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ESFI announces National Esports Championships to select the Indian contingent for 2022 Asian Games

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ESFI announces National Esports Championships to select the Indian contingent for 2022 Asian Games
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The Esports Federation of India (ESFI) will be conducting the National Esports Championships 2022 (NESC2022), under the “AESF Road to Asian Games” program, starting from April 4 to select the Indian esports contingent for the upcoming Asian Games.
With esports included as the medal event for the first time at the 2022 Asian Games, to be held in Hangzhou, China from September 10-25, the registrations are now open for the NESC 2022. The last date for the registration will be April 1.

Popular games DOTA 2, Hearthstone, FIFA22, Street Fighter V and League of Legends will be part of the national championships as professional esports athletes as well as enthusiasts from across the country can register themselves and it is open for all with no restriction on gender. The tournament will be conducted over a period of 15 to 20 days.

Owing to the Covid-19 pandemic, the national qualifiers will be held virtually with top athletes from across the country competing and showcasing their skills and strategies.
For titles like AOV (Asian Games Version) and PUBG Mobile (Asian Games Version), ESFI is waiting for clarity/permissions from the Ministry of Youth Affairs & Sports and Ministry of Electronics and Information Technology (MeitY) as both titles are banned in India as well as in many other Asian countries.

Talking about the announcement, Mr Vinod Tiwari, President, Esports Federation of India & Director, Olympic Council of Asia – NOC & International Relations said “Finally the time has come for which the whole Indian esports ecosystem was waiting for. We are extremely thrilled and excited to announce NESC 2022 i.e. the national qualifiers to select the Indian esports contingent for the upcoming Asian Games 2022. It is a matter of pride for our esports athletes to not only showcase their talent and skills but also make the country proud by winning the laurels for the nation.”

“We urge all esports athletes to participate in large numbers and become a part of this historical event where esports is making its debut as a medal event in Asian Games. As esports is now included in Commonwealth Championships, IESF World Championships and expected to be included in Olympics in the near future, we are committed to develop, support and grow the esports ecosystem in India,” added Mr. Lokesh Suji, Director ESFI & VP-Asian Esports Federation.

The winners of NESC ’22 will participate in the AESF’s Road to Asian Games – Regional Qualifiers (June-July, 2022), which are being held for seeding at the main event in China. Irrespective of the outcome of the Regional Qualifiers, all players will compete at the Main event at Asian Games, China.

Mr. Sebastian Lau, Director General, Asian Esports Federation also extended his best wishes for the Indian esports talents: “I would like to share my sincere congratulations to ESFI team on the launch of their Registration Program for the AESF RDAG – National Team Selection Program the NESC 2022 today. This is an incredible beginning and milestone for India’s esports program and I look forward to seeing the best Indian esports talents in our RDAG Regionals and Final in Hangzhou this September. I wish the best of luck to all participants.”

In the last Asian Games held in 2018 when Esports was included as a demonstration event, India’s Tirth Mehta clinched the bronze medal in Hearthstone.

The National Esports Championships will be streamed live from the quarterfinals on ESFI’s official YouTube & Twitch channel as well as on the Facebook page. Also, ESFI is in talks with other streaming partners which will be announced once it will be finalised.

Asia

React Gaming to Offer LOOT.BET Esports Wagering Skin via HHRP in the Philippines

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Generationz Gaming Entertainment, a subsidiary of the React Gaming Group, has signed a white label revenue sharing agreement with HHRP Inc to operate LOOT.BET’s esports wagering platform in the Philippines, pending successful certification of the LOOT.BET platform by Gaming Laboratories International.

“We are thrilled to have HHRP as a partner for the Philippines market, HHRP being one of only four companies holding online gaming licences in a country of more than 109 million people,” Laurent Benezra, President and CEO of React Gaming, said.

“This agreement is part of our two-pronged growth strategy to expand LOOT.BET’s reach into the B2C and B2B markets. The advantage of the B2B market is that LOOT.BET’s platform will be offered to established customer bases, thus involving no customer acquisition cost on our part. Our partner will offer our white-label platform as its own to its customers and we will receive a portion of the revenue generated when those customers use the platform. The more popular our platform, the more revenue it will generate. The great thing about this model is that we can replicate it in multiple markets and with multiple online gaming providers at minimal cost,” Laurent Benezra added.

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BetMakers Signs Agreement with Royal Sabah Turf Club

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BetMakers has signed an agreement with the Royal Sabah Turf Club to provide its solutions to the Malaysian racecourse operator and its betting network.

Through the five-year deal, BetMakers will deliver a tote betting system along with content management services at the Tambalang Race Course and the Royal Sabah’s off-course betting network, via its Global Tote and Global Racing Network divisions.

BetMakers will be the exclusive rights holder for races held at the Malaysian club within both Tote and fixed-odds markets. BetMakers owns Global Tote, which it acquired from Sportech last year. Global Tote will deliver the Quantum to the Royal Sabah Turf Club as a SaaS solution, which will provide the club with the operational tools and training to distribute races to racetracks licensed by betting operators worldwide.

Lance Ku, Director of Sales & Business Development Asia for Global Tote, said: “Global Tote is very pleased to extend and grow our partnership with Royal Sabah Turf Club. The Global Tote solution offers advanced capabilities and features that will help them deliver a fantastic customer experience.

“Combined with Global Racing Network’s professional content management solution, Royal Sabah has a powerful route by which to pursue opportunities for growth.”

Datuk Peter Chin, Chairman of Royal Sabah Turf Club, said: “We have been very pleased with the services we receive from Global Tote and having the ability to turn to BetMakers for both our betting technologies and services, as well as for content distribution management, offers Royal Sabah Turf Club the most efficient, effective means by which to reach new markets for our racing, new content for our customers, and new revenue streams.”

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Mayhem Studios announces its first Battle Royale title

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Mayhem Studios announces its first Battle Royale title
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“Underworld Gang Wars” or UGW, which revolves around the rivalry between two gangs, launched through India’s largest drone show designed for a game reveal

 Mayhem Studios, India’s first studio for AAA games has announced its first title “Underworld Gang Wars” (UGW), a Battle Royale game set in India. With the characters and plot rooted in India, the game promises an exciting setting with some interesting characters inspired by stories of India.

Set in a truly Indian plot, the locations, the gangs and the icons represent an Indian context in a AAA game for the first time. The theme, weapons, and the maps of the game have been designed to offer a unique experience to the gamers.

The gameplay becomes intense in UGW as the underdog gang from the West wants to take control of the Eastern region from its arch-rival urban gang.

To provide an authentic experience, each region depicted in the game resembles a real location in India, be it the coal mines or the next-door apartment complex. It also has iconic landmarks including a fort, station, stadium and a racecourse.

Scheduled to be launched later this year, the game’s pre-registration window will open from 22nd May.

Commenting on the announcement, Ojas Vipat, CEO of Mayhem Studios, said: “We are thrilled to come up with the first Battle Royale Title that promises to offer one of the most relatable storylines for gamers. UGW’s unique locations and the highly relatable universe with great graphics are sure to provide a great experience for Battle Royale players. We are also excited to put together a blockbuster game with some unique stories of India for the world.”

Mayhem Studios has conducted India’s biggest game reveal through a drone show at Mumbai’s Mahalaxmi Racecourse. Through this drone show, the studio revealed the game logo and also created a QR code that directed the onlookers to the game teaser.

The event was also attended by leading gaming influencers and enthusiasts like Tanmay Bhat, Mortal, Scout and Dynamo Gaming.

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