Gaming
Top 10 Games for August picked by the Game Development World Championship 2022

The Game Development World Championship (GDWC) for 2022 is currently going on and all participating games are in a fierce battle for the monthly top ranking. The scores for August are now settled and Top 10 Games are ranked and you can check the ranking on the GDWC Youtube Channel.
Two Falls (Nishu Takuatshina) took the first place for August. The game is developed by Unreliable Narrators, an independent video game studio from Quebec, Canada, who are creating narrative games with the goal of giving a voice to people that aren’t heard often enough.
Two Falls (Nishu Takuatshina) is a narrative-driven game that lets you live the intertwining journeys of Jeanne, a shipwrecked girl stranded far from the French colonies, and Maikan, a young Innu forced to travel west when his people are afflicted by a strange illness. The story takes place in the wilderness of 17th Century Canada and your choices will shape the respective paths of our two protagonists, but the actions of one may have consequences for the other.
2nd place: Backpack Hero by developer Jaspel. BACKPACK HERO is a fun, challenging and totally unique twist on your standard deck-building roguelike! Collect rare items, organize your backpack, storm the dungeons and vanquish your foes!
3rd place: was taken by COGNAC Online Multiplayer Photorealistic Metaverse by Cognac Ultimate Devs Team. Cognac is an online multiplayer TDM game with photo-realistic maps created using real-life environments.
4th place: Sclash by Bevel bakery. Sclash is a tense 2D plug’n play samurai dueling game where battles are won with a single swing of the blade.
5th place: Scarlet Hollow by Black Tabby Games. Scarlet Hollow is an immersive horror-mystery with sharp writing, impactful choices, and meticulously hand-drawn art from award-winning graphic novelist Abby Howard.
6th place: The Occultist by Pentakill Studios. A first person narrative horror videogame with hints of RPG. You will play an expert occultist who is able to see and to interact with the other reality and investigate paranormal cases.
7th place: Redemption of the Damned by MiroWin studio A simulator of a hunt for evil spirits in the setting of 17th century European occultism with the combination of the structure and principles of Diablo I and combat mechanics of the Resident Evil 7-8 series.
8th place: A World of Little Legends by Artimus. A World of Little Legends is “Minecraft layed flat” as someone described it. The game uses modern possibilities, yet wants to look like we have 90s games in our minds, but within a procedurally generated open world survival craft setting.
9th place: Hitori Kakurenbo Online by Infinite Thread Games. Social multiplayer based on the viral Hitori Kakurenbo japanese ritual. You play as the evil Doll or as one of the irresponsible teenagers that prepared the ritual in quick fun replayable games.
10th place: One Last Breath by Moonatic Studios. All hope rests on Gaia, a powerful being born from mother nature’s last breath. Use her abilities to alter the environment, escape from dangerous creatures, solve thoughtful puzzles and survive in this dying world while giving birth to it.
If you have a game and are interested in joining the championship, you can find more info, categories, and rewards on the GDWC 2022 site.
Gaming
BGAMING DONATES $5,000 TO UKRAINE CHARITY FOLLOWING ICE LONDON PLEDGE

iGaming content provider BGaming has donated $5,000 to UNITED24, a charity raising money for medical aid and critical needs in Ukraine.
At this year’s ICE London, the fast-growing firm gave visitors the chance to receive merchandise featuring designs by renowned London artist Thumbs.
As an alternative they pledged to give $50 to the charity instead, which more than 70 generous partners opted to take up.
After boosting the final amount, BGaming has now pledged to continue its fundraising drive at IGB Live! Amsterdam, SBC Barcelona, and SiGMA Malta later this year as part of a commitment to ‘create positive change’.
UNITED24 was set up by the Ukrainian government to provide a secure platform for donors to raise funds for medical aid, defence and demining and rebuilding Ukraine.
Currently, they are running two medical aid projects which seek to raise money for more urgently needed ambulances in the war-torn country.
At the time of writing, it is estimated more than 8,000 civilians have been killed in the conflict, while more than 13,300 are believed to have been injured.
Catherine Puteiko, CMO of BGaming, said: “Small acts of kindness can have a big impact on the world, from caring for others to creating positive change. BGaming’s recent charity initiative at the ICE London exhibition was a shining example of this ethos.
“Our partners had the option to donate to a worthy cause or receive our branded merchandise, and we’re thrilled to share that this simple initiative raised 5000 dollars for victims of war in Ukraine. Let’s continue to think big and act small to make a positive impact on the lives of others!”
Gaming
PRESS STATEMENT OF PAGCOR REGARDING OFFSHORE GAMING OPERATIONS

