Gaming
Global gaming market is expected to grow to an estimated value of $268.8 billion by 2025

In the early 2010s, live game streaming a rise in prominence with the launch of Twitch.tv, this trend then grew to include Facebook, YouTube and other services. A high number of people are spending their time online, it is not hard to see how this is becoming a growing trend, not only for entertainment purposes, but also the monetary incentive that this unique opportunity brings. The global gaming market is expected to grow to an estimated value of $268.8 billion by 2025 which is up from $178 billion in 2021.
David Winter, in charge of PartyCasino’s live casino comments that, “Online game play has become an escape for both player and watcher. We are seeing a big shift in the way that gamers are creating and consuming content. Online gaming is a fun way to boost your brain activity, and improve your skills, however users always have to play with caution.â€
While the online streamers are urged by the possible revenue that they could make from this lucrative business model, viewers also account for a large majority and boom in popularity for online game streaming.
In a 2019 survey, 44 percent of internet users worldwide aged between 16 and 24, stated that they watched live streams. The growth in online game viewership increased significantly with a staggering 1.2 billion watchers recorded in 2020. Accessing live game streams has been made easier not only through internet technologies, but also streaming services that cater specifically to this market of online gamers.
Online game watchers are just as important to the success of online game streamers, Statista reported that more than half of UK gamers use YouTube Gaming as opposed to 42% who use Twitch. On the other hand, 31% stated that they used Facebook Gaming, while 16% and 14% of respondents streamed games on Caffeine and Dailymotion Games.
The global esports audience will reach 532 million by the end of 2022. The number of esports enthusiasts is set to reach 261.2 million, while occasional viewers will make up 270.9 million. The esports audience will reach 640.8 million by the end of 2025, with a 2020-2025 CAGR of +8%.
-
eSports7 days ago
S8UL announces participation in five titles at Esports World Cup 2025: Chess, EAFC 25, Tekken 8, COD: Warzone, and Apex Legends
-
Australia7 days ago
TheLotter Australia: Exciting Changes to the US Mega Millions
-
Asia7 days ago
ESFI’s Lokesh Suji Re-Elected as Asian Electronic Sports Federation VP, South Asia, Strengthening India’s Esports Leadership
-
Latest News6 days ago
Best Sports Betting Sites Europe: Top 10 European Online Bookmakers in 2025, Rated by Experts
-
Compliance Updates7 days ago
GRAI: Join the Ongoing Public Consultation
-
Asia6 days ago
Thailand Postpones Parliamentary Debate on Casino Bill
-
Latest News5 days ago
First-ever Europe Debut of Konami Real-Money Online Slots Celebrated by Portugal’s Solverde.pt
-
Latest News5 days ago
Week 15/2025 slot games releases