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Pixion Games Announcing Fableborne Pre-Alpha

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Pixion Games is announcing the date for their first
‘Fableborne Pre-Alpha Playtest’, giving a small number of players from the community as well
as content creators an exclusive chance to experience the game and some of its core features
ahead of the public.

Fableborne is an action RPG blended with strategic base building, created by seasoned
industry veterans. Players can build their base, raid their opponents and upgrade buildings and
Echoes in a world rich of lore with a stunning art style and a fun gameplay loop.

This Pre-Alpha consists of two rounds of playtesting during the month of October. The first
Playtest is a Community & Content Creator Sneak-Peak happening from Saturday, October
8th, 2022 to Sunday, October 9th, 2022. During this first Playtest Pixion Games is inviting a
small number of content creators and handpicked community members who will get an
exclusive first look at the game to dip their toes in the world of Fableborne.

The second playtest will happen the following weekend, from Saturday, October 15th to
Sunday, October 16th with a higher number of allowed participants. Unlike most Playtests,
Pixion Games aims to not only collect valuable feedback from their community to improve
Fableborne, but to make the Playtest rewarding and fun. During these two days, Pixion Games
is inviting their community and members of various DAOs and Guilds to compete in a
tournament event, the Shatterlands Invitational. Players will compete against each other to be
the top contenders. Bragging rights and a prize pool of $2500 awaits the lucky winners.
Additionally, participants can unlock exclusive rewards, like a Pre-Alpha Champion Badge and
Discord community currency that can be used to participate in NFT Raffles..

Many Web3 gaming focused DAOs and Guilds will be participating in this event, such as Ready
Player DAO, IndiGG, MetanomGG, and many others to yet be announced.

Signing up to this Pre-Alpha Playtest is made easy. Users simply need to, subscribe to the
Fableborne newsletter, complete the Pre-Alpha Survey sent to their email inbox and join the
community on Discord. With a bit of luck there is a good chance to be selected to participate
and compete in the Shatterlands Invitational.
More information about the Pre-Alpha Playtest can be found in the official announcement.

Cryptocurrency

BetGames Will Start Accepting Fasttoken (FTN) as a Supported Cryptocurrency

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BetConstruct is pleased to announce that BetGames, the leading provider of premium gaming solutions, is planning to add FTN to the list of supported cryptocurrencies.

FTN is the official cryptocurrency of the Fastex ecosystem as well as the adopted cryptocurrency of the leading betting and gaming software provider BetConstruct.

The inclusion of FTN in BetGames’s supported cryptocurrencies will start from January 26th.

To learn more details about FTN, feel free to visit the website www. fasttoken .com.

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Gaming

Game Wave Festival invites everyone to watch the live broadcast of Nordic Game Discovery Contest Grand Finals!

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Game Wave Festival invites everyone to watch the live broadcast of Nordic Game Discovery Contest Grand Finals!
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Game Wave Festival announces that it will broadcast Nordic Game Discovery Contest (NGDC) Grand Finals November 28 at 19:00 – EET (18:00). Everyone can join for free on Nordic Game Vimeo channel and Game Wave Festival YouTube channel.

Three days left to the Game Wave Festival and those who are not in the travel mood, can join online sessions as well as have the opportunity for one-on-one meetings. Register with Black Friday 30% off promo code (WHITEFRIDAY) at https://www.gamewave.eu/ and meet 35+ speakers who will share the knowledge on various gaming industry relevant topics.

In addition to that, on-site and online participants will be able to join Panel Discussions, Workshops and Nordic Game Discovery Contest Grand Finals. Right after NGDC Grand Finals kicks off the Game Night – Open Microphone event. Everyone will have a chance to go in front and present a game, service or talk about actual topics! See the full agenda here: https://www.gamewave.eu/agenda

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SuperGaming and Google Cloud Collaborate to Empower Game Developers with a SuperPlatform

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Leading Indian game developer SuperGaming has chosen Google
Cloud to bring its best-in-class live-ops engine, SuperPlatform, to game developers the world
over. This will empower game developers to make better games with battle-tested cloud
infrastructure that currently powers all of SuperGaming’s efforts. This includes PAC-MAN, which
has more than one billion downloads across all storefronts, and its multiplayer shooter
MaskGun, which has more than 65 million players.

SuperPlatform will run on Google Cloud and will enable game developers to manage live ops,
matchmaking, player progression, player data, analytics, monetization systems, server scaling,
sales, and merchandising. It also integrates with popular game development platforms.

“The SuperPlatform is at the core of what makes our games tick,” says Roby John, CEO and
co-founder, SuperGaming. “It’s been made by game developers, for game developers, and after
years of iteration, finesse, and supporting some marquee games like PAC-MAN, we felt it’s the
right time to share it with more game developers. Google Cloud’s reach, technical expertise, and
best-in-class infrastructure made it an obvious choice as our partner to bring this to market.”

SuperPlatform is a SaaS (software as a service) and will be an ISV (independent software
vendor) running on Google Cloud, which provides secure, scalable, and sustainable
infrastructure that will enable more game developers to access SuperPlatform at scale.

“Gaming is a big focus for Google Cloud. We have scaled our global investments in this space
and are excited about the response we are getting from the market. ” says Bikram Singh Bedi,
managing director, Google Cloud India. “Advancements like the SuperPlatform are welcome
additions to an ever-evolving ecosystem. With Google Cloud’s infrastructure that enables
developers to build at scale and SuperGaming’s pedigree in gaming, we can really drive impact
and innovation and see more games come out of India.”

“By working closely with Google Cloud engineers and SDKs, a lot of our initial friction was
eased,” says Navneet Singh Waraich, chief technology officer and co-founder, SuperGaming.
“One key for us and our SuperPlatform customers is choice, and the ability to migrate our entire
orchestration as needed for cost-effectiveness without disrupting the game client or server
integrations on the frontend. This was a major plus for choosing to build our current stack on
Google Cloud.”

In addition to this, upcoming SuperGaming titles such as Indo-Futuristic battle royale, Indus and
Tower Conquest Metaverse Edition will also run on Google Cloud.

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