, providing a taste of some Top Class Valorant to come into the new season and format going into 2023.. The astounding viewership indicates that Esports is set to make history in India, both in terms of growth and the growing interest among Esports fans. Competitive Esports events like the Valorant India Invitational are setting a high standard and working towards propelling the industry to great heights and the response is a testament to that journey. We are also thankful to all our sponsors and stakeholders for their support and belief. “This is just the beginning of a new era,” said Siddharth Ravishankar, Chief Gaming Officer at Galaxy Racer

The world’s most popular star-studded eight teams, including two Indian outfits, competed in the nail-biting grand finale, which witnessed power play and highly competitive gaming from all the participating teams during the LAN finals at the GMR Arena in Hyderabad last month.

Expressing their excitement about playing their debut LAN event in India, the attendees from Team Heretics said, “Valorant India Invitational and Sunburn Music Festival in Hyderabad was definitely something special for us as a team.  It was great to play our first LAN as a team and also get to play against other teams from the APAC region. “The love from the Indian community was great, and we cannot wait to come back soon.”

Alecks, the coach of Paper Rex, also had similar reactions, “Even though the delays were unfortunate, the hospitality of the tournament organizers as well as the cheering from the fans were unparalleled. “I thoroughly enjoyed myself in India, especially the food, which was a high-risk but high-reward situation as the spices could sometimes be overwhelming.”

The Indian Esports enthusiasts witnessed some of Valorant’s biggest names and teams battling against each other for the very first time, courtesy of the Valorant India Invitational. The magnitude of the event and the reaction of the fans attest to the potential of this PC-based game in India, especially with innovations like the cocktail of music and Esports.

“The GXR India Invitational was a superb time for myself and the team. It was great to have the privilege of attending our first LAN event in India, one of such prestige and exciting experience. Looking forward to our next GXR event, which I hope will be very soon!” said Anthony Impression Lim, Bleed Esports’ Head of Esports.

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