Senate Ways and Means Committee Chairman Sherwin Gatchalian presented the chairman’s report which cited that the risks of allowing the continuous operations of offshore gaming operations outweigh their benefits to the country. Citing R.A. No. 11590, he further states that offshore gaming should be shutdown, now that there is no third-party auditor monitoring their income.
The Philippine Amusement and Gaming Corporation (PAGCOR) would like to reiterate its firm commitment to uphold the integrity of the gaming industry in the Philippines, including offshore gaming.
After determination of Global ComRCI’s default in its obligations and commission of unlawful acts under R.A. No. 9184, a Notice of Decision to Terminate the Consultancy Contract was served to third-party auditor Global ComRCI on March 9, 2023, effective upon thirty (30) days from receipt thereof.
PAGCOR is now in the process of engaging a capable and reputable third-party auditor who can independently and accurately conduct verification of the offshore gaming licensees’ gross gaming revenues.
Further, PAGCOR reassures the public that to maintain the integrity of regulated gaming in the country, the state-run firm will not hesitate to impose appropriate sanctions or penalties to erring licensees or service providers. We will ensure that all revenues from regulated gaming will continue to support the government’s nation-building efforts and uplift the lives of Filipinos.
Gaming
OnAir Entertainment™: Flexibility of more providers vs. Exclusivity with a single provider

OnAir Entertainment™️, the go-to live casino games provider, has added their voice to the increasing industry concern regarding the negative impact of exclusivity deals within the live casino space.
There has been a growing discussion around the impact of exclusivity deals on operators and platforms, with OnAir Entertainment™ believing that one supplier setups create several limitations for operators. Limitations arising from exclusivity push players to find additional options from more diversified live casino offerings. It’s known that players prefer websites with more content choice, allowing them to search for the games they want to play – player freedom is vital to maximizing cross-sell and therefore increasing platform revenue.
Do exclusivity agreements truly fulfil the promises and needs of the industry? Markets need to change rapidly, adapting to new and more restrictions on operators, which requires sufficient flexibility and creativity. Can an agreement set in stone, determined by a single supplier and based on a rigid commercial model, be flexible to a regulatory landscape that is constantly shifting and help operators to be competitive?
Given the global nature of the biggest operators, multi-supplier deals also mean that they can test out different games across markets and not be forced to stick with one product globally. Less exclusive deals allow operators to be much more agile when operating internationally, as localization needs must not be ignored. A key part of OnAir Entertainment’s™ product offering is the ability to input customizable elements within their digitally branded and localised environments so that operators can reinforce and scale their brand together with OnAir Entertainment’s™ tech. While also using reasonable commercial terms so our operators can test audience response in branded environments with low risk before committing to more sizeable projects.
There is no doubt that the variety of live casino suppliers continues to grow, causing increased industry competition and that this competition pushes continued innovation within the iGaming industry. It is this belief in constant innovation that is at the core of all OnAir Entertainment’s™ operations. By continuously developing improvements in UI design, 3D animations, allowing for localization and the incorporation of brandable elements – OnAir Entertainment™ hopes to increase user engagement and player experience.
Seval Alev Kaya, Director of Business Development at OnAir Entertainment™, said “Innovation is at the heart of our operations, and our main priority is to provide maximum flexibility for our clients. Operator differentiation is directly linked to content diversity and harmony. We see that many operators are trying to widen their audience by adding more casino vendors, especially in live casino space in order to reduce the need for a single vendor that comes with unfavourable terms, high costs, and limitations. We are the alternative solution with a service-minded approach, invested in our client’s growth.”
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