Connect with us

Gaming

Gunzilla Games Raises $46M to Redefine the Battle Royale Genre By Letting Players Trade Their In-Game Items in “Off The Grid”

Published

on

Gunzilla Games Raises $46M to Redefine the Battle Royale Genre By Letting Players Trade Their In-Game Items in “Off The Grid”
Reading Time: 3 minutes

 

Gunzilla Games, a AAA game studio, announced that they have raised a total of $46M in their latest investment round. This new round of investment will allow the studio to build out their new platform called GunZ, empowering players by granting them complete ownership over their in-game possessions. GunZ will be the foundation for “Off The Grid” (OTG). One of the OTG’s standout mechanics is “in-game item trading”, the first game where players will be able to buy new in-game items from other players who collected them in the game or acquired them from each other. Trading will be handled via an internal blockchain based marketplace or any third-party marketplace which supports NFT technology. This investment round is led by Republic Capital. Other major participants include Griffin Gaming Partners, Animoca Brands, Jump Crypto, Raptor Group, CoinFund, Shima Capital, Dominance Ventures, GSR, Kucoin Labs, Spartan Investment Group, AlphaCrypto Capital, Blizzard, Digital Strategies, Morningstar Ventures, Gamegroove Capital, NGG and Huobi Group, who will also assist in maintaining the technical infrastructure of the project. Notable angel investor and advisor include Justin Kan, co-founder of Twitch.

Gunzilla assures gamers that they will never sell NFTs directly to their player community, nor will they hide progression or any game features behind a monetized paywall, the trading is entirely optional. Gunzilla believes that the GunZ platform has the potential to radically change the core gaming experience for players, and those not interested in trading are able to completely skip this feature and simply enjoy the full game for free without any limitations.

Vlad Korolev, CEO and Co-Founder of Gunzilla, explains: “We are striving to provide players with complete freedom in every detail of OTG, and with each step of its gameplay. In OTG additionally to the core gameplay, players will be able to own and trade their in-game items with other players. As well as assure players that their hard-earned items remain theirs to keep, no matter what. In today’s free-to-play games, if you pay for something, it isn’t yours. You do not, and cannot, own anything. Anyone can read the EULA of any game to verify this. If you’re banned, for example, any item can be taken away from you, even if your ban is accidental. When you stop playing any free-to-play game, the money you’ve put in also disappears. We are re-inventing the system, putting the power back in the hands of gamers, and are using blockchain technology to make this happen. With OTG and GunZ, we are creating a universe that will set a new standard for the industry”

Players will also be able to take their items out of the game. As the universe of OTG continues to evolve, gamers will discover new items each time they play. In-game items that players can trade will include the one-of-a-kind characters that players create themselves, custom weapons, clothing items and accessories.

This investment round follows the recent released teaser-trailer of Gunzilla’s new game OTG, a AAA Battle Royale 2.0, third-person shooter, led by the studio’s Chief Visionary Officer and Oscar nominee Neill Blomkamp. A free-to-play (F2P) title, OTG, that features a strong narrative focus with unique gameplay mechanics and is due for release across next-generation platforms in 2023.

Brian Johnson, a Senior Director of Republic Capital, said “The Gunzilla team is nothing short of stellar with industry veterans having contributed to games that many of us grew up playing. We believe that free-to-play reigns supreme and that by combining it with an optional Crypto component, Gunzilla will lead by example, marrying the Crypto and gaming worlds. There’s no doubt that the future of Crypto gaming needs to involve next-gen consoles, and we believe Gunzilla will allow this to happen with ease.”

Asia

“MPL launches India’s first multi-game Loss Protection initiative for a risk-free gaming experience”

Published

on

Reading Time: 2 minutes

MPL, one of the world’s largest mobile and skill gaming platforms, has announced India’s first ever multi-game Loss Protection policy that is aimed at safeguarding the interest of the players. With this policy, gamers can claim a refund of up to 100% of the net loss that they may have incurred after playing 10 gameplay sessions with specified thresholds. This initiative is a great step in enabling users to play some of the most popular titles on the platform while keeping their financial security in mind. The loss protection initiative will be available for activation during MPL’s marquee gaming festival, Diwali Lakhpati Party, and will help users enjoy a great  gaming experience during the festive season.

This first of its kind initiative in the gaming industry is aligned with MPL’s player-first approach that shows the company’s commitment towards offering  a safe and secure gaming experience. This will also enable the players to concentrate on the gameplay without having to worry about the probability of losing money.

Through this program, once a user activates this policy, they can avail the option of claiming a refund of their net loss, if incurred, after 10 gameplay sessions. The policy covers select titles which are some of the top games like Poker, Ludo, Fantasy, Carrom, Block Puzzle, etc. The procedure for activating the insurance entails a successful KYC verification and the amount is directly refunded to the users’ MPL wallet. Gamers need to submit their claims on the app to avail the offer.

Commenting on the launch, Namratha Swamy, Country Head – India, MPL, said, “At MPL, we are committed to offering best-in-class gaming experience to our users always. We feel the Loss Protection policy is a great initiative that can foster safe and risk-free gameplay and is aligned with our player- first approach. With this, we hope our users can enjoy a great festive season and play their favorite games on the platform without having to worry about losing money”.

The MPL Diwali Lakhpati Party, which will run from today until October 31, presents many opportunities for players to try their hand at skill gaming and claim grand cash rewards.  The marquee gaming gala, with a total value of Rs 40 crore, will see more than six million gamers with 10,000 users expected to win every hour.

Continue Reading

Gaming

Shutdown of Stadia – Comment from Cloud Gaming Platform Antstream Arcade

Published

on

Reading Time: < 1 minute

 

Steve Cottam, CEO of cloud gaming platform Antstream Arcade, commented the following on the subject of Google Stadia’s shutdown:

“While not so long ago the death of Google Stadia would have been sending shockwaves around the cloud gaming industry, the writing has been on the wall for quite a while. The space has evolved and grown rapidly since the service’s launch in 2019, and with Xbox and Nvidia releasing user figures of over 10 million for their streaming services, it was obvious that Stadia’s offering had fallen behind the curve.”

“Stadia will be remembered for much longer than it existed for as a proof point that cloud gaming services live and die on their catalogues. Other big tech companies who have started their own cloud gaming initiatives – with few ties to the games industry – will rightly see this as an indicator about what gamers really want when it comes to value, accessibility, and catalogue in cloud gaming.”

 

Antstream Arcade is a cloud gaming platform with the world’s largest library of fully playable, fully licensed games from the arcade era and beyond – currently sitting at 1,500 titles.

Antstream is on a mission to make these games as accessible as possible to the modern gaming audience. That’s why each of the 1,500+ games on Antstream Arcade is completely free to play, removing the traditional  cost barrier to engaging with gaming’s vibrant history.

Continue Reading

Gaming

Quadrant revealed as Halo Championship Series partner

Published

on

Reading Time: 3 minutes

 

Quadrant’s partnership with the Halo Championship Series forms part of 343 Industries’ Halo partnership programme, and will include in-game Quadrant skins and unlockables.

Quadrant has today (Thursday 29th September) revealed it will become a partnered team within the Halo Championship Series (HCS).

Founder and CEO Lando Norris will be wearing a Master Chief inspired race helmet in all sessions of the Singapore Grand Prix (30th September – 2nd October) to commemorate the occasion. A 1:2 scale version of the helmet will be released simultaneously and sold across the GP weekend as Quadrant looks to bridge the gap between both the esports and motorsport worlds. Quadrant skins and unlockables will also be available early in Year 2 of the HCS season in 2023.

From in-game items to event activations and hosted tournaments, teams on the Halo partnership programme have great opportunities to build closer relationships with their fan bases and expand their offering to their communities. Quadrant joins the likes of global esports powerhouses FaZe Clan, Optic Gaming and Cloud9 as partnered teams in HCS. Teams play a critical role in maintaining a strong esports ecosystem and Quadrant will be looking to bring its fresh approach to the fore and attract more eyeballs to one of the world’s most historic gaming franchises.

Since embarking on a journey in competitive esports in late 2021, Quadrant has become one of Europe’s leading Halo teams, having signed a top-tier squad of French powerhouses including Sebastien ‘TchiK’ Darriet, Norwen ‘SLG’ Le Galloudec, Paul ‘Nurix’ Villemont and Jordan ‘Shad’ Boyaval.

Lando Norris, Founder & CEO of Quadrant, commented: “It’s really exciting for us to announce that we’ve become a partnered team in Halo. The whole team has worked incredibly hard to get to this stage, and I’m really proud of the success our roster has had this season. I’ve watched almost every tournament game and scrim over the past few months and it’s been awesome to be a small part of their journey in the HCS so far.

“Being able to see our own Quadrant skins and items available in-game is surreal and for our first game to be such a historic title as Halo just shows how far we have come as a company in such a short space of time.”

Tahir “Tashi” Hasandjekic, Esports and Viewership Lead at 343 Industries/Microsoft, said: “The initial success of Halo Infinite esports has been unprecedented in the franchise’s history and we’re thrilled to be adding a team with the calibre of Quadrant, who have already invested heavily in the Halo community and ecosystem.

“Their driven leadership has a clear vision, and we believe in the long-term potential for this partnership to elevate both Quadrant and Halo Infinite by delivering epic entertainment to fans around the globe.”

Jamie MacLaurin, Chief Gaming Officer of Quadrant, added: “We are delighted to have been accepted onto the HCS partner programme. This is a huge moment for Quadrant – to be rubbing shoulders with some of the biggest names in esports in just our first year as a competitive esports organisation says a lot about the work we have been doing behind the scenes. We hope to bring something unique to the programme and we look forward to working closely with the Halo franchise in the months and years ahead.”

Continue Reading
Advertisement
EvoPlay
Advertisement

Subscribe to our News via Email

Enter your email address to subscribe to our news and receive notifications of new posts by email.

Trending

We are constantly showing banners about important news regarding events and product launches. Please turn AdBlock off in order to see these areas